IdreamofHIME
Member
Those thumbs sure get in the way
Oh yeah, make no mistake, its the japanese arm purposely not giving the western one much in the way of funding. The war between east and west didnt end when shit went multi-platform. Failing to even get something like PSO2 out in the west has got to be a big black mark in and of itself. Then you point to all the funded Chinese translated versions of stuff now, and its easy to believe Sega Japan would be happy if Sega West disappeared entirely.
There were sonic 1 and 2 remasters?
Best sonic
I also do NOT want to play the special levels with touch controls. I value my life too muh
1) Touch controls. No.
2) We know this won't be coming out because SEGA will mash it into the ground before it gets any further out of the gate. Fan projects shouldn't be announced until they're done and available.
1) Touch controls. No.
2) We know this won't be coming out because SEGA will mash it into the ground before it gets any further out of the gate. Fan projects shouldn't be announced until they're done and available.
This PoC sounds like proof enough that the mobile remasters didn't do as swell as they'd hopes which is a bummer :/
I really wish Sega would have just ported Sonic Mega Collection to PSP back in the day. Then we would already have a great portable version of 3&K.
1) 3 Sonic games already came out on touch devices and are perfectly playable.
2) These guys worked on those 3 Sonic games. As in, SEGA hired them to make them, based on the strengths of both the Retro Engine and their status in the Sonic community. Also, SEGA doesn't give a fuck about shutting down fan projects, else amazing shit like Sonic After The Sequel or Sonic 3 Complete would have been C&D'd.
1) 3 Sonic games already came out on touch devices and are perfectly playable.
2) These guys worked on those 3 Sonic games. As in, SEGA hired them to make them, based on the strengths of both the Retro Engine and their status in the Sonic community. Also, SEGA doesn't give a fuck about shutting down fan projects, else amazing shit like Sonic After The Sequel or Sonic 3 Complete would have been C&D'd.
According to investigative videos and articles, there are mixed answers from people ranging from Sega staff to Jackson's friends/colleagues that say anything from Sega pulled the tracks Michael was known to be working on when scandals hit to Michael not liking the music he could make using the limited instrument set, so he said they can use the work but without putting his name to it.If its implied that theres legal issues with S&K, especially in terms of the music, then all it would take is a quick call from Sega to Christian to say - 'hey, heres the deal. S&K cant go ahead / cant go ahead yet because of X'
This making of a proof of concept says to me no call has taken place. Which implies two things:
- There is no legal reason
- Sega couldnt be arsed to relay 'dont bother' to the guy whose done solid work for them and undoubtedly made them money based on him nearly being a one man operation and the chart positioning on the IOS / Android store of his releases thus far
What's so good about these? The music was great, do the mobile ports have remade soundtracks like this?
I have actually not played the Sonic 1 and 2 iSO ports, but I am pretty sure they do not have remixed music.
Ah cool, didn't know that. I have the Sonic CD port, don't like the game, but it does seem like a good port and the dual OST is most welcome, the Japanese one is brilliant.They are native and non-emulated ports of the original games that display in a real 16:9 aspect ratio. There are lots of small graphical enhancements made in these ports (too many small things to list) and they have revamped bonus stages. In Sonic 2, the 3D half-pipe stages are remade with real polygons and run at 60FPS, for example. Sonic 2 also added an additional beta level that was cut from the final game. I have actually not played the Sonic 1 and 2 iSO ports, but I am pretty sure they do not have remixed music. Overall, they are like deluxe versions of the Genesis originals.
I do own the Sonic CD port for iOS and PC, and the new additions make it worth owning. Sonic CD also has both US and Japanese soundtracks, which is a nice inclusion
I wonder why Sega left them alone and yet blocked Streets of Rage Remake. Mind you even thier behaviour with that was weird. SORR went through 5 versions before it got thier attention.
If its implied that theres legal issues with S&K, especially in terms of the music, then all it would take is a quick call from Sega to Christian to say - 'hey, heres the deal. S&K cant go ahead / cant go ahead yet because of X'
This making of a proof of concept says to me no call has taken place. Which implies two things:
- There is no legal reason
- Sega couldnt be arsed to relay 'dont bother' to the guy whose done solid work for them and undoubtedly made them money based on him nearly being a one man operation and the chart positioning on the IOS / Android store of his releases thus far
What's the difference between the Taxman ports and the original games ?
This is the most necessary remake for 3 reasons. Firstly, there's no good portable Sonic 3K. Classic Collection DS is all there is and that has painful audio mixing and unpleasantly skewered sprites. I always dread having to do a spin dash with headphones in under fear that I'll go death. Secondly, people need to understand that Sonic 3K is best played as one complete game, so it should be released on iOS as such. Thirdly, the barrel has to go. Without that, it'd make an excellent platformer a perfect platformer. I'd really like for this remaster to happen.
Also buttons are preferable but touch controls are fine for Sonic. All you need is the directional pad and the A button to control the whole game, and Sonic rarely has precision platforming.
Didn't realize the DS port had major audio issues.
I don't think the barrel should be removed (feels like removing the guns from ET). However, maybe an additional method of traversing it could be added. Maybe you should be able to manipulate it with touch controls?
Didn't realize the DS port had major audio issues.
I don't think the barrel should be removed (feels like removing the guns from ET). However, maybe an additional method of traversing it could be added. Maybe you should be able to manipulate it with touch controls?
I completely forgot these guys did Sonic 1 and 2 remasters on that amazing engine. What a waste that they didn't get released on consoles, urgh. They aren't games for touch controls at all. Get them on Steam at least, c'mon...
Ok, guys. Its time to make your voices heard. You have most likely seen this video, which shows off Sonic 3 & Knuckles working on mobile devices.
You may also recall that was a concept and isn't really happening.
Well it can still happen. We just need to let Sega know how much we want this.
Starting today, fans should post on Twitter @SEGA_OFFICIAL a message asking for a Sonic 3 & Knuckles mobile remaster with the hashtag #BringBackSonic3 to raise awareness on the Sonic classic that is usually ignored by Sega. If you do not have Twitter, post this all around the Internet via forums, blogs, comments, whatever.
Let it be ignored no longer. Sega, #BringBackSonic3!