Congrats for Campo Santo, absolutely great game.
Is this the end for the street fighter franchise? Or capcom fighters in general? I think so.
Dawn of NRS is upon us boys.....
The Witness was released in JanuaryVery happy for Firewatch, well deserved, it's an excellent game.
Also happy for another great game, Far Cry Primal. Doing great after all the unnecessary forum negativity.
Street Fighter mega bomb, after flopping at retail this settles all speculation of potential 900% digital ratio
The Witness not charting is also expected. $40 was just asking too much for a game like that. I am not glad that it didn't sell well, but I am glad that I was correct when arguing that the price is unrealistic for a collection of line puzzles.
nerd community has failed SF V
Very happy for Firewatch, well deserved, it's an excellent game.
Also happy for another great game, Far Cry Primal. Doing great after all the unnecessary forum negativity.
Street Fighter mega bomb, after flopping at retail this settles all speculation of potential 900% digital ratio
The Witness not charting is also expected. $40 was just asking too much for a game like that. I am not glad that it didn't sell well, but I am glad that I was correct when arguing that the price is unrealistic for a collection of line puzzles.
It could be argued that they failed the nerd community, no?
The Witness was released in January
It could be argued that they failed the nerd community, no?
It could be argued that they failed the nerd community, no?
The Witness not charting is also expected. $40 was just asking too much for a game like that. I am not glad that it didn't sell well, but I am glad that I was correct when arguing that the price is unrealistic for a collection of line puzzles.
The Witness charted fairly low that one week in January, and in February it disappeared altogether. My opinion is that it sold poorly and mostly due to its price.
Holy shit, just noticed the SFV. The gameplay itself is a masterpiece but man you can't really blame people for not supporting it as it is right now.
I hope Capcom finds some way to turn things around.
The facts don't really support your opinion. The game will easily outsell Braid and has already made back it's entire development cost. But I guess if you're comparing its sales to Minecraft, then sure, it's selling "poorly".
http://www.eurogamer.net/articles/2...y-shifted-substantially-more-than-100k-copies
PvZ2 is suffering on PS4 because of the first game XOne timed exclusivity.No Plants vs Zombies? Ouch.
Perhaps the price increase wasn't a great idea.
I did my part bamco, time to bring back digimon to everyone.
Yea it could be another Driveclub situation but I think they need to lower the entry point for the digital sales to be higher and eventually get down to a $20 starter download that gives you basically everything us early adopters got on day one with all the season passes and DLC available. That's the only way more people are going to get into it after launch, if the initial price is impulse buy.here's hoping for a big push around EVO and the first few updates
why acknowledge facts when it's easier to dismiss the game as "just line puzzles"?
Holy shit, just noticed the SFV. The gameplay itself is a masterpiece but man you can't really blame people for not supporting it as it is right now.
I hope Capcom finds some way to turn things around.
No Plants vs Zombies? Ouch.
Perhaps the price increase wasn't a great idea.
SAO still rockin' it in NA for Vita. NA confirmed to have better taste...
All it's missing is an arcade mode. Who hinges their purchase decision on arcade mode? The 2 most important things are character balance and netcode. Both of which Capcom has completely nailed.
I mean if you play through arcade mode a couple times and aren't concerned with online play, then you're not getting $60 worth anyway. If you do play online, there's hundreds of hours right there to offset the few hours of arcade mode you're missing out on with a cinematic story mode coming in June for everyone. Even the best of arcade modes only take 30mins to an hour to get through with 1 character. I doubt you're going to go through it over and over even with 8 characters. If that isn't your cup o' tea, then fighting games really aren't for you.
SFV not charting in Europe is sad, fantastic game, much better than 4. Wish people would take the time to learn the game instead of complaining about 'where's my modes?"
Capcom will support it forever, but still disappointing to see if off to such a weak start. Community loves it, casuals needs all the fluff to be happy. Hope it can recover, I've turned it on everyday since launch.
You know this is untrue, but defenders spout it anyway. There's no decent tutorial ramp for newcomers to get up to speed. Unlocking colors in a nightmare. No arcade mode like you mentioned. No trial mode. No spectator mode which irks me in particular because I like playing/chatting with multiple people at once. I say this as a regular player and as someone who owns the game.All it's missing is an arcade mode.
20. Grand Theft Auto: San Andreas (14)
As for US PSN
1 Grand Theft Auto: San Andreas
No Yakuza 5 makes me so sad
All it's missing is an arcade mode. Who hinges their purchase decision on arcade mode? The 2 most important things are character balance and netcode. Both of which Capcom has completely nailed.
I mean if you play through arcade mode a couple times and aren't concerned with online play, then you're not getting $60 worth anyway. If you do play online, there's hundreds of hours right there to offset the few hours of arcade mode you're missing out on with a cinematic story mode coming in June for everyone. Even the best of arcade modes only take 30mins to an hour to get through with 1 character. I doubt you're going to go through it over and over even with 8 characters. If that isn't your cup o' tea, then fighting games really aren't for you.