InfiniteNine
Rolling Girl
I'd like 1 & 2 on a reversible cover since I can't pick between those.
Hope it still releases in 2015
Where can i see the poll result? The backer forum is too silent....
They need to pick a better image.
The 1st screen shot is too hard to make out what i am looking at.
Vita is getting the mobile version and wasn't part of the KS.When is this out? Is a vita version confirmed?
Vita is getting the mobile version and wasn't part of the KS.
This KS is for what they call the "big screen" version. The latest update had news about voice actors and a delay into 2016.
Exciting. Will there be physical releases?
On Vita? Given it's a port of mobile version and that Playism is the publisher, it seems unlikely. There's a PC physical that appears to be limited to the KS, that's about it.
But generally all the news we get is about this version, so who knows, maybe?
For backers of NightCry though Kickstarter, you will ONLY have access to the English voices. There will be the choice of Japanese or English subtitles, so you'll be able to read the game in whichever language you prefer.
Update 33
Not sure on the purpose of including Japanese subtitles...
First of all, thank you all for your feedback and comments in the previous update. We'd like to address things directly and give answers for all the questions that you had regarding our news.
We're truly sorry if anyone thought that NightCry was being touted in a different light, and we do not, in any way, want fans to feel that they are receiving something subpar or we are pinching pennies or cutting corners. The blood and sweat of Nude Maker is going into this game and, whichever the language, we are working overtime to make sure it is the ideal, envisioned experience.
When NightCry originally was shaped, Kono-san intended to make it voiced by English cast ONLY. Similar to the Resident Evil/Biohazard games, he felt that the English script did the most justice to the story that was being conveyed, and wanted to keep it "pure" in that sense. In fact, there was a period of time where we weren't sure if NightCry would be voiced at all: you can see that, in our original Kickstarter page, we were very careful about how we worded things so that there would NOT be a misunderstanding regarding the voices.
However, after the success of the Kickstarter, the Japanese community spoke up and expressed a huge interest in having a Japanese voice cast to fuel the game. Kono-San, wanting to try and make the best game for everyone, took to Campfire with the express intention of using the money gained there to pay for the Japanese dub of NightCry. The success meant that the Japanese audience would be able to have the game they wanted, while the Western audience would have the game that Kono-san most envisioned.
For those who don't know, there are costly legal hoops to jump through in order to license Japanese voice actors outside of Japan. In the case of NightCry and our Kickstarter campaign, we made funding, but, as you can see, only just. The same goes for the Campfire: the funding went entirely into costs for the voice actors, their agencies and the licensing fees in full. The end result is that we have everything paid for within certain restrictions. It was not intentional to make anyone feel left out; it's simply the way that the current contracts have shaped the game.
To end on a positive note, we really want to work together with all the backers of NightCry to make this the game that we all want to enjoy. So, after some conferring with Kono-San, in response to everyone's opinion, we are now hard at work to find a way to bring both the English and Japanese voice packages to the game on an international level. We can't guarantee anything, but, first and foremost, we want to try in order to make everyone happy.
Thank you for understanding.
this
Please don't quote a one year old post. Btw, did you read the KS pitch, which was given last year? It focused on bringing Nightcry to the PC.this
I think a good compromise there is making the JP voices paid DLC to offset costs a bit if they can't fully afford it.
Please don't derail the thread with your anti port-begging.Please don't quote a one year old post. Btw, did you read the KS pitch, which was given last year? It focused on bringing Nightcry to the PC.
i am not against porting PC games to console. If you look around for info, Nightcry is supposed to be released for Vita. If it comes out for the console, the Vita version will be out first. PS4 might be easier once PC version is out. You can treat the PC version as beta testing for the PS4 version.Please don't derail the thread with your anti port-begging.
i am not against porting PC games to console. If you look around for info, Nightcry is supposed to be released for Vita. If it comes out for the console, the Vita version will be out first. PS4 might be easier once PC version is out. You can treat the PC version as beta testing for the PS4 version.
You have 3 version to choose:
PS Vita, PC and maybe PS4 if PC sales are good.
I think a good compromise there is making the JP voices paid DLC to offset costs a bit if they can't fully afford it.
Hello fellow Night stalkers! We have a very special announcement for everyone who is waiting for NightCry.
We will present NightCry at the Digital Game Expo SPECIAL in Tokaigi2016, which will be held in Makuhari Messe on Jan 30th and 31st.
Check out more information here (Only in Japanese, sorry!):
http://digigame-expo.org/sp2016
This is the first time we will exhibit our playable version, so we'd be grateful if everyone can show up and let us know how you feel about it!
Our director, Kono-san, has a message for this exhibition.
--------------------------
Hello, I'm Kono Hifumi, director for the game NightCry.
Since we are developing the game as indie, we decided to participate in this event.
It's true that this is the first time demo exhibiting for this game, but, of course, we are still hyper busy implementing the game to the end; the contents are also being updated every day, so we cannot have the biggest satisfaction just yet.
However, I'm confident that everyone can sense the feeling or the spirit of "Clock Tower" from the game, so please take a look and play.
--------------------------
Thank you Kono-San! So if you're in the Kanto region during the last week of January, be sure to stop by Makuhari Messe and check out the game! Good fright, everyone!
Edit: Huh....apparently the images I quoted didn't show. Anyway, click on the link below for some images from the Tokyo Expo
4Gamer Interview NightCry at Tokyo Digital Expo
To all our backers: thank you for waiting.
We are releasing a player build of NightCry, a little more polished than the version revealed at the Digige event in Japan on the 30th and 31st of January.
α Demo Download: 5.7 GB (<--Link-->)
(Available until the end of February)
This build contains English voices and English/Japanese subtitle options.
As this is an alpha version, please be aware that unexpected bugs may occur.
Currently, the development team are making final adjustments to the game.
Although time is restricted, we would be happy to receive your feedback, such as “I found this bug!” “I’d prefer it to be like this…” “It doesn’t run on my PC!” (please notify us of your PC specs in this case) “It was fun” “It was scary!”
Please leave us your comments within the backer forum thread here.
If you're unsure how to join the forums, contact us through support@night-cry.com or at http://night-cry.com/community/memberlist.php?mode=contactadmin
We do not have restrictions in place for sharing footage or screenshots of this build, provided that you would make it clear it is an alpha build.
However, please do not share this build publicly under any circumstances.
This build is for NightCry backers only.
It is only part of the full game, but we hope you enjoy playing!
To all our backers: thank you for waiting.
We are releasing a player build of NightCry, a little more polished than the version revealed at the Digige event in Japan on the 30th and 31st of January.
This build contains English voices and English/Japanese subtitle options.
As this is an alpha version, please be aware that unexpected bugs may occur.
Currently, the development team are making final adjustments to the game.
Although time is restricted, we would be happy to receive your feedback, such as “I found this bug!” “I’d prefer it to be like this…” “It doesn’t run on my PC!” (please notify us of your PC specs in this case) “It was fun” “It was scary!”
Please leave us your comments within the backer forum thread here.
We do not have restrictions in place for sharing footage or screenshots of this build, provided that you would make it clear it is an alpha build.
However, please do not share this build publicly under any circumstances.
This build is for NightCry backers only.
It is only part of the full game, but we hope you enjoy playing!
Alpha seems to have issue for me where framerate is tied to like a fraction of the refresh rate. So at 60hz it runs at 20ish FPS, 120hz it runs at like 26-27, 144hz at like 28-29.
Will report it to them tomorrow but if you see weird performance it might be that. It doesn't seem to be using much of the GPU or CPU.
I livestreamed some of the Alpha Build here:
https://www.youtube.com/watch?v=vQe1NoipGh0
Sorry, it goes a little slow in part because I had to use a touchpad.
Also, why the fuck is DmC Dante in this game?
At least he gets eaten by a vending machine.
Holy shit at that awkward running animation. And that hair of hers seem to live its own life too.. God damn..
I'm sure they will polish this game up quite a bit until release but..