GrandHarrier
Member
Not exactly a TCG, but still relevant:
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Basically build your deck around Superman cards and you'll win.
Oh my God. I stopped playing the DC deck building game with my friends because of this fucking card. It's so dumb.
Not exactly a TCG, but still relevant:
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Basically build your deck around Superman cards and you'll win.
This game has the shittiest art/naming ever.
can you explain the second one?
This card can't be over powered when a card like this exists in the same set:The Panic Button when your Opponent summoned Monsters too strong for you
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This is the card that made me lose interest in Yu-Gi-Oh. Super easy to summon, almost impossible to take down in battle and locks out half of your deck. The only way of "easily" taking it down are monster effects that don't destroy like Grand Mole or Lava Golem. In order to rid yourself of it, you have to build your deck around it, which is not good card design.
Then you haven't experienced the misery of the Caw-blade era in Magic. WotC were actively hemorrhaging players at the time.
This is the card that made me lose interest in Yu-Gi-Oh. Super easy to summon, almost impossible to take down in battle and locks out half of your deck. The only way of "easily" taking it down are monster effects that don't destroy like Grand Mole or Lava Golem. In order to rid yourself of it, you have to build your deck around it, which is not good card design.
This card can't be over powered when a card like this exists in the same set:
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And neither of these cards are banned (just limited) either because so many cards in the game can play around spell removals or are just straight up immune to them.
This is the card that made me lose interest in Yu-Gi-Oh. Super easy to summon, almost impossible to take down in battle and locks out half of your deck. The only way of "easily" taking it down are monster effects that don't destroy like Grand Mole or Lava Golem. In order to rid yourself of it, you have to build your deck around it, which is not good card design.
It always makes me laugh when I see people calling Shi En broken. There's so many ways around it, not least the fact that they can only negate one thing per turn.
Yep,card´s really easy to beat with a well built Extra Deck. My favorite ways of dealing with him are:
No need to "build my Deck around" facing ShiEn, that's what the Extra Deck is for, taking you out of situations like that.
But now that we're talking about broken Samurai cards....
FUCK THIS BS, a well deserved Ban
Bullshit. The odds of having two spells/traps to deal with him outside of the first few turns is low and even if you did, Shi En is almost always accompanied by another samurai, so it has to be an effect to banish it or bounce it (which they would quickly summon it again). Games against the Samurai would boil down to how fast they would get it out, and having to build your deck around it is bad card design.It always makes me laugh when I see people calling Shi En broken. There's so many ways around it, not least the fact that they can only negate one thing per turn.
Didn't have those when Shi En came out. Though Shi En probably isn't bad now, but I'd say its more towards the power creep than anything really.No need to "build my Deck around" facing ShiEn, that's what the Extra Deck is for, taking you out of situations like that.
Not really, it has a lot of variety and design creativity, this is a game full of cards like these:
Cards like these:
And Cards like these
Variety is a good thing.
I don't see how this negates his statements. If anything you are saying that the game has several degrees of art, so many in fact that may as well have enough room for shitier art than the rest.
Bullshit. The odds of having two spells/traps to deal with him outside of the first few turns is low and even if you did, Shi En is almost always accompanied by another samurai, so it has to be an effect to banish it or bounce it (which they would quickly summon it again). Games against the Samurai would boil down to how fast they would get it out, and having to build your deck around it is bad card design.
Didn't have those when Shi En came out. Though Shi En probably isn't bad now, but I'd say its more towards the power creep than anything really.
Gotcha.Wasn't trying to negate his statement, just trying to say exactly what you just said.
Yeah, I took a year off around that time. FNMs were just boring, because every deck was just a variant. With Innistrad, it just adapted to mage blade, with Delver, Snap, and swords.
But nothing will ever compare to the dark times known as Combo Winter. Saga was disgustingly broken.
Not really, it has a lot of variety and design creativity, this is a game full of cards like these
I'm still amazed that Phyrexian Obliterator isn't really that overpowered
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the power creep is strong in this one
Dark Ritual hasn't been legal in a long time.
Back On Topic: I proudly nominate Brionac above for this thread.
So, you're saying that I should use a broken card to counter a broken card? Brionac was the only synchro in the extra deck that had a bouncing ability at the time and was extremely cost prohibitive at the time (I didn't have one lol). Granted, I could summon Gaia Knight, but that wouldn't really work all that well since I couldn't destroy the back row due to Shi En negation. For context, I was using Zombies at the time.
Ok well some of that stuff looks better. Still doesn't help that they haven't updated anything else on the cards since '96 or whatever. They just look dated. I was actually thinking no new cards had been printed since the '90s or something, but in fact these are current cards.
Haha, that is rediculous.Absolutely. Just look at this stupidity.
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They just printed a 1 card infinite combo! Who does that?
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Banned in modern, banned in legacy limited to one of in vintage and no one saw it coming.
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I had forgotten that Stoneforge Mystic was a banned card in Modern. Back when I still played Magic, I made great use of this card with my Kor deck as it allowed me to abuse some higher cost equipment (though it probably had better applications in other decks). Man, I love my Kor...
For the record, this was most often combined with this card:
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So with Stoneforge, you can search for Batterskull on turn 2, put it on the battlefield on turn 3.
thought it was combined with the sword of war/peace and squadron hawks.
thought it was combined with the sword of war/peace and squadron hawks.
For the record, this was most often combined with this card:
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So with Stoneforge, you can search for Batterskull on turn 2, put it on the battlefield on turn 3.
I'd like to add a collectible miniatures game to this thread: MageKnights....
shenanigans brought on by WizKids, the company behind MageKnights.
And yet, neither of those compare to the rampant power creep cards near the end of Decipher's run with the license. All those maintenance/upkeep cards were stupidly powerful.
And weren't there a few cards that had to be errata'd because they made certain deck types unstoppable? Descent into Darkness was one of them I think but I don't remember what the original text was.
That sounds like no fun at all.
A friend of mine is running this 400pt team:
250pts Supreme Intelligence
40pts Juston Seyfert
60pts Black Talon
50Pts The Turlte.
I think that is the most passive team I've seen.
Ugh, you'd think the Hex designers would know from experience how obnoxious Miracles are.![]()
Instant advantage if drawn on your first few turns and not too shabby for later either. Was ridiculous in a control deck in Set 1. Very little reason not to run this in any mono or dual-color Diamond deck.
It was even more broken when there was a bug that didn't let the opposing player counter it when it was played for free.
I used these with a card-destructon/flip-monster-effect deck. It was really fast. I never bothered with trying to attack.
I imagine assholes like me are why they got banned. The best part was I didn't even bother waiting for them to attack the cards, I just flipped at every opportunity and welcomed the chaos.
The only thing broken about this card was giving it to NBN. This card is crazy useful for all corps and it basically gave NBN three free influence. If it was a neutral card with influence, it would make more sense to me.![]()
I think of all the cards in Netrunner, Jackson Howard is the closes I would describe as being broken, and not necessarily because it's really powerful, but because I can't imagine a corp deck being played without running this card.
I see that Yu-Gi-Oh! has gotten even more verbose and awesomely ridiculous since I last played it, hehe. Pendulum summons, whatever will they think of next.
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One of my all time faves. Love using this guy when playing with my friends. In a 4 player game, he is quite awesome. Especially when I combine him with another creature(forgot the name) that lets you sacrifice a token to give other tokens +1. I will usually sacrifice half my tokens after building up an army, to give the other half +10 or more power. Or I can use my Grindstone to sacrifice a ton of tokens and make people put their entire deck in the graveyard. lol
Tolarian Academy with a bunch of artifacts would be one way to do it. Another way would be to do a Blue/Red deck with Mana Flare.How is this an infinite combo?
http://www.acoo.net/uploads/2013/08/Netrunner-jackson-howard-04015.png[IMG]
I think of all the cards in Netrunner, Jackson Howard is the closes I would describe as being broken, and not necessarily because it's really powerful, but because I can't imagine a corp deck being played without running this card.[/QUOTE]
I'm hoping that in the future, FFG will be giving the other corps some in-house solutions to agenda flooding or unlucky draws. Like Joey said, Jackson Howard's ability is so necessary to deal with that crap.
[URL="http://netrunnerdb.com/en/card/08034"]Crick[/URL] is interesting, but it's ice so it can still be broken by the Runner if need be and it can only trigger its sub on the Runner's turn, which still isn't enough control for the Corp imo.
Edit: I forgot to mention, making agendas that you wouldn't mind seeing before they're scored would also go a long way towards making agenda flood less of an issue. [URL="http://netrunnerdb.com/en/card/02032"]Fetal AI[/URL], [URL="http://netrunnerdb.com/en/card/04119"]NAPD Contract[/URL] and [URL="http://netrunnerdb.com/en/card/08058"]Oaktown Renovation[/URL] are examples of agendas that defend themselves or give you alternative benefits before scoring.