From the sound of it, 100% for participating Pokemon, 50% for non-combatants.
So if you manage to switch between your five weaker pokemon and then end up defeating the enemy with your strongest pokemon, does everyone get 100%?
From the sound of it, 100% for participating Pokemon, 50% for non-combatants.
So if you manage to switch between your five weaker pokemon and then end up defeating the enemy with your strongest pokemon, does everyone get 100%?
Or it just adds +50% XP to every Pokemon. I.E. Pokemon A and B fight and get 100%, Pokemon C doesn't and gets 50%; Pokemon A, B and C fight and get 83%.
Gonna have to see it in action to know for sure.
As someone who gave up on the series after the glacial pacing of Gen IV, fast text and Exp All both sound wonderful. Hopefully the world design is less tedious and samey as well.
Yes, I know Gen V was better about all those things, but I missed the boat and decided to wait for the next one.
EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
The fuck are you talking about? Just don't use it.EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
How does the Exp All have anything to do with competitive at all?
world design is less tedious and samey as well.
Yes, I know Gen V was better about all those things
They fixed it by taking the world design out for the world.
EXP Share gives EVs as well as XP to the Pokemon holding it. If new EXP All works the same way that would mess with someone training a bunch of 'mons at once aiming for different builds.
Otoh it might not transfer EVs anymore and several of the changes they're making aim to add some transparency to the process so I can't say I understand getting up in arms about it yet. I don't understand getting upset about XP from captures either.
Since when does any exp share item also gives EVs to the benched Pokemon?
Since when does any exp share item also gives EVs to the benched Pokemon?
They fixed it by taking the world design out for the world.
EXP Share gives EVs as well as XP to the Pokemon holding it. If new EXP All works the same way that would mess with someone training a bunch of 'mons at once aiming for different builds.
Otoh it might not transfer EVs anymore and several of the changes they're making aim to add some transparency to the process so I can't say I understand getting up in arms about it yet. I don't understand getting upset about XP from captures either.
EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
It's a held item now though. So you only mess EVs up if you mess up.
8. The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
It's too early to say exactly how it'll affect EV gain, since the game isn't out yet - it may just work like Exp. Share did in G5 w/ a team effect instead of participant effect.EXP All is the worst thing I've heard about generation VI and sets a worrying trend of GF back pedalling on changes that support the competitive scene/ev training.
Giving EXP for catches doesn't help either.
One thing I'd like to see them address is natures. Everyone talks about EVs and stuff, but having the right nature has a huge effect on your Pokemon. Having a Pokemon like Jolteon, with a nature that causes its speed to not grow as quickly, is pretty much useless. The worst part is that there is no way to select natures unless you do the Ditto breeding trick with the everstone, and you need a lot of different Dittos to make it work. Ever since Gen IV, I've had to waste time restarting my game to get a nature for my starter that doesn't screw me. They need to make them selectable or at least changeable some how. That would help tremendously.
All you need to do now is put in the twenty minutes it would take to get a set of good dittos.
One Jolly and one Timid will save you a ton of time. Then Modest and Adamant. Then Naive, and finally the defensive ones.
If you've got a wide variety of synchronize pokemon this can take even less time.
All you need to do now is put in the twenty minutes it would take to get a set of good dittos.
One Jolly and one Timid will save you a ton of time. Then Modest and Adamant. Then Naive, and finally the defensive ones.
If you've got a wide variety of synchronize pokemon this can take even less time.
They highlight the +'s and -'s of the Pokemon's nature on the stat screen... Also, you're the only person I have ever seen actually complain about natures in a serious way like this...You know what's better than 20 minutes? ZERO MINUTES. I would just have to waste time catching Dittos that may or may not be useful. I have quite a few Dittos on my BW game that I plan to transfer to XY, but that won't be until Dec/January and I'm sure there will be some more I need if I decide to make a competitive team.
My point is, the nature system has a huge effect on your Pokemon and isn't very transparent in the game. They are taking great lengths to make this game more accessible and streamlined. Hello, they are actually acknowledging EVs in the game and made a whole mode based around it. They should give natures a similar treatment.
All you need to do now is put in the twenty minutes it would take to get a set of good dittos.
One Jolly and one Timid will save you a ton of time. Then Modest and Adamant. Then Naive, and finally the defensive ones.
If you've got a wide variety of synchronize pokemon this can take even less time.
You know what's better than 20 minutes? ZERO MINUTES. I would just have to waste time catching Dittos that may or may not be useful. I have quite a few Dittos on my BW game that I plan to transfer to XY, but that won't be until Dec/January and I'm sure there will be some more I need if I decide to make a competitive team.
My point is, the nature system has a huge effect on your Pokemon and isn't very transparent in the game. They are taking great lengths to make this game more accessible and streamlined. Hello, they are actually acknowledging EVs in the game and made a whole mode based around it. They should give natures a similar treatment.
What is this trick? Is there a link to elaborate more on this?
First, you go to either Route 47 on HGSS and surf to a hidden patch of grass or you go to the Desert Underpass post-E4 in Emerald (You can also catch Ditto in Gen V but the encounter rate's way lower). Then, you catch a ton of Ditto.What is this trick? Is there a link to elaborate more on this?
One thing I'd like to see them address is natures. Everyone talks about EVs and stuff, but having the right nature has a huge effect on your Pokemon. Having a Pokemon like Jolteon, with a nature that causes its speed to not grow as quickly, is pretty much useless. The worst part is that there is no way to select natures unless you do the Ditto breeding trick with the everstone, and you need a lot of different Dittos to make it work. Ever since Gen IV, I've had to waste time restarting my game to get a nature for my starter that doesn't screw me. They need to make them selectable or at least changeable some how. That would help tremendously.
Also don't do this to your self until post gameNatures only matter for competive battling. In-game EVs/IVs/Natures make no difference.
catching a bunch of dittos can be a pain, but once you do, using them to breed natures is really simple.
If you plan to do competive battling, you should catch a bunch of dittos anyway since it's a good way to get all the IVs.
Also, a pokemon with synchronize is usually made available really early in the game. And if a pokemon with synchronize is leading your party the wild pokemon it encounters have a 50% chance of having the same nature.
So again, catching a bunch of copies of this pokemon might be a pain, but once you do it makes catching a pokemon with the right nature really simple, even faster than breeding.
They highlight the +'s and -'s of the Pokemon's nature on the stat screen... Also, you're the only person I have ever seen actually complain about natures in a serious way like this...
Not exactly. Pokemon speedrunners spend almost all of their playtime resetting to get good enough IVs and if applicable the correct nature.Natures only matter for competive battling. In-game EVs/IVs/Natures make no difference.
While they're at it, they might as well just let you enter in a pokemon name and the game generates the perfect moveset, stats, abilities and natures, right?
The game TELLS you what nature your pokemon is and what stats it affects right in the stat screen. It's extremely apparent
IIRC, if a pokemon is holding an everstone their nature is passed down 50% of the time. Dittos bred with any pokemon make that species so you find a Ditto with the nature you want and use it when breeding
First, you go to either Route 47 on HGSS and surf to a hidden patch of grass or you go to the Desert Underpass post-E4 in Emerald (You can also catch Ditto in Gen V but the encounter rate's way lower). Then, you catch a ton of Ditto.
Then you just give the Ditto with the right nature the Everstone. In Emerald through BW1 there's a 50% chance of the baby having that nature. In BW2 the odds jump to 100%. So, if you can breed in BW2 you should because you save a lot of time.
EDIT: In Emerald through Pt you can also do the nature thing with female Pokemon when not breeding with Ditto. After HGSS you can do it with either parent.
Also don't do this to your self until post game
You can opt not to use it.
Except now I don't have an EXP Share to use anymore. Now I'm stuck with something that may be pretty inconvenient to use.The fuck are you talking about? Just don't use it.
How does the Exp All have anything to do with competitive at all?
Just because you don't understand it, doesn't make it imaginary.Don't understand this post. You can not use it if you have to come up with imaginary detriments to using it
Aren't you a bundle of fun today.Game Freak, continue with these changes, please. This reaction... :lol
Except now I don't have an EXP Share to use anymore. Now I'm stuck with something that may be pretty inconvenient to use.
Just because you don't understand it, doesn't make it imaginary.
Aren't you a bundle of fun today.
Except now I don't have an EXP Share to use anymore. Now I'm stuck with something that may be pretty inconvenient to use.
Just because you don't understand it, doesn't make it imaginary.
Aren't you a bundle of fun today.