Didn't Project Cars JUST come out after years of it being announced? I remember reading about it in 2013.
This week one of AC's staff member tweeted about how many people work at racing studios (18 at his, 150 at milestone etc) and said that over 140 people work for Slightly Mad.
Today Ian Posted on VirtualR: "Everything hinted at for pCARS1 is coming. We have 40 staff on it."
That means already a vast majority of the staff have moved on to a new project when the game they released a month ago is still faulty. What a shower of money grubbing cunts.
Yeah, it just came out in February or so. WTF, Slightly Mad?
So you want to say 40 people working on bugfixing and post-release content is a low number now?
WTF?
Also, didn't Project Cars sell millions? seems crowd funding wouldn't be needed this time around....
So you want to say 40 people working on bugfixing and post-release content is a low number now?
You do know they also have World of Speed, which being paid by and being a live-service will easily take much more staff? And that 140 includes a ton of non-dev overhead (biz-dev, accounting, web admin etc.)This week one of AC's staff member tweeted about how many people work at racing studios (18 at his, 150 at milestone etc) and said that over 140 people work for Slightly Mad.
Today Ian Posted on VirtualR: "Everything hinted at for pCARS1 is coming. We have 40 staff on it."
That means already a vast majority of the staff have moved on to a new project when the game they released a month ago is still faulty. What a shower of money grubbing cunts.
This news makes me less interested in picking up the first game. Figured I'd give it a wide berth to get plenty of patches in, but if they're going to shift focus to a sequel I'm less inclined to invest in the first one.
Well it was playable for years so it was kinda out for a while now unless you weren't a backer. They said they were going to work on 2 a few weeks ago, so this isn't surprising.Didn't Project Cars JUST come out after years of it being announced? I remember reading about it in 2013.
So there is no point to buying Project CARS now? Even if they're updating the first one, why do I want to play that if a whole new version is coming out?
October 2011 was when we got the first builds of the first game (it was already closing towards build 100 then and I just played build 0 of th sequel). The sequel was also known for years now, it was always planned as an IP, but still strong post-launch support.Well it was playable for years so it was kinda out for a while now unless you weren't a backer. They said they were going to work on 2 a few weeks ago, so this isn't surprising.
Most companies start working on the next game right after one is released. There just being completely transparent about what they are doing.
I totally understand people who paid 60$ a couple of months ago to think that asking for money right now is too early but keep in mind, the early backers paid for Project CARS a LONG time ago.
I paid my 60$ for pCARS in October 2011 so for me to pay another 60$ right now totally makes sense.
This week one of AC's staff member tweeted about how many people work at racing studios (18 at his, 150 at milestone etc) and said that over 140 people work for Slightly Mad.
Today Ian Posted on VirtualR: "Everything hinted at for pCARS1 is coming. We have 40 staff on it."
That means already a vast majority of the staff have moved on to a new project when the game they released a month ago is still faulty. What a shower of money grubbing cunts.
40 is plenty of developers, it's more than I remember being tied to for example Bioshock Minerva's Den.
I've been following the project for a long time now, and its console release has been described as buggy and inconsistent. So I figured I'd wait for patches and improvements, as these kinds of racing games are perfect for being treated as a platform of continual development and I'm used to PC developed games having some issues transitioning to the consoles. Since they're shifting the bulk of their dev focus towards the sequel I'm assuming less ambition and support when it comes to the future of the current game.Which is why when fans are kept out of the loop and aren't apprised of staffing changes. The assumption is the entire staff works on a game post release. Post release, staff is normally laid off unless another project is approved.
Absolutely amateur to announce it now. You should give everyone at least a year to settle from the current release before announcing a new game in the franchise.
Really too soon...
and here's a video of the first build https://www.youtube.com/watch?v=kWs9NgJ1RO4
well that was disappointing. jesus, downgrade much? there is like literally zero trackside detail.
Ivy, you're joking right? Games don't begin life as a finished product with "trackside details". It's literally day 1.
come on.
Off to sleep, but developers don't normally get royalties from publisher in first 3 months unless self-publishing on few select platforms. They don't have the money yet.Shouldn't they pay the backers of the original before asking for money?
Shouldn't they pay the backers of the original before asking for money?
Off to sleep, but developers don't normally get royalties from publisher in first 3 months unless self-publishing on few select platforms. They don't have the money yet.
They will once they receive their own cut at the end of the financial quarter.
Don't know yet if I'm funding again, might just wait until release now there is no money to be gained. I doubt they're going to reach 7 million by crowdfunding though.
Guess I'll skip PC1 on Wii U, then.Really too soon...
and here's a video of the first build https://www.youtube.com/watch?v=kWs9NgJ1RO4
Is that the end of updates? WTF?
Will this be done with DX 12 more in mind ??
Is that the end of updates? WTF?