This is the best obvious troll post.
Depth of Field; depth things are in focus. [I suppose?]sorry guys but...what is the DOF effect you're talking about?
If it actually comes out launch day and not in April of next year, which according to Reggie in the IGN interview is fair game for the definition of "launch window," which P-100 falls under.
On another note, FOR THOSE TUNING IN: This direct-feed IGN walkthrough with NOA's Bill Trinen is the new must-watch P-100 footage.
Depth of Field; depth things are in focus. [I suppose?]
Depth of Field; depth things are in focus. [I suppose?]
Very interesting observation.Judging from the fact that collecting unique civilians (like the guy sleeping on the bench) brings up a unique, numbered card, I'm betting P-100 implies there are 100 unique superheroes to be "recruited".
I'm glad you can do the gestures with the control stick as well. Options are good.
I never get tired of seeing the pudding parry bring a tank shell to a momentary stop, and then bouncing it right back at the bad guy. In the IGN video, the pudding parry is even used to bounce back the hand of colossus at the end. It took split-second timing but it worked!I also love the animations and effects. The glowy special attacks and the boss drill arm looked really cool.
I get the impression from videos the right stick may be more efficient for the line-based morph attacks (sword and gun) but the screen might read the circle better for the fist and recruiting.stick gesturing seems a bit odd, but if it's quicker than drawing on the touchscreen, i'd be down for that
This is probably my most anticipated game of E3. I hope it's a launch game, or at least by Christmas!
What do you guys reckon the title of the game will end up being?
I'll give you guys the reason it wasn't shown at the conference. Pikmin 3.
It doesn't look that pikmin-ish to me. The could have co-existed during the conference without seeming redundant.
I said this before, but I understand why Nintendo did not show it in their conference. At first glance, just really hard to portray what the game is IMO.
That said, the way Nintendo rolled it out was rather awkward. Trailer and info shows up right after conference, Spike unveiling, and it really got lost in the post-conference shuffle for a while. I read somewhere here that the demo stations were eventually increased, so hopefully Nintendo got the message.
I mean to us as gamers, we can make the distinction. Both are still kind of fundamentally the same with a whole bunch of dudes running around working together. I would of easily went with P100 as the game of choice over Pikmin. Pretty sure Nintendo pushed it out of the conference to sell Pikmin 3.
I'm not sure that they would really "push out" one of their own games in order to sell one of their other games, exactly, but I agree that it probably would have taken more time and explanation than Nintendo wanted to allow for people to really understand how the game works and what makes it potentially something really special and unique. We've seen is play out in this very thread already: so many folks very very underwhelmed by the initial pictures and trailer, requiring a nearly 15 minute long demonstration to actually come around. Good luck trying to explain to a bunch of mainstream press within 5 minutes just what a "Mass Hero Action" game is.
I should mention just how much I love that they classified this game as Mass-Hero Action. As though that's so expected.
But yeah, first glance impressions haven't been very strong for this at all, a lot of fixation on that first citizen and the "kiddy" art-style didn't do them many favors. Still, I hope in the future they do bring it up a little better that this is a Kamiya/Platinum game, it's enough to at least tweak the interest of some people that might not normally have the Wii U on their radar.
I should mention just how much I love that they classified this game as Mass-Hero Action.
They should call the game Mass Action Hero!
Perfect. I hope Nintendo/Platinum are reading this.They should call the game Mass Action Hero!
As cool as this game looks, I really hope it's an eshop game and at a reduced price.
I don't see myself dropping more than 39.99 on this unless it's got some crazy depth.
If it actually comes out launch day and not in April of next year, which according to Reggie in the IGN interview is fair game for the definition of "launch window," which P-100 falls under.
On another note, FOR THOSE TUNING IN: This direct-feed IGN walkthrough with NOA's Bill Trinen is the new must-watch P-100 footage.
Mass Action Hero is an AWESOME name. Tweet it to Kamiya!They should call the game Mass Action Hero!
The combat looks plenty deep. You know there are directional inputs like shoryukens and such used together with the normal and special attacks, right? And that you can do all of the transformation specials with quick flicks of the right stick instead of the touchscreen? And that you can pudding parry and slinky dodge?Let's be real. The combat doesn't look that deep. The game's draw will come from the various abilities but at its base, the core combat is simplistic. We'll see how crazy Platinum gets with later abilities and how well you can combo into them but as of this demo, it's not that deep. Cheap touchscreen gestures can only get you so far.
Let's be real. The combat doesn't look that deep. The game's draw will come from the various abilities but at its base, the core combat is simplistic. We'll see how crazy Platinum gets with later abilities and how well you can combo into them but as of this demo, it's not that deep. Cheap touchscreen gestures can only get you so far.
It's great to see this game getting a lot of love. Of course, Nintendo and the other third-parties kind of made it an easy choice.
pudding parry and slinky dodge
I don't understand the complaints about art style, this is the best looking game Plantium has made yet. Vanquish is exclusively grey with swathes of white and Bayonetta is bathed in piss yellow. P-100 not only has a varied assortment of colors, it also has really nice, bright, saturday morning cartoon CGI-like lighting and really nice use of depth of field. I only wonder if it's 60 or 30fps, I read some guy saying it was 30.
I agree. People have said that it doesn't actually play anything like Viewtiful Joe, and I can buy that, but I think it's going to be similar to that game in terms of the amount of abilities you have.
Wow, looks much better than the trailer had me believe.If it actually comes out launch day and not in April of next year, which according to Reggie in the IGN interview is fair game for the definition of "launch window," which P-100 falls under.
On another note, FOR THOSE TUNING IN: This direct-feed IGN walkthrough with NOA's Bill Trinen is the new must-watch P-100 footage.
I don't understand the complaints about art style, this is the best looking game Plantium has made yet. Vanquish is exclusively grey with swathes of white and Bayonetta is bathed in piss yellow. P-100 not only has a varied assortment of colors, it also has really nice, bright, saturday morning cartoon CGI-like lighting and really nice use of depth of field. I only wonder if it's 60 or 30fps, I read some guy saying it was 30.
Wow, looks much better than the trailer had me believe.