Are there any actual alien powers you can use in the demo?
Weird how other 60fps first person shooters on the same platforms look better visually than Prey's 30fps visuals
where do you get the foam dart crossbow
no one?
that was... inventive.
Can you get in there with the demo?Nope.
When you get to Psychotronics Labs, you'll find a Psychoscope which allows to scan the aliens and learn their abilities
Can you get in there with the demo?
Part of it's going to come down to the fact that Prey has tons of physics objects lying about.Weird how other 60fps first person shooters on the same platforms look better visually than Prey's 30fps visuals
No super sneaky ways in?Nope, since its locked.
Weird how other 60fps first person shooters on the same platforms look better visually than Prey's 30fps visuals
No super sneaky ways in?
Maybe don't ship a demo on the largest installbase with crappy input lag then?
True, they definitely fucked up in that regard. That said I feel like the game is getting an unfair negative reception because of it.
Listening to some of the ripped music on YouTube and damn, Mick Gordon has done a fantastic job. This is damn creepy: https://www.youtube.com/watch?v=dJ3Hznm5lgs. Genuinely sets me on edge just listening to it.
How is it unfair to critize an actual objective flaw?
They know the biggest install base is PS4, they have their very own XB1 version to compare it to... there's really little excuse for having input lag on PS4 and not XB1 at this point in the gen.
And it'll cost them because now they've got the largest install base grumbling with bad WoM.
Shame I agree as I like these kinds of games a lot but its not unfair. It's warranted.
What about the game justifies bad controls? Why should any game ever have bad controls? I've never understood this mindset.I feel like most people complaining in this thread are picturing a fast paced action shooter with snappy controls...which is pretty confusing to me but.
This. Have scarcer ammo, tougher enemies etc, but make the weapon handling good. Right now Im wasting ammo just because Im struggling with the controls trying to hit a small moving target.What about the game justifies bad controls? Why should any game ever have bad controls? I've never understood this mindset.
Good aiming should always be a goal. You can always introduce weapon sway and bullet spread if your character is supposed to be a bad shot.
Overall bad aiming essentially means that your character can't turn their head and eyes correctly. Which is fine I guess if they're supposed to have some kind of medical condition. But to do that because you don't want the character to be an elite soldier is putting the cart before the horse.
Unfair because apparently it'll be fixed for launch and because of the bolded.
Based off of the demo I think the game is shaping up fantastically and I think it's unfair that a ton of people are going to be turned off of it because of a technical issue which hopefully shouldn't be present in the final product.
But in an interview one of the developers said that getting any particular chipset is RNG based.Basically, the chipset shows a puts a marker Mimic while in their mimicking state (let's say a garbage can).
Its nice if you grow sick of their cat and mouse aspect, but it kinda removes the suspense IMO.
Oh, and I'd like to say that the Psychscope feels claustrophobic when using it (from what I've seen of the gameplay videos), so only use it when its necessary
I mean how old is the build for this demo. Sometimes things are already known and have fixes in place cause a demo is 1 or 2 months old or more. The problem with demos honestly. Cant seem to win usually. No demo means they are scared to play, early demo and problems means its fucked and the final game is a mess.
I'd imagine they'll sort out the action music and improve controls a bit for release or day 1 patch at the latest, but still, these are honestly things that should already have been in order for the demo.I mean how old is the build for this demo. Sometimes things are already known and have fixes in place cause a demo is 1 or 2 months old or more. The problem with demos honestly. Cant seem to win usually. No demo means they are scared to play, early demo and problems means its fucked and the final game is a mess.
I mean how old is the build for this demo. Sometimes things are already known and have fixes in place cause a demo is 1 or 2 months old or more. The problem with demos honestly. Cant seem to win usually. No demo means they are scared to play, early demo and problems means its fucked and the final game is a mess.
What about the game justifies bad controls? Why should any game ever have bad controls? I've never understood this mindset.
Good aiming should always be a goal. You can always introduce weapon sway and bullet spread if your character is supposed to be a bad shot.
Overall bad aiming essentially means that your character can't turn their head and eyes correctly. Which is fine I guess if they're supposed to have some kind of medical condition. But to do that because you don't want the character to be an elite soldier is putting the cart before the horse.
The demo only exists because of desperation due to the games complete lack of fanfare surrounding its approaching release. My guess is they knew it was going to sell horribly either way just like dishonored 2 so threw a demo out in the hopes it might convince a few extra people and get people excited.
Sadly it seems to have done the complete opposite and it'll probably get even less sales compared to if it had no demo at all.
It really should have been a better demo. There really is no excuse for one version having input lag when the others do not.
Dark Souls has really crisp and responsive controls. The movement has weight and momentum to it, sure, and that's fine. If I remember correctly, Killzone 2 had quite a bit of input lag which made the controls feel stiffer than necessary.I turned the sensitivity down to 10 and didn't really have much issue - Dark Souls and Killzone 2 are examples of games that have really floaty controls where I think it works? Idk 60 FPS/ COD-style smoothness isnt a requirement for me
Man this game really did kill your puppy.
Has there been word of playing through the game without alien powers or is it integral?
Has w would I know that? They put out a demo to allow me to evaluate their product. I- nor anyone else - should need to also search around to find this out.Unfair because apparently it'll be fixed for launch and because of the bolded.
Based off of the demo I think the game is shaping up fantastically and I think it's unfair that a ton of people are going to be turned off of it because of a technical issue which hopefully shouldn't be present in the final product.
Every new game needs to have pro support right? So this should get it too?
If it's going to be fixed for launch it should have already been fixed for the demo.
Has w would I know that? They put out a demo to allow me to evaluate their product. I- nor anyone else - should need to also search around to find this out.
If it's going to be fixed for launch it should have already been fixed for the demo.
The bad WoM va the demo is fair. It's their mistake not consumers.
Okay.
You've got a bit of a "consumers vs devs" mentality going on at the moment which isn't what I'm getting it.
It's unfair for everyone involved that the game is getting a negative rep because of a technical issue in a demo.
It's unfair for the gamers who are disappointed in the demo due to the input lag, it's unfair for the devs who had nothing to do with the input lag that their work is being tarnished by it. It's generally just a shitty situation which I think is unfair.