So I guess I'm pretty stupid for waiting to play Read Only Memories until now, and then not realizing there's a Director's Cut Update releasing next week. I'm in chapter 4, so I guess I'll just finish, but that's really irritating!
Use the key in the pigs hand to unlock the hand cuffs
pick up piggy bank on the table
smash the psycho girl in the head with the piggy bank
chop up the girl on the circular saw
put the body parts in the crate
walk out the door happy as a pig in shit
Played the english dub, I think it was good. Only Daedalic game I had to play the original german version because the dub was horrible was Whispered World.
That's one of our main concerns in fact. We make humor games from a south-east Europe perspective (Barcelona!). What we like more than anything is joke about controversial topics and see the audience react. We present characters with totally oposite views and opinions and let the player decide what's their interpretation or whose position do you stand for.
But never for the sake of it! That would be cheap humor. Agatha has a very specific and twisted background that puts her in a really freaky position towards animals, can't say anymore
+ HD graphics
+ Full English voice acting
+ Original soundtrack by micAmic
+ Additional languages* (subtitles)
+ Achievements & Trading Cards
+ Controller support
I dropped the director's cut and finished the original Broken Sword 1 and 2. I had completely forgotten George talks to a little ghost girl in the second game
Now I'm replaying Broken Sword 3 and it's a sort of miserable experience. I remember thinking it was better than I expected when I first played it, but I guess that means I expected complete garbage, because there isn't much to love here
What's really bothering me is that Nico and George come across as a couple of assholes. One of the very first things Nico says in this game is that she was glad a man was already dead when she found him, instead of just unconscious, because that meant she wouldn't need to perform CPR on him, which she would have found disgusting because he had "bad teeth and acne". Nico, the chick from Broken Sword 1, says that
They say "Dragon Energy" out loud several times in this game
The music and sound design are okay, I suppose. Oh, and I enjoyed revisiting some places from the first game, this time in ugly 2003 3D graphics
I dropped the director's cut and finished the original Broken Sword 1 and 2. I had completely forgotten George talks to a little ghost girl in the second game
Now I'm replaying Broken Sword 3 and it's a sort of miserable experience. I remember thinking it was better than I expected when I first played it, but I guess that means I expected complete garbage, because there isn't much to love here
What's really bothering me is that Nico and George come across as a couple of assholes. One of the very first things Nico says in this game is that she was glad a man was already dead when she found him, instead of just unconscious, because that meant she wouldn't need to perform CPR on him, which she would have found disgusting because he had "bad teeth and acne". Nico, the chick from Broken Sword 1, says that
They say "Dragon Energy" out loud several times in this game
The music and sound design are okay, I suppose. Oh, and I enjoyed revisiting some places from the first game, this time in ugly 2003 3D graphics
Yeah I read the RPGcodex thread some years ago, it's too bad
On the other hand, I started BS4 and it's significantly better written. It's also clearly unfinished, with a lot of placeholder animation, unfinished character movements, it froze twice on me, some puzzles are way too easy and others nearly illogical, it controls like shit, I needed to edit two separate .ini files just to get it started, etc
But the brand of cartoonishness the characters we meet display is more typical of the first two games, so it already feels more like a proper sequel... so far anyway
9. Dead Synchronicity: Tomorrow Comes Today / 5 hrs
Now this is the most depressing adventure game I think I've played since The Cat Lady. I didn't enjoy the puzzles here too much, but the setting and story were pretty unique and there were many memorable scenes, some for the entirely wrong reasons. You do some despicable things in this game, and then you do some even worse things which are not really even acknowledged by the game itself. The final segment with the character Rose contains one of the most bafflingly repugnant actions by the main character, which could have been entirely avoided and the game doesn't seem to recognize that.
I've just started playing this having rented it. The plot is definitely intriguing at the start, but the doing terrible things part somewhat worried me as I'm normally the "play it as a nice guy" type...
Just finished Broken Sword 4. The last half is basically written like an Adam Sandler movie, but for it to progress you have to keep clicking at random shit around the screen, and it's 50 hours long, so it's much worse. I can't believe I subjected myself to this
I'm really embarrassed to have listened to the dialogue, and to have watched the cutscenes. It's just a shameful experience. I kept looking at the door every 10 seconds, afraid someone would come in and see me playing it. I kept my finger on Esc at all times to pause the game at a moment's notice in case I heard footsteps
Anyway can't wait to start BS5, hope it's fantastic
Just finished Broken Sword 4. The last half is basically written like an Adam Sandler movie, but for it to progress you have to keep clicking at random shit around the screen, and it's 50 hours long, so it's much worse. I can't believe I subjected myself to this
I'm really embarrassed to have listened to the dialogue, and to have watched the cutscenes. It's just a shameful experience. I kept looking at the door every 10 seconds, afraid someone would come in and see me playing it. I kept my finger on Esc at all times to pause the game at a moment's notice in case I heard footsteps
Anyway can't wait to start BS5, hope it's fantastic
Even drinking poison would be a pleasant surprise after BS4, but don't worry I fully expect it to be A Charles Cecil Game after what I've seen these past few days
I've just started playing this having rented it. The plot is definitely intriguing at the start, but the doing terrible things part somewhat worried me as I'm normally the "play it as a nice guy" type...
This is a huge spoiler for the fate of a certain character, contains a description of the part I found so repugnant:
The character of Rose is a young woman who has been sexually abused and kept as a sex slave by two thugs throughout the game. You interact with her and try to help her in small ways but her mind is that of a child due to the abuse. You are told by the leader of the thugs if you try to save her you will be killed, but she can "choose" to leave if she wants. Near the end of the game you anger the leader of the thugs to the point where he wants you dead. You have a gun. Your choice? Give the gun to the mentally and physically abused woman so she can kill the two thugs outside her trailer, which completely shatters her mind to the point where she is catatonic. You leave her sitting with the bodies, confident that at least you helped her stop the abuse.
Gee, maybe you could've killed them yourself and actually helped her since you were already in trouble with the gang? Or one million other solutions that didn't require me to give a gun to what amounts to a child?
Even drinking poison would be a pleasant surprise after BS4, but don't worry I fully expect it to be A Charles Cecil Game after what I've seen these past few days
May i make a suggestion? Cnsider doing a mew lttp thread and post your impressions on the broken sword series
Inplan on doing such a thread by march/april as i have gone thru half a dozen games in my pnc/adventure backlog
Even a small discussion could encourage a few people to re experince the gamr and spread a little awarenes for the series
This is a huge spoiler for the fate of a certain character, contains a description of the part I found so repugnant:
The character of Rose is a young woman who has been sexually abused and kept as a sex slave by two thugs throughout the game. You interact with her and try to help her in small ways but her mind is that of a child due to the abuse. You are told by the leader of the thugs if you try to save her you will be killed, but she can "choose" to leave if she wants. Near the end of the game you anger the leader of the thugs to the point where he wants you dead. You have a gun. Your choice? Give the gun to the mentally and physically abused woman so she can kill the two thugs outside her trailer, which completely shatters her mind to the point where she is catatonic. You leave her sitting with the bodies, confident that at least you helped her stop the abuse.
Gee, maybe you could've killed them yourself and actually helped her since you were already in trouble with the gang? Or one million other solutions that didn't require me to give a gun to what amounts to a child?
I just played that part....Fucking hell. And this right after watching
Colin dissolve in his bed while screaming in agony.
Oh, and let's not forget helping two children commit murder, so I save them by getting the body of a mentally disturbed priest, the death of whom I'm also responsible for, pouring acid on his face before slashing it up with a piece of broken glass and then framing him for the murder instead.
This is the bleakest game I've ever played.
EDIT - Just finished. That's it? No ending? No conclusion? It just stops abruptly like that?
God damn, I'm glad I didn't buy this, absolutely cannot stand games that do this.
Just made it to the final chapter of Memoria. Overall I've enjoyed it more than Satinav.
Gonna finish it up tomorrow but apparently the final chapter is the longest.
In case you aren't following Wadjet Eye's Ben Chandler on Twitter, and are interested in adventure game analysis, here's all his Full Throttle stuff so far gathered in one moment:
Tizoc you are a gaming machine. I think you've completed more games these last 2-3 weeks than I'll complete all year.
Memoria is beautiful and one of my favorite Daedalic games (top 3 along with The Night of the Rabbit and The Whispered World). There's just one thing about it that nags me, relating to the riddle (note: the riddle itself isn't really a spoiler since you learn about it in the game's first scenes).
As the stone rules over the scarab, so rules the scarab over the stone. Enter if to you the answer is known. If not, then forever your life I'll own.
You learn that Sadja was not a princess, she couldn't read, and the riddle's solution was not needed to understanding her story and what happened to her. My interpretation was that the magical barrier effected by the riddle over the Malakar tomb's entrance basically didn't apply to Sadja due to her illiteracy. In other words, people who read the riddle are bound by its rules. That's why Sadja could just ignore it and enter. All of that makes sense...
...but what IS the solution to the riddle? I searched the web and couldn't find anything. I guess I'll never know unless I e-mail the devs and ask directly. Maybe they didn't bother coming up with a solution, either.
Overall Memoria is a lovely adventure with a compelling story and enjoyable puzzles. The game left me with quite a bittersweet, melancholy feeling. I wonder if there are any plans for Daedalic to revisit The Dark Eye universe? I hope so, but they should finish The Devil's Men first.
edit - quoting from another thread in case anyone missed it (Chris Bischoff is the developer of STASIS):
Tizoc you are a gaming machine. I think you've completed more games these last 2-3 weeks than I'll complete all year.
Memoria is beautiful and one of my favorite Daedalic games (top 3 along with The Night of the Rabbit and The Whispered World). There's just one thing about it that nags me, relating to the riddle (note: the riddle itself isn't really a spoiler since you learn about it in the game's first scenes).
As the stone rules over the scarab, so rules the scarab over the stone. Enter if to you the answer is known. If not, then forever your life I'll own.
You learn that Sadja was not a princess, she couldn't read, and the riddle's solution was not needed to understanding her story and what happened to her. My interpretation was that the magical barrier effected by the riddle over the Malakar tomb's entrance basically didn't apply to Sadja due to her illiteracy. In other words, people who read the riddle are bound by its rules. That's why Sadja could just ignore it and enter. All of that makes sense...
...but what IS the solution to the riddle? I searched the web and couldn't find anything. I guess I'll never know unless I e-mail the devs and ask directly. Maybe they didn't bother coming up with a solution, either.
Overall Memoria is a lovely adventure with a compelling story and enjoyable puzzles. The game left me with quite a bittersweet, melancholy feeling. I wonder if there are any plans for Daedalic to revisit The Dark Eye universe? I hope so, but they should finish The Devil's Men first.
edit - quoting from another thread in case anyone missed it (Chris Bischoff is the developer of STASIS):
it's all about defying fate or destiny.
One thing you need to keep in mind with the way Daedalic translate Dark Eye is that the translation is overall leaving much to be desired. I give them credit for doing a proper translation but some stuff just don't translate well into English.
The part about the scarab relates to changing reality and the past, be it prevent a death or rise to become a king.
The 2nd half talks about the abilities of the mask- If you KNOW what you want from using the mask's power, you may use my powers. If not you may surrender your memories.
This is why I wrote that the translation leaves much to be desired because that riddle could've been better written.
Oh and I've already completed my 14th game this year- Gunvolt on PC. Next up is Broken Sword 3 while I kick ass in Yakuza 0 ;P
Just finished Chaos on Deponia. I have Goodbye Deponia but will give it a rest for awhile. The art style is great but the dialogue and humour is wearing a bit thin by the end.
Yeah, good luck. I like that area, it's probably my favorite of the 3D games
BS5 has only had about 200 fat jokes so far (4 hours in), and every character is a pretty mean caricature as expected after BS4, but the atmosphere is on point. It's very relaxing. I really like the backgrounds, but it could be that I'm just impressed since it's my first 1080p point and click adventure game
George sounds 60 years old, they should have aged him a little. He's got a smartphone, it's not like the game takes place in the 90s
Karak (ACG) did a nice interview with the developer of The Slaughter Act One. I played that a few months ago and enjoyed it. Pretty good writing and a very good sense of humor to go along with the Victorian London setting.
it's all about defying fate or destiny.
One thing you need to keep in mind with the way Daedalic translate Dark Eye is that the translation is overall leaving much to be desired. I give them credit for doing a proper translation but some stuff just don't translate well into English.
The part about the scarab relates to changing reality and the past, be it prevent a death or rise to become a king.
The 2nd half talks about the abilities of the mask- If you KNOW what you want from using the mask's power, you may use my powers. If not you may surrender your memories.
This is why I wrote that the translation leaves much to be desired because that riddle could've been better written.
Yea, that seems like a logical interpretation of the riddle given the story of Memoria. Although,
I still wonder to what conclusion a person must arrive to pass into the tomb. Maybe they have to know and accept the risks of using Malakkar's mask. Maybe Sadja passed through not just because she was illiterate, but also because she was so determined to achieve greatness and be a legend at almost any cost. So the scarab is like an insignificant creature (human) and the stone is the mask. The scarab may rule over the stone (a person may use the mask's powers), but in turn the stone may similarly rule over the scarab (e.g. owning the user's memories).
In case you aren't following Wadjet Eye's Ben Chandler on Twitter, and are interested in adventure game analysis, here's all his Full Throttle stuff so far gathered in one moment:
BS4 was really janky. I can't believe how badly programmed it was until later when I realised the game was co-developed by Revolution and Sumo digital. I avoided all Sumo games after that. They kinda redeemed themselves with Sonic Racing Transformed.