Mr Fahrenheit
Member
Not surprised, but I still can't help but feel disappointed.
I never saw this. I'd LOVE a link.
Link?
do you have a link to this?!?
Not that I necessarily agree, but I think the term you want is "signaling." Go read Robin Hanson on the subject, it's fascinating.
It's just weird in the case of Gone Home because people are mixing this up with the notion that it has done something new in the sense of the mechanics of interactive storytelling (it hasn't). I think the notable thing here is that we are even having this discussion related to a videogame.
I also have a lot of nostalgia for the era and that helped too.
If I want to experience a good story about a girl coming out I can get a better and more fulfilling story in a book or a movie, without the added tedium of exploring a big house to find the story.
It was definitely in the vein of the 1-city block game Warren Spector talked a lot about. I would love to see Fullbright do another game in this style, or more studios take that philosophy.I believe FullBright has already said there will not be a sequel. Their next game will not continue the story of Gone Home, nor will it be a new story in a new house with a new family. A lot of what's cool and fun about Gone Home really only works the first time.
Not a bad choice though. At least it wasn't Kentucky Route Zero.
Granted, I haven't read the majority of the posts in this thread, but I've read enough. The thing that bugs me about a lot of the Gone Home hate is, that it's not a game for everyone, and it's pretty obvious from the first few moments. If you didn't like it-- fine. It wasn't for you. If I didn't grow up in the '90s as a punk kid, the game probably wouldn't have resonated as strongly with me as it did. The feelings of nostalgia about a time and place in my life I can never relive, hit me hard. Sure the game was short, and the gameplay was nothing special, but I was there. I felt like a teenager again playing this game. When I finished it, I sat in front of my computer dumbfounded for a good 15 minutes. I've played countless games to completion in my life, but none of them made me pine for something I can never have again-- my teenage years. I didn't realize how much I've changed, but managed to stay the same. It's beautiful and depressing at the same time. We can debate the value of a $20, 2 hour game, but I felt it was worth every penny. If you didn't, cool. Everyone is different. I hope you find a game that means as much to you as this game meant to me. We're gamers, we're in our thirties, and we feel our youth slipping away.
UnrealEckIt's barely a game and what game there is, is very short. I find it sad that this sort of thing gets praised so much that people agree that it's GOTY. A reminder, the 'G' stands for game.
On some level you almost have to wonder if these people enjoy gameplay. Maybe the older 30+ audience is going to be characterized by short 4 hour games with extremely limited gameplay? With more demands in real life, maybe this is what they enjoy now?