mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Won't be. Once FOV is fixed and headset is reduced in size, this kind of device is a gold mine.
And the price is below $3,000.
Won't be. Once FOV is fixed and headset is reduced in size, this kind of device is a gold mine.
I'm not disputing that they have other commercial/enterprise uses for it but I just think it's pretty telling that they chose to dedicate a significant portion of their E3 conference to this tech at the same time as Sony was unveiling their VR. I think that's the main reason people here on a gaming forum are talking about it. If your competitor is releasing a hot new thing that you don't have, a great way to steal some of their thunder is to try to position something you do have which is kind of similar as if it were an answer to that. This is all speculation on my part but if it's not the case then it begs the question: why did they show it off at E3 when it will have no gaming application any time soon and currently costs a few grand?
Somewhat disappointed, but it's best they hold off and not try to force it if it's not ready.
I'm still very excited about future possibilities though.
Well sure... if you also consider PSVR and the like as doing the same thing your TV did decades ago. Otherwise, no... don't be daft.
In before the NX is AR and beats Microsoft to the punch.
In before $2599 US dollars.In before the NX is AR and beats Microsoft to the punch.
That would be crazy and interesting..
In before $2599 US dollars.
There's no need to be nasty.
Have you had a Vita? It did all sorts of AR stuff like this and you could get immersed.
There's no need to be nasty.
Have you had a Vita? It did all sorts of AR stuff like this and you could get immersed.
"AR stuff like this" is quite a broad generalization. I doubt the Vita did 3D scanning of the whole environment, spatial sound or eye tracking. Let alone stereoscopic display as an overlay of your real view.
The comparison to TV/VR is actually sound, going from virtual worlds/AR displayed on a screen to virtual worlds/AR displayed on a headset.
"AR stuff like this" is quite a broad generalization. I doubt the Vita did 3D scanning of the whole environment, spatial sound or eye tracking. Let alone stereoscopic display as an overlay of your real view.
The comparison to TV/VR is actually sound, going from virtual worlds/AR displayed on a screen to virtual worlds/AR displayed on a headset.
Then why not just say it does them things, instead of posting a nasty reply..
That does NOT read well. There's so many other ways he could have worded that better.
It did do some environment "distortion" though, again simple versions of it. But I don't really see an enormous leap between the few things they've just shown for Hololens and some of the stuff that was made for Vita about 5 years ago.
Are you sure Hololens does eye tracking though?
Not only is the tech not there, but what is there is in the hands of Microsoft...
Maybe when Apple/Google/Samsung/Sony/some ultra talented startup take AR seriously it will be on the horizon, but I wouldn't trust Microsoft to design a pencil.
They must have got in on a Magic Leap demo.
Microsoft Shines Light on HoloLens
Custom Tensilica array drives headset
5/25/2016
BRUSSELS Microsoft gave a look inside its HoloLens and the Holographic Processing Unit that drives it at the Imec Technology Forum here. The HPU is among an emerging class of specialty accelerators.
In late March, Microsoft started shipping a developers version of HoloLens, its novel augmented reality goggles. The release generated a flood of teardowns but until now they lacked commentary from the headsets designer.
We have showed HoloLens for last 18 months, focusing usually on the experience and the software -- this is the first time we will talk about the hardware, said Ilan Spillinger, corporate vice president of HoloLens and silicon at Microsoft.
The HPU at the core of the headset is essentially a data fusion sensor. It takes inputs from an array of sensors on the HoloLens include four environmental sensors, a miniaturized Kinect depth camera and an inertia measurement unit. It accelerates algorithms that track the users environment, movements and gestures and displays holographic images.
The 28nm HPU is essentially a highly customized DSP array running at less than 10W max. It includes an unknown number of Tensilica DSP cores optimized to run hundreds of HoloLens-specific instructions.
Each core is customized for a particular function and subset of instructions. In what sounds like a non Von Neumann architecture, each typically has its own unique organization of related memory units.
It accelerates new style algorithms that need special local memories and a unique memory architecture, not a typical level 1-2-3 cache, he said.
The headset is powered by a 14nm Intel Cherry Trail SoC with embedded graphics running Windows 10. The two-sided motherboard also contains 64 Gbytes flash storage and 2 Gbytes external memory split evenly between the HPU and Cherry Trail SoCs.
Spillinger would not comment on the road map for the HPU except to say he sees opportunity for running algorithms we didnt think about.
The HPU fits roughly in the category of a new accelerator Google announced last week for its data centers as well as one in the works at a startup.
Spillinger called on semiconductor engineers to pave a road to higher performance, lower power chips to help him build lighter, cheaper headsets packing more sensors and features.
Cool, I bought a $3,000 product that I can do 12 things with and now it is collecting dust.