When that game boots it should award you a 'Walk of shame' trophy for the world to see.Can't believe how popular Summer Lesson is lol. That trailer is on track to a million views.
When that game boots it should award you a 'Walk of shame' trophy for the world to see.Can't believe how popular Summer Lesson is lol. That trailer is on track to a million views.
When that game boots it should award you a 'Walk of shame' trophy for the world to see.
Grimløck;168709033 said:
Can't believe how popular Summer Lesson is lol. That trailer is on track to a million views.
So what's the story there... 98% of it looks like a broken promise to deliver the dream of a 3-orifice blow-up doll come to life, then suddenly a "director" shows up and we are evidently shooting some sort of teeny-bop paperback movie.
Stylistically speaking, something close to SURGE would be a cool music visualizer (this is more of a VR videoclip, though):This type of application hadn't occurred to me yet.
I'm looking at that third image in particular and imagining a Sgt. Pepper virtual tour, complete with newspaper taxis and Plasticine porters with looking-glass ties.
Shit, drugs will be completely unnecessary.
Ideally, this will allow for user created content, ala LBP. Then what I'm describing could be possible. You build a scene that goes with an album and then share it (and we connect to our own music libraries to play the music... after all, we finally did get DLNA support)
Its not that great for me unfortunately. Agreed above I'm sorry to the dev but futuridium was really bad in vr, it added virtually nothing to the game. On top of that focusing can be tough with the Morpheus.
Palmer always said that the worst thing that could happen to VR is that some big company comes up with some mid-quality system and muddy the water. He was actually talking about us. He was talking to us," Yoshida said.
And we were laughing, because [Luckey] was very happy to try this years Morpheus. I was like, 'oh yeah we passed the Palmer test. We almost passed the John Carmack test and the Mike Abrash test.'
I don't know if this was posted already but this small Polygon article was pretty interesting.
Grimløck;168709033 said:
Actually it is a full game and the developer is in this very thread looking for feedback (believe his name is Skyrise), hope you didn't hurt his feelings xD
You have to remember Futuridium may cause motion sickness so I assume the developer had to do some tweaks and not cause a lot of motion in the vehicle to prevent this.
Can't you hide trophies from certain games? 😂When that game boots it should award you a 'Walk of shame' trophy for the world to see.
It's a shame PSN doesn't let you feature specific trophies on your profile. I'd wear that as a badge of honour.When that game boots it should award you a 'Walk of shame' trophy for the world to see.
Steven Spielberg got hands-on. Seems like he's been to every VR booth this E3 (which is apt considering he's directing Ready Player One):
Sony London Studio ‏@LondonStudioHQ Jun 19
We just had the pleasure of showing Steven Spielberg 'The London Heist' at @E3 and he loved it! #PlayStationE3 #wow
Guys, I don't know where to ask but here:
I'm extremely interested in Morpheus. Do you think I should start investing in the ecosystem (camera, move controllers) or should I wait for it to come out?
Amazon has those for a decent price and I'm afraid those might go up to the original price once Morpheus comes out. Besides, I don't live in the US, so having my brother visiting there is a good opportunity to get them before Morpheus.
I'll tell you what I'm going to do. I'm going to wait until Sony unveils their plans for the Morpheus before I purchase anything. They will likely bundle this stuff together. Now the very day they announce, or even if there are strong rumors coming out about what's bundled or not, if I need to I will rush to Amazon or ebay before sellers have the chance to adjust prices. Basically, just stay on top of the latest info and you'll be fine I'm thinking.
It still uses mini-USB. They really need to update it, even if it just means adding micro-USB and a Share button.
I can't believe I could have this thing in my hands by this time next year. I can't wait to try a demo unit somewhere, I really hope it impresses me.....I had a chance to try a demo on the Oculus, and I wasn't too impressed. Though it might have been a crappy demo, and i'm not sure if it was the DK1 or 2.
I've had a couple lousy demos with DK2. The app being demonstrated makes a huge difference.More than likely, it was the DK1. Everyone I've demo'd DK2 to loved it.
Is there a video about Kitchen? I watched those reaction videos and I really want to see how the demo looks like.
The Select button on the left side of PS Move already works as the Share button.
I can't believe I could have this thing in my hands by this time next year. I can't wait to try a demo unit somewhere, I really hope it impresses me.....I had a chance to try a demo on the Oculus, and I wasn't too impressed. Though it might have been a crappy demo, and i'm not sure if it was the DK1 or 2.
Good luck to you and your team!No worries, bad feedbacks are the most useful ones.
The current demo is an arrangement of the Futuridium EP Deluxe that we launched on PSN last September (free with PSPlus for June). There are no VR interaction for now, yes it's only a 'look around the cockpit while playing the normal Futuridium', so it's a very classic game experience for now.
The game is very fast and has some things that are normally very bad in VR (a 180° full inversion of the view, lots of fast rotation). Our main goal with the demo was to have the most pleasant VR experience possible with all the weird thing we are doing (aka: don't make you sick while flying at high speed) and push it up to native 120fps to see if we are able to go with the full framerate (it worked).
We have lot of nice VR specific gameplay application but we'll unveil them at a later date, there was simply not enough time to put them in the E3 demo (the demo was made by a team of three in less than three weeks).
When that game boots it should award you a 'Walk of shame' trophy for the world to see.
Still, they should be consistent across all accessories.
These are the small things that will push VR massively into the mainstream market. Imagining to sit there and listening to your favorite music album on this almost LSD trip seems just pure genius. Virtual tourism, online chatting, virtual cinema etc. Yep this will sell some units. Hope Sony is aware of this and will provide a wide range of apps for Morpheus outside of gaming.
Tested posted their Morpheus games hands on video: https://www.youtube.com/watch?v=Dq5VVnsQgB8
Tested posted their Morpheus games hands on video: https://www.youtube.com/watch?v=Dq5VVnsQgB8
Tested posted their Morpheus games hands on video: https://www.youtube.com/watch?v=Dq5VVnsQgB8
Good video although I was disappointed to hear them both say the screen door effect was still prominent.Tested posted their Morpheus games hands on video: https://www.youtube.com/watch?v=Dq5VVnsQgB8
Good video although I was disappointed to hear them both say the screen door effect was still prominent.
That is so cool!
Makes me wonder if he has interest in a VR movie.
Sony has teamed up with IMAX to produce a virtual reality game for Project Morpheus called Can You Walk The Walk. It challenges you to recreate Philippe Petits famous 1974 walk on a tightrope between the two towers of the World Trade Center.
When you put the virtual reality headset on, you find yourself 1,300 feet in the air with a 140 foot tightrope in front of you that you simply have to walk across. Its probably the type of virtual reality experience that will make those with acrophobia a little anxious at best, terrified at worse.
And people thought "Kitchen" was scary...
http://www.siliconera.com/2015/06/2...allenges-you-to-walk-between-the-twin-towers/
Good video although I was disappointed to hear them both say the screen door effect was still prominent.
Ya but from what I hear your brain quickly ignores it.
I can tell you that the screen door effect is noticeably better on morpheus than the dk2. Not sure why...perhaps better optics. It is ofcourse nowhere near as good as Crescent bay, but even that has some minor sde, but you almost have to look for it.I'd second this. I demoed a game on DK2 and when I first put the headset on the screendoor was noticeable, but within a couple of minutes of playing my vision had adjusted to compensate for it and it wasn't an issue for me.
Better optics and probably better display with larger pixel fill.I can tell you that the screen door effect is noticeably better on morpheus than the dk2. Not sure why...perhaps better optics. It is ofcourse nowhere near as good as Crescent bay, but even that has some minor sde, but you almost have to look for it.
I can tell you that the screen door effect is noticeably better on morpheus than the dk2. Not sure why...perhaps better optics. It is ofcourse nowhere near as good as Crescent bay, but even that has some minor sde, but you almost have to look for it.