Uncharted GA was an example of taking the "Movie/Cinematic" experience, trying to pocketize it, adding in useless motion/touchscreen shenanigans, then breaking apart the story into 35 fucking chapters... some of the goddamn chapters are like 1 minute gameplay, 8 minute cutscene
The coolest aspect of GA even remotely that made me go, holy fuck that is clever, is you holding your Vita into the light, and moving your Vita around, the light would make the paper in the game show you wording hidden away
Rubbing on the Vita screen to get a charcoal painting after the first few times becomes boring
Piecing together ripped up pieces to see what it was became a chore after doing the first few also