Boss Doggie
all my loli wolf companions are so moe
I'm surprised no one made a thread about it. Courtesy of Bulbapedia. It was from an interview as seen in the link.
EDIT: Thanks to Firestorm
1. Pokémon gain experience even when the opposing wild Pokémon is caught (as stated in another interview). A caught Pokémon gives the same experience points as a defeated one.
2. Sky Battles are limited to Flying-type Pokémon and those with the Levitate ability (as previously confirmed). Some moves can't be used.
3. There is an adjustment to the inheritence system of breeding.
4. Ghost-type Pokemon can freely escape from battle without being influenced by Shadow Tag. (The official website mentioned trapping moves.)
5. The item Exp. Share will revert to Exp. All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokemon receive 100% experience, while non-participating Pokémon receive 50% experience.
6. When distributing new moves and abilities, priority was given to new Pokémon.
7. The CGI style is different from that of Pokémon Stadium and Pokémon Battle Revolution, because those games were supposed to emulate "realism within fantasy". Since the handheld Pokémon series is supposed to be accessible to everyone, battles were made "cuter".
8. The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
10. The timing to Mega-Evolve is selectable.
11. Some moves, with focus on special ones, have had their power and accuracy revamped.
EDIT: Thanks to Firestorm
- Spore has no effect on Grass-type Pokémon
- Mr. Morimoto anticipates a trend in which Drought Charizard is popular and teams are built in order to counter it.
- Horde encounters were introduced because Mr. Masuda said, “I would love to see places where Pokémon flock together!”. It allows us a glimpse into the lifestyle of Pokémon.
- The idea behind sky battles was that players might want to battle other (NPC) trainers in the traditional line of sight, even if they were at a different elevation level (as in up a ledge/hill etc)
- “Lowering the threshold for battles” was a consideration in this game. Super training is a “crash course” of sorts with the purpose of allowing even players without detailed knowledge of EVs to be able to stand up to strong players. Through Super Training, players will be able to understand the fundamentals of Pokémon training.
- It is recognised that events such as those part of the WCS circuit (in other words VGC events) suffer from a lack of being able to project battles onto the big screen.
- Through broadcasting video feed from live competitions using Nico streams, the excitement from the venue will be able to be transmitted directly to viewers.