They said on SA that they are purposefully doing all this min/maxing now so that when they continue the story and get around to the DLC they can just relax instead of ending up with trainwreck episodes where they spend like 40 minutes fighting one guy like with the tomato king.
And before I forget, here's the next bonus episode, featuring the thrilling conclusion to the Bob-omb board:
Let's Play Mario Party 9, Part 3/5
Added to OP.
That's kind of too bad, considering they have
in-game chapters to go and can do most of this stuff in post-game. I got the impression that they thought the next chapter was the end at the time of that recording.
The reason why they die so much or take too long is because they use utterly crappy Optimae in general. They could have been fine should they had incorporated these earlier (I controlled Noel for the whole game, so this is Noel/Serah/Monster):
-Com/Rav/Com (like in FFXIII, use it when you've filled the Break Gauge, but since FFXIII-2 is much easier, you don't have to fill the gauge to 999%)
-Rav/Rav/Com (this is what you should generally start with when you encounter something with a larger Break Gauge--like bosses... better yet, use a Rav x3 combo for a faster chain buildup)
-Rav/Sab/Com OR Com/Sab/Rav (
debuffing is your friend, I cannot emphasize this enough)
-Com/Med/Rav OR Com/Rav/Med (learn it, use it, love it)
-Com/Med/Med (superfluous, but if you're underlevelled and are having trouble with a boss, go for this)
-Com/Med/Sen OR Rav/Med/Sen (not necessary in this game, but if you want to keep healing, then attacking, and baiting the enemy into hitting one thing, go for this)
-Com/Rav/Sen OR Rav/Rav/Sen (though I know that people in the OT just didn't use a Sen in general, but this is just a precautionary measure)
Not to mention that they don't
ATB Cancel. There's a good video of the technique
here. They ended up levelling up through the Crystarium rather inefficiently too. (they reversed Noel and Serah's strengths and ended up levelling them a little awkwardly by not taking into account the bonuses that the bigger nodes and Sab/Syn classes (on even/odd levels) offer).
Keeping track of character animations' fluidity and watching enemy animations in this game aren't as important in FFXIII-2 as they were in FFXIII, so it isn't necessary. I personally don't like auto-battle and don't use it, but I guess it's serving them well at the moment. I'm not very surprised by that, tbh. Auto-Battle was added to make battles an Advent Children-esque spectacle.
Now that they have Gank and a better healer (and I certainly hope that they put some points into the Silver Chocobo or--better yet--the Bunkerbeast if you infuse it with Crushabolic), the game will be much easier from here on out. They shouldn't have much trouble with the final boss... I did it with just Noel and Serah so they should be fine with monsters at the moment. Actually, I think the consensus in the OT was that, uh, that flan that has the siren on it whose name I don't know was the best healer in the game just because of its Feral Link alone (I think it heals to 100%).
Anyway, I'm not watching this to groan about how they play. If I did, I would've complained posts and posts ago. I'm watching for the jokes. It's just too bad that the last episode dealt with the brownest place on Pulse. :O