yeah I'm liking the combo too:
Sorry for that question, but where can i find the new track (Old Spa)? I'm full member and have updated to the newest build (348), but... no old spa
Is it not included yet?
Go to select location and then click on the very end point in the down/right corner of that window. It will select Old Spa, but you will not be able to customize your setup [at least that's the case with me].
Are you talking about the cockpit cameras not showing up when you press the view-cycle button? Try holding the view cycle button for a second or two, since there are at least three categories of views. Once you choose a new category, you can start pressing the button normally again to cycle through views in the new category.Ah, okay. Thank you
Yeah, can't customize my setup too, but old spa looks great. Just beautiful. But... i can't switch to the helmet camera without changing something in the HUD-Editor. :/
LTTP, but that is an amazing trailer! Is the Vimeo download at 60fps?
If not did they provide a direct 60fps link?
I was just reading some Ben Collins comments, and he was very positive about the Formula B. Has anyone driven it in the last few days?
In singleplayer I think I typically get 30-40 fps with an e8400 core 2 duo 3.0 GHz and single 5850, and I don't think I have everything minimum. My CPU is the main limiter. Have you tried forcing to a single card instead of both?Very very unplayable with a Phenom X6 and HD4870x2 vid card. Low FPS at low settings... its kind of crazy, really.
I was just reading some Ben Collins comments, and he was very positive about the Formula B. Has anyone driven it in the last few days?
In singleplayer I think I typically get 30-40 fps with an e8400 core 2 duo 3.0 GHz and single 5850, and I don't think I have everything minimum. My CPU is the main limiter. Have you tried forcing to a single card instead of both?
Here's one: with over a year crowdfunding/sourcing done, what is/are biggest positive/negative of developing in front of your customers (opinions).Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
How's the Wii U version coming along, and/or if it's being worked on at all at this point.Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
Just thought of a really really random question thanks to this post over in Something Awful's PCARS thread:Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
Got me kind of curious, would the physics model work with something like that (i.e. a crazy F-Zero GX like track, gravity permitting) or is it partially working on an assumption of all the roads being within realistic bounds?The Historical Spa-Francorchamps track they added is pretty intense on a fast car with no downforce. I wish games would include more deathtrap tracks that aren't really feasible in real life anymore. Of course, I also wouldn't mind seeing a car sim track with some Sonic the Hedgehog loops and F-Zero style centrifuge turns, if only to see what would happen when you plugged it into a simulation. But after seeing the pCARS outrage over snow I can only imagine what would happen if you added a track like that to rFactor or CARS
I think we'd all like to know what challenges they are (or expecting to) face with finding a publisher to take on a crowdsourced game.
Any plans for PCARS on next gen consoles?
If you get a publisher for the console version, how will you deal with their demands (make this more casual, simplify this, erase that, etc)?
Why are EA such pricks about the Porsche license?
Will there be native Fanatec support on consoles?
How goes the progress of officially licensing The Ring?
JGot me kind of curious, would the physics model work with something like that (i.e. a crazy F-Zero GX like track, gravity permitting) or is it partially working on an assumption of all the roads being within realistic bounds?
It's a public (well, for WMD members) knowledge and can be found in the latest design documents on the forums.Yes, this covers my questions too.
Additionally, I'd like to know:
- what can be revealed about single-player structure?
I still haven't tried this, how realistic it is in terms of physics? Compared to GT5, GTR2?
Will the PC version use Steamworks?Meeting Andy Tudor tomorrow ^^ Anything you'd like to ask, just shoot and I'll try
Will the PC version use Steamworks?
I thought they added enough good multiplayer features (private lobbies, the ability to lock everyone to a certain car, cars vanishing on disconnect instead of blocking the path etc.) that I thought the updates had been fine. But, they may have added all of those months ago and not added more features since then. What are the major multiplayer features left to do?It would be meeting mine, if they'd address the Multiplayer issues at all. MP hasn't been updates for months now and the communication is a bit slow on that end.
I thought they added enough good multiplayer features (private lobbies, the ability to lock everyone to a certain car, cars vanishing on disconnect instead of blocking the path etc.) that I thought the updates had been fine. But, they may have added all of those months ago and not added more features since then. What are the major multiplayer features left to do?
It's still under discussion tho
It better. Nobody uses GFWL anymore. All the cool kids use Steamworks.
Andy Tudor said:So we were asked by Nintendo if we'd like to show Project CARS at this particular conference since Nintendo continue to show interest in Project CARS for the Wii U. The conference focuses on indie developers like ourselves and they believed the crowdfunding aspect of it would be of particular interest to their audience given that a lot of indie developers use other systems like Kickstarter or Indie-Go-Go to get their games made.
http://www.youtube.com/watch?v=Opzzn9sl1kU
Watching this makes me feel better about all the mistakes I make while driving this car in PCARS.
GFWL wont be used, steamworks is being considered for its API but some more vocal members are up in arms about it because they had bad experiences with Steam back in 2004 or for any other obscure reason.
Some discussion here: http://forum.wmdportal.com/showthread.php?13413-pCARS-on-Steam-possible-sign-of-things-to-come
Most of the FFB besides the tyre feedback has been disabled for quite a while now for obvious reasons.Ugh...this is a perfect example of how terrible crowd funding, especially for a sim title can be. This is something I've noticed over the years while watching sim communities for games I've played (flying and racing) is that the community is always terrrrrrrriiibbllleeee. No matter how great those people are at driving or flying they are often, at best, average pc users that will still be super vocal about stuff they don't know nothing about. There's been countless examples of that since pCARS started but I've seen it with other projects too. What makes it worse with pCARS is that those guys actually have an impact on the project.
I'm all for crowdfunding if it allows more games to be made but sometimes you gotta let the pro decide what's the best for their own games.
As far as the game improvement I want to see myself would be a proper force feedback. Sure they "fixed it" so now it's actually playable (it wasn't really playable for fanatec users for a LONG time) but while it's playable, the FFB is so boring that I just don't want to play anymore. You can't feel anything in the wheel when you're playing. You can't compare it to rf2, iRacing or ACR's FFB, it's not even in the same world.
That's really too bad too cause the game has the best content and I actually like the physics.
And before somebody says it (cause there's always one that say it), yes I know the game is still WIP and they are working on it and yada yada.
Most of the FFB besides the tyre feedback has been disabled for quite a while now for obvious reasons.
If you're not happy with the FFB I def. suggest trying out some of the tweaker files the community has made: http://forum.wmdportal.com/showthread.php?7806-Custom-FFB-Tweaking-Files-Post-Yours-Here
Also, that thread about steam that was linked isn't quite as bad as you made it sound, there's mostly just one guy there (who at least admits that he hasn't used Steam that much) sharing his negative experiences among many positive comments.
Personally I think that proper Steam integration for pCARS would be awesome, especially with steam workshop.
Thanks I'll checkout those files.
As far as workshop goes, did they finally decided if they want to support mods? Last time I heard anything about that was a long time ago and they were still thinking about it.
Edit: Wait, what do you mean by "Disabled for obvious reasons"? They did that while they are reworkding the tire model?