abstract alien
Member
This will be awesome for some survival horror...all of the playable characters cant do anything anyway, especially in silent hill.
That's pretty much the gist of it.GrotesqueBeauty said:At any rate, more motion control was inevitable. I think competition is good if nothing else.
Prime Blue said:I'd like to see a stage picture for that:
For what it's worth Brier Dudley is really casual about making really bad predictions.LJ11 said:No way it's $200 standalone, Mattrick said they're bundling it with the console in the future.
SMFHUIFO. Shake my fuckin head until it falls off. MS, don't do it. You can't send it out to die. Don't do it.DarienA said:According to a Seattle Times blog entry
"Prices and timing weren't available, but it won't be available until 2010 at the earliest and will probably cost around $200. Microsoft has already given game developers tools to start building games that uses the device."
skinnyrattler said:I must say, I'm impressed. They had some games we figured where coming. Now, they dropped the bomb with this bar. I'm mostly excited about the possiblities with this bar. Will it be accurate enough to function in real gameplay areas.
A few things: He said you won't have pre-defined waggle but I don't see how a company could make a game with out predefined waggle, not based on animations. If you don't have animations, this thing better be accurate as hell. Or smooth as hell. We saw that one spot where they linked up for the elephant where the chick was flickering in and out. Talke about slowdown or drop in framerate. Add this to live?
Or you have to come up with a ton of different animations. Would that make it funner? It would be cool to play fighting games with this. Imagine Soul Calibur where you have a free range mode. But without canned animations, how do they determine hits, damage, etc? Or do they base it off of force or speed of waggle? Can it do that from so far away?
Imagine swinging a sword against someone at home? That'll get tiring. I hate that excuse but comparing this to wii: you can greatly exaggerate your waggle or flick your wrist. I'm not sure what is better. If he wants to move away from predefined waggle, will it still identify a flick of the wrist?
There are a ton of questions with this. It's very intriguing. Now after the experience with Wii, I would be hesitant to take their claims at face value until we see more hands on experience.
Either way, Great job, MS. Clearly, they have changed my ideas on them innovating. I guess they are following the leader.
Yrros yons.
oh wow this'll get a lot of play :lolHoTHiTTeR said:
No, no they don't win anything. Maybe in your mind they are doing something really cool and you like where its going. But the business world is not your mind. To look at this in a vacuum is really quite unwise. Additionally, why in gods name would they fragment their userbase?Chittagong said:Microsoft wins the fucking generation. That is crazy impressive. I mean, compare those tech demos to the Wii tech demos and then extrapolate from there. The stuff you can do with just your hands. Trauma Center on Xbox Live Arcade? That Sega table tapping game? Alan Wake 2 with hand based exploration... opening a menu by saying MENU. Holy shit
Koren said:I find it interesting, I'm not sure it will work for everything, like motion capture on Wii. Golf, swordfighting and such are possibilities. It's indeed an interesting testbed for new ideas.
Still my main interest in the Wiimote remains the IR pointer (and gestures/inclination to replace button press). I find the tech rather eyetoy-kind than wiimote-kind (and I've never been fond of eyetoy), even if the difference in tech seems to be huge.
p3tran said:it will definitely have some apps that will rival even the stupidest wii stupidity, so I see mainstream appeal
You know why moving through menus with your hands is cool as fuck? Because it's supposed to be more efficient.a.wd said:Well Im not all about the waggle, but my girlfriend is. Plus moving through menus using your hands is cool as fuck....
Anyone that didn't think new input and motion controls were the future after seeing the Wii and its success are crazy. Accelerometers, cameras, infared and whatever else they can think of are all being considered seriously now. This is just another step on the long road ahead. Who knows how successful it will be.Haunted said:That's pretty much the gist of it.
LJ11 said:No way it's $200 standalone, Mattrick said they're bundling it with the console in the future.
doicare said:If project natal or wii motion controls are the future of gaming that replaces traditional controllers then i quit gaming.
Full body waggle? It's over now, Wii am d00med! :lolHoTHiTTeR said:
:lol
quoted for posteritydoicare said:If project natal or wii motion controls are the future of gaming that replaces traditional controllers then i quit gaming.
True. I know it's scripted and it just reminded me of all the lame boasting of Sony in the past. 55 million polygons and shit like that. Yes, it's intriguing but it's not a game. It's a life simulator. They spent all this time on this and the best they came up with was voice and facial recognition, not in game play.chriskun said:I think it looks really awesome, but I refuse to believe that the Milo thing was not scripted. You could break that scenario so easily, AI is not advanced enough to do the things that Mr. Molyneux was implying, especially to program in a few months. It was a bad decision to end off with him talking, I found the things he was saying to be a bit creepy in fact.
avatar299 said:Yeah I'm just not feeling this. I love motion control and this just screams stupid. The thing about the wii was despite the obvious minigames and the like, you could clearly see how the motion control and the IR could improve traditional games, and we did see it happen in games like mario galaxy and Pro Evolution Soccer.
Natal doesn't invoke that same " I can't wait to play FPS, RTS, sports games, etc etc" feel that the wiimote did.
It doesn't help that the applications they used to showcase natal are strange. Throwing paint? Elephants? Mylo=Seaman? MS couldn't convince one of their studios to make a more traditional game to showcase the Natal abilities in general gameplay. Zelda:TP was a big hit at the Wii unveiling.
Also no 3rd party games. Not one. Not even Tony Hawk. This might validate Nintendo decision not to pack in the classic controller.
Oh well. They still have time to impress me.
LJ11 said:No way it's $200 standalone, Mattrick said they're bundling it with the console in the future.
FTWer said::lol :lol :lol at all the raging Wii fans.
Metaphoreus said:Around $200? I can't see too many people paying that much for this, regardless of how cool it is. That raises the price of a motion-controlled 360 to $400-$600.
VAIL said:Knock over a magazine rack on your way out...this tech is neat in "demo" from but it'll be at least a year or two before anything meaningful will come from it, and by that point, we are gearing up for the next batch of consoles...they should have held off.
LJ11 said:No way it's $200 standalone, Mattrick said they're bundling it with the console in the future.
Exactly, where the hell did 200 come from?LJ11 said:No way it's $200 standalone, Mattrick said they're bundling it with the console in the future.