It said demo.
Then it becomes hard to know how close to final that build was. They've said that AF has been upped to 8xAF on consoles in the final stretch optimizations.
It said demo.
Then it becomes hard to know how close to final that build was. They've said that AF has been upped to 8xAF on consoles in the final stretch optimizations.
Still no OT..?
What's happening, GAF?
Not allowed until day before release (or is it day of release?).
And I don't think anyone has even claimed it yet, going by this thread: http://www.neogaf.com/forum/showthread.php?t=450653
According to the devs it has 8x AF on PS4. I don't know whether that's in the gold version or added in the Day 1 patch (which isn't out yet).
I dug out a revisited Forza 5 this evening, man alive, those physics with the pad are so good, weight transfer and tyre grip physics are really good.
Can someone who's played both do some comparison? If PCars pad physics are as good as FM5, I'll be a happy man, if they are better, I'll be over the moon.
Source? I thought the dev post here mentioned a breakdown where parts were 2x, parts were 4x, and parts might have been 8x. I didn't think all AF was the same level.
Man, pCars's multiplayer reminds me of why I shell out the big bucks for iRacing despite all its shortcomings. While the netcode is alright, the lobby system as it is right now is pretty poor, and it's like an 80% chance that the race is ruined right at the start by a griefer.
If it's this bad with just the exclusive backers, I can't wait to see how bad it is when open to the general public.
My experience through four races this afternoon:
- Sakitto GP - Get through practice and qualifying. At warmup, someone says in chat "OM NOM NOM WHERE'S MY DATA" or something along those lines and everybody gets disconnected shortly thereafter. Looks like there's a DoS exploit around?
- Brno - Get through qualifying, start race. Lights go green, I start driving, get blackflagged for jumping start.
- Watkins - After Brno, I get "host". I don't want host and there doesn't seem to be a way to give it to somebody else. I choose Watkins Glen and change the weather from Fixed to Real. Start the session and qualifying magically turned itself off. At the start, everybody behind me intentionally hit each other.
- Monza / Formula A - Get through FP/Qualy/Warmup. On the grid, the car ahead of me immediately throws the car into reverse and knocks me back, then disconnects. I get a jump start penalty. Everybody else besides myself and the leader leave the race within the first minute.
Project Cars supports Fanatec wheels on PS4 with an adapter.
This probably has more to do with Logitech being happy that you will have a reason to buy their next wheel and they an excuse for stopping to support their old wheels.
i don't know how it works in this game but i would always bump off another car when going around a corner to save me from breaking
I'm afraid you can do that. Everything i've seem in videos so far have shown that damage is very light.
It's a problem even in the most "hardcore" sims, i don't know why they toned down so much. I tested two of the most praised sims out there, Game Stock car and Assetto Corsa and even with damage on you can still play bumper cars if you want to explore the game. Assetto Corsa has detailed damage even if you abuse the clutch... but it shows up on your hud but doesn't do much... i should be getting a bunch of DNF's and broken parts with the things i try, but nothing.
I'll never understand why damage is so forgiving in these sims. Of course if everyone drives like a gentleman this is a non issue, but when you explore the game, like you want to do it, you can see how forgiving damage in these games is. Everything i've seen on streams and youtube shows that Project Cars is similar, you can ride the opponents as bumpers if you have the proper dirty way of doing it.
It's a shame because damage is there to prevent unrealistic play. When people do stupid things, they should suffer consequences. Even a minor bump can end the race on a F1 car. It should be like this in the game.
Funny enough, the game that i've played and had the most punishing damage was Gran Turismo 5. You have to give credit where credit is due, and GT5 with full damage was very tough. Even a small bump was enough to send you limping to the pits. It wasn't cosmetical, fancy or anything like that, it just worked as a way to stop people from doing what you intend to do.
Talk is cheap, when you test something looking for exploits you see that damage in racing games is still a long ways to go. I still have hopes for Project Cars, maybe the streamers just had small damage or something turned on.
Hard to believe that the guys who made Ferrari Legends would not have the connections to get the licence.
Plus, I am not talking about having all the Ferraris ever: the 5 or 6 most iconic would be fine. And then much more affordable I guess.
Plus, if SMS sells a DLC pack, it would recoup the costs.
But, maybe SMS said they would never release payed DLC... I don't know and what I can find on the web states that free DLC would be added every month... not that payed LDC would never happen.
Please tell me if I am wrong on this.
I think paid DLC will probably happen, but I don't think they are keeping the Ferraris for a DLC pack, that would generate a big outcry.
I'm just guessing, but Kunos, the devs of Assetto Corsa, are italian, they have a good number of Ferraris, so it's obvious they have a good relationship with Ferrari. Maybe Ferrari cares about supporting AC, so they aren't giving licenses to other simulators.
I'm afraid you can do that. Everything i've seem in videos so far have shown that damage is very light
There is no adapter for Fanatec wheels, they work natively. Fanatec provided drivers to SMS hence why they work. The ball is in logitechs court but for their own reasons they haven't decided to support their wheels currently. That could change but who knows if it will.
Does anyone know, is PCARS going to ship with Oculus Rift support? Or was that just a test/in development kind of thing?
Is this game like Forza/GT or more arcadey ?
More simulation, especially when it comes to racing rules and race setups (practice, quali, longer races with flags etc.) Physics are more "simulation" too, with flatspots and generally much more detailed tire physics.
So.. if they didn't have the money for a Ferrari liscense, why didn't they crowdfund that too? sucks mang.
Despite already having it pre-ordered, reading that just made my excitement for this game shoot up. I really enjoy Forza 5's handling model, and a more sim-like approach to racing rules is exactly what I want (not to mention night racing and rain).PCars Team Member here. PCars and Forza feel very very similar. PCars simulates more aspects of motorsport rules - but in handling terms they are very close. Remarkably close if you try both with an Xbox One pad.
Lots of folks - especially those who passed on XB1 and Forza 5 - don't want anyone to believe the physics model in that game - especially the tires and weight shifting - are excellent. The usual "I can't play this so it can't be good" stuff we get.
Despite already having it pre-ordered, reading that just made my excitement for this game shoot up. I really enjoy Forza 5's handling model, and a more sim-like approach to racing rules is exactly what I want (not to mention night racing and rain).
Will the physical PC version require Steam? It's not answered in the FAQ section of the website.
Yeah, it will.
PCars Team Member here. PCars and Forza feel very very similar. PCars simulates more aspects of motorsport rules - but in handling terms they are very close. Remarkably close if you try both with an Xbox One pad.
Lots of folks - especially those who passed on XB1 and Forza 5 - don't want anyone to believe the physics model in that game - especially the tires and weight shifting - are excellent. The usual "I can't play this so it can't be good" stuff we get.
I was debating between getting the game for PS4 and Xbone but hearing this, combined with the fact that the XB1's controller's triggers are impeccable for racing games, has sold me on grabbing the XBone version of the game. I love the way Forza plays/feels. Makes sense to play a similar feeling game with the same controller.
I'm sure it looks and plays fantastic on either console.
compare this game to project cars and drive club, plz
They're completely different. Driveclub is an arcade racer whereas Project Cars is a full on sim racer.
And how do you compare this game to assetto corsa?
And how do you compare this game to assetto corsa?
Is there going to be any way to get the limited edition car pack in the US with the PS4 version?
Right...but frankly the Pre-order page on the official site is a clusterfuck of information.."Maybe" with the digital version we can, but can't find a clear answer to that. The site says the digital edition comes with them but doesn't say whether or not that applies to all regions or not. I figure it does but with other things being so different by region I'd like to know for sure.
Did you see any of this ghosting?
Or was every car clear in motion, like this?
Wouldn't that only be a thing when trying to do 60fps footage over a 30fps stream? I haven't been following the issue though, so that might've already been covered.