So wait a second, you could start a fresh game and killed instantly by some dickhead who has already played hunderds of hours of the game, that's some bullshit.
In DS1 you get invaded by people around the same level as you
So wait a second, you could start a fresh game and killed instantly by some dickhead who has already played hunderds of hours of the game, that's some bullshit.
Now imagine an anti-invasion ring in Dark Souls 2. You can't compare it to Dark Souls 1, where wearing an anti-invasion ring would be dumb since you could just go hollow (and that's also why Way of White was basically worthless). With this (very hypothetical) ring, you suddenly decrease or maybe even remove the invasion rate entirely, giving it a very practical use.
we still don't know the first thing about how "easy" or "hard" this game is going to be.And here I was worried this game would get easier
Fuck. YES
hollow invasion is a bad decision...Either equip an item that takes up a valuable ring slot or play offline to prevent it,missing out on valuable messages left by players
I thought they instituted offline phantoms for that very reason.
I am one of those people that don't enjoy invasions on the first playthrough. They are mostly assholes aiming to ruin your game.Really irritating experience for a new player.Its a form of annoyance to me rather than a challenge , really.
I dont want to be infuriated by trolls online.This is not a competitive game.
That happens in Dark Souls as well.
You'd better get ready to die.
- Possible to be invaded while hollow.
- Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
- Repeated deaths while hollow decrease max HP up to 50%.
- White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
- More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
- Way of Blue covenant summons a player phantom to help defend if you get invaded.
- 3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary.
- Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Yea, but since it was possible to beat the game with a Lvl 1 character, this meant that you could potentially be invaded by somebody who had gotten a lot farther than you and had much better equipment, making it extremely unfair.In DS1 you get invaded by people around the same level as you
We don't know how its going to work yet.we still don't know the first thing about how "easy" or "hard" this game is going to be.
The only thing confirmed by these features is that it's going to be a bit more annoying.
A brilliant part of the invasion system in Dark Souls was that you were always relatively sure that you had your fair chance to go back to the spot you died to recover your souls/humanity.
If now you can be invaded even just after dying, when you are making making your "corpse run", this element of "fairness" is just gone and the game is now open to griefing.
If now you can be invaded even just after dying, when you are making making your "corpse run", this element of "fairness" is just gone and the game is now open to griefing.
I almost think they are making the game too hard. I wouldnt be surprised if they added a whole level of invisible floors surrounded in mirrors with shadow-shifting enemies that can fly.
Either way, I gladly accept the challenge >
Those item slot increases though, I guess it's a good thing - but I have trouble enough juggling 5 in the heat of the battle, 10 is a lot of DOWN presses
Sounds good, gimme. Making rolling tied to a stat will really help differentiate the builds, since it was always jarring to me to see guys in heavy armor flipping all over the place in DaS1.
Yeah... No buy.They removed it to make it meaningful. The worlds are now persistant and interconnected. There is no hiding, there is no escape.
That makes it exciting.
That makes it interesting.
That gives greater emphasis to covenants and community.
No, what I CAN compare it to is having Havel's equipped and Ring of Favor equipped, or even just one or the other, and now needing to have the invasion ring equipped. So far so good right? Now you're in an area where you really *really* want to wear a different ring that offers elemental protection. Oh wait, you can't, grats.
Somebody just wanting to grief people actually playing the game though? They have free reign to play how they want, without gimping themselves since they're not really interested in the Dark Souls game itself. Fun all round I say!
Oh hell no. Are they bringing the Cling Ring from Demon's back?
Maybe there'll be a ring that will stop people invading while hollow. Pros? You'll be that little bit safer. Cons? It's a ring slot taken.
Maybe.
Invasions while hollowed huh. No one is safe. I wonder, they're not gonna make the curse penalty if you get killed by a player are they? I understand if its for PvE, but PvP. Imagine dying 5 times to the same invader. Well, there goes 50% of my hp. -_-
Might as well just unplug your ethernet cable/disable wifi instead. Then you are truly safe. Where is the FUN IN THAT!Or they put in a option to disable online features, maybe I'm just asking too much.
Would rather remain in human form, than to give up a slot for Cling Ring if I can use something else in its place.Well demon's souls had a ring that boosted health while in soul form( when your hp is lowered) maximum 50% minimum 40%
That's precisely why I said "If".We don't know how its going to work yet.
Might as well just unplug your ethernet cable/disable wifi instead. Then you are truly safe.
So more of this
and a little less of this?
I'm okay with that.
I don't know about the whites time limit. I enjoyed playing coop with friends after having beaten the game on my own. This sounds like it will make coop even harder to achieve.
And the hollow invasions won't make the game funny-harder, only more frustrating.
Or they put in a option to disable online features, maybe I'm just asking too much.
We don't know if there's a specific item to allow to invade someone even when he is hollow
We really don't know anything besides there will be invasions even when hollow,it seems too early to say something negative at this stage
- Possible to be invaded while hollow.
That happens in Dark Souls as well.
Sounds like they've done just that. More compact and easier to navigate UI.I hope we'll see a new inventory because it really sucked, too cluttered and hard to use
I don't know why people keep saying this. I thought there are level capper that prevent all maxed stats character to invade new character. The dickhieads they usually refer being powerful usually use the box glitch to get strong item early on to grief. I don't think From is THAT stupid to keep the box glitch around.
You aren't going to get invaded that often in sucession.So I can get invaded, die ... have less HP, and get invaded again, with less HP and die quicker .... and just fall to 50% HP?
There has to be something they are not telling us or I am not understanding.