Wow. How did I not notice?
Multiple ways to kill/maim people and destroy/take out objects in the latest Hitman.
Everythingincluding making your own things up, like chaining explosives together, shooting gas leaks, shooting at parts of the enviroment causing them to drop on targets, to simple things like screwdiver/axe through the head, to poisioning food or drinks and dunking peoples heads down the toilet to drown them.
exploding golf balls to woodchippers, to pushing your targets off heights or pulling them through windows to their death and thats just a small amount of things you can do, most charachters you can kill in different locations of the map too, so they don't always stay in the same part of the map you have to seek them out, and if you get caught on security cameras you can take the footage and get rid of the evidence
Or even beating them to death with a soda can haha, they thought of almost everything,And all the little eastereggs.
I like all these things that are just a small part of the game, rather than shoot shoot, bang bang and fibre wire (but wait you can do that too, but it's more fun doing the obscure kills)
Or is that not obscure enough?
This is what I made this thread forPossibly too obscure...
In Symphony of the Night's Outer Wall section, there's a little enclosed area with a roof over it, and inside that roof is a mouse. It doesn't do anything, it just runs back and forth, and sometimes sits up. It is not a looping animation, it actually behaves somewhat randomly, scurrying around in its little space. To this day nothing I've ever tried (including obvious stuff like dropping cheese against the wall) has any effect, but that's the point. There isn't one.
Somebody loved their job enough to say "You know what? This little roof area needs something" and went to the trouble of animating and scripting in a little tiny mouse sprite that appears no where else in the game and serves no purpose except to breathe a little life into an area you might not even glance at for more than a heartbeat, but there he is, just doing his little thing, a quiet mark of a game well made.
And since it's a Castlevania game, I am legally obligated to include the following;
"... and then things got worse."
"Fuckonami"
They represent the colors of the rainbow.I don't get it. The characters have different colored hair, just like in every anime/Japanese game?
In Shining Force 2, one tiny thing that impressed me was how they would change the character joining jingle to something more sad whenever it played after a tragic event. It's like they acknowledge something sad had just happened and don't want to ruin the mood by playing the usual cheery jingle.
The ending of the first Kingdom Hearts. When Mickey appears his ears are actually linked separately from his head. They are set to always face the camera, so even when Mickey turns his head, just like in Mickey Mouse cartoons, he always maintains his famous silhouette.
On a similar note in Sleeping Dogs whenever you buy new clothes at a store and leave, a voiceover of a dude will play. Most of the time he'll insult you by yelling, "IT TAKES GUTS TO WEAR THAT!" But if you wear a suit he'll actually compliment you.In GTA: San Andreas, if you wear lots of expensive suits, CJ will randomly shout "I'm a well-dressed maniac!" when you shoot somebody.
It's my favorite ad-lib in video games.
Most people know about the high luck/low intelligence "ICE CREAM" dialogue that actually matches the password in the Repconn tourist building in New Vegas
But if you name your character "Ice Cream" you can also disable the security when the first guard robot ask for your identification and you just reply with your name
The best part with that is that whole mission is a training exercise recreation of a previous ICA mission set up by the ICA to prove 47's worth. So when you do that kill in front of the guards they actually break character and are all like "What the hell's wrong with you, dude?!"The moment I killed a target by tricking him into ejecting himselft from a fighter plane while still in the hangar is the moment I fell in love with HITMAN.
In Yakuza 3, if you walk slow enough while traveling with Kiryu's adoptive daughter Haruka, she'll hold his hand.