Hey guys, thought I'd share my thoughts so far on Unforeseen Incidents!
I've only played about an hour and a half of the game, but they got me - I am in. If I had to draw a stylistic / atmospheric comparison I'd say it's a bit Twin Peaks sans most of Lynch's absurdity by way of graphic novel. Visually, it's a great argument for more HD adventure games - the backgrounds don't feel super intricate because the colors are pretty much flat with some super effective use of gradients, but the squiggly black comic book-style outlines add a lot of details to them, to the point where you're actually tempted to forget there's a hotspot revealer and just mouse over them 'cause they're inviting. I'd say it's an art style that fits the backgrounds more than the characters - the latter do tend to look a weird because of it, but it goes nicely with the general uncanny atmosphere.
Haven't dug into the story too deep, but so far the writing is excellent. It was co-written by Alasdair Beckett-King, creator of Nelly Cootalot and talented comedian, but he did a great job of holding back on the one liners and delivering a more naturalistic, every-guy protagonist. There are some beloved adventure game protagonist common places : the loveable loser who keeps procrastinating cleaning his place up etc., but Harper is refreshing in that he's NOT an asshole, and it's easy to inhabit his character.
Puzzles so far have been neatly woven into the story, but the game opens up to some 7-8 free roaming screens pretty quickly, and I now have I think 9 or 10 items in my inventory, so the complexity ramps up pretty fast. Depending on your play style, this might be either extremely satisfying or extremely intimidating. It's nice that you don't just pick up stuff you absolutely need.
One weird thing is that it took me a while to realize this is actually a one-click affair - I kept left and right clicking stuff and getting different responses, but that's because there are multiple examine responses (yay!). Not usually a fan of one-click adventure games, but UI makes up for that. In this respect it feels more interactive than, say, Broken Age.
And some extra points for the music, which is incredibly good. It's understated and loops a bit often, but the shoegaze-like vibes really make it into a weird creepily melancholic game. Maybe I'm wording this weirdly but it's really effective.
I realize this is not a lot to go by if you're on the fence about getting this or not, but I have a very good feeling about this game, and I'm happy I bought it day one. If you're a fan of the genre, I really think you should spring for this.