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PS1 we got CDs , PS2 = DVDs , PS3 = Blu-rays & PS4 we got Vue so what media will Sony sell us with PS5?

ethomaz

Banned
Like PS3 and PS4.

Blu-ray.

Just the capacity is increased.
PS3 25GB.
PS4 50GB.
PS5 100GB.
 
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ethomaz

Banned
PS3 already supported 50 GB disc drives
Yeap it can read but I don’t remember any game using it... it got standard on PS4.
PS4 can read 100GB Blu-ray but there is no game using more than 50GB Blu-ray.
 
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onQ123

Member
Like PS3 and PS4.

Blu-ray.

Just the capacity is increased.
PS3 25GB.
PS4 50GB.
PS5 100GB.




Sure about that?

BACKGROUND

Demand for high data storage is increasing. For example, as video games become more complex, the size of the video game data and files increases. When this size is larger than the capacity of current disc-based media, such media may no longer be usable. Instead, a client-server architecture can be set up, where the video game data and files are stored on the server for download to the client. However, network download speeds may increase the loading time and, hence, delay the availability of a video game to a video game player.

Furthermore, the complexity of compute operations is increasing. Referring back to the video game example, the use of artificial intelligence (AI) to perform various video-game related operations is becoming popular. However, AI processing can levy a large computational burden on the client and/or the server. For instance, dedicated computing hardware or compute cycles can be allocated to such processing, rendering such resources unavailable to other video game processes.

Hence, there is a need to improve the resources for high data storage and complex compute operations.

BRIEF SUMMARY

Generally, techniques related to an optical computer system and use thereof are described. In an example, the optical computer system includes an optical device configured to store data and perform one or more compute operations, such as a multi-purpose optical device. The optical device includes a plurality of diffractive optical layers made out of one or more solid materials. A first diffractive optical layer of the plurality of diffractive optical layers includes an optical data storage portion and a first optical compute portion. The optical data storage portion stores at least a subset of the data. The first optical compute portion includes diffraction elements that correspond to a sub-operation of the one or more compute operations. A second diffractive optical layer of the plurality of diffractive optical layers includes a second optical compute portion. The first optical compute portion and the second optical compute portion are arranged based on light diffraction from the first optical compute portion to the second optical compute portion. The optical computer system also includes an imager configured to display an image to the optical device. Further, the optical computer system includes an image sensor configured to receive light diffracted from the optical device based on the image.

In an example, the optical device is arranged between the imager and the image sensor. The optical device is transmissive of the light. In another example, the imager and the image sensor are arranged on a same side relative to the optical device. In this example, the optical device is reflective of the light.

In an example, each of the plurality of diffractive optical layers includes an optical compute portion and corresponds to a layer or an artificial neural network. Each of the plurality of diffractive optical layers further includes an optical data storage portion.

In an example, the optical data storage portion is a holographic data storage portion. The holographic data storage portion and the first optical compute portion are arranged side-by-side.

In an example, the imager includes an array of light sources, beam manipulation optics, and an optical modulator mounted on an actuator. The image sensor includes an array of light sensors mounted on the actuator.

In an example, the image is displayed as a monochromatic image having a wavelength between 400 nm and 700 nm.

In an example, the optical computer system further includes an actuator. The imager is attached to the actuator. The actuator is configured to move the imager between a first position corresponding to the optical data storage portion and a second position corresponding to the first optical compute portion.

In an example, the imager includes an array of light sources. A first portion of the array has a first position corresponding to the optical data storage portion. A second portion of the array has a second position corresponding to the first optical compute portion.

In an example, the diffraction elements of the first optical compute portion includes pixels that are smaller in size than pixels of the imager and pixels of the image sensor.

In an example, the first diffractive optical layer and the second diffractive optical layer are attached together via an optical glue in a stack arrangement. The optical device further includes an ultraviolet light blocking film attached to the first diffractive optical layer. The one or more solid materials include a polymeric material transparent to light having a wavelength between 400 nm and 700 nm.

In an example, the first diffractive optical layer includes electronic ink that form the diffraction elements.

In an example, computer-readable instructions are stored on a non-transitory computer medium. Upon execution on a computer system, such as the optical computer system, these instructions cause the computer system to perform operations. The operations include displaying, to the optical device of the computer system, a first image based on a data read command. The operations also include reading the data from the optical data storage portion based on first light diffracted from the optical device in response to the first image. Further, the operations includes displaying, to the optical device, a second image based on a compute command for a compute operation. The operations also include detecting an output of performing the compute operation by the optical device. The output is detected based on second light diffracted from the optical device in response to the second image.

In an example, the first image encodes a location of the data on the optical data storage portion. The second image encodes an input to the compute operation. The first image and the second image are displayed sequentially or in parallel.

A further understanding of the nature and the advantages of the embodiments disclosed and suggested herein may be realized by reference to the remaining portions of the specification and the attached drawings.


The optical computer system provides various technical advantages according to embodiments of the present disclosure. For example, high data storage can be achieved in a small footprint. In particular, one terabit of data can be stored in one square millimeter within each of the diffractive optical layers. In addition, data reads and compute operations can be performed at the speed of light. Hence, such an optical computer system can free up other computing resources to perform other operations.
 

Luck

Member
Yeap it can read but I don’t remember any game using it... it got standard on PS4.
PS4 can read 100GB Blu-ray but there is no game using more than 50GB Blu-ray.

There were a quite a few games that were way above the 25 GB - like GoW Ascension (44 GB) or TLoU (33 GB) if I remember correctly (usually the additional space was used for multi-language audio from all related regions).


And PS4 cannot read above 50 GB discs. So PS3 and PS4 have the same disc drives capabilities. Just maybe the one in PS4 was a bit faster to increase installation process, bot that is my personal assumption.
 

onQ123

Member
Seems like Sony is planning some unlimited detail stuff using AI to search & read a huge data base at the speed of light .
 

93xfan

Banned
Silence.
No, not the dead silence that they’ve been giving us about PS5 so far. But a system that doesn’t sound like a jet engine.

And super fast SSD tech
 

Xenon

Member
Blackout Media.... ;)

Just like the PS4, Blu-ray. Vue is a streaming service not media. Internal SSD drives are the new media for storage. With wide adoption of 5G physical media will die.
 

onQ123

Member
Blackout Media.... ;)

Just like the PS4, Blu-ray. Vue is a streaming service not media. Internal SSD drives are the new media for storage. With wide adoption of 5G physical media will die.

Try again


https://en.wikipedia.org/wiki/Streaming_media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner;[clarification needed] the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.

A client end-user can use their media player to start playing digital video or digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popular music available as streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio, such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".

Live streaming is the delivery of Internet content in real-time much as live television broadcasts content over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.

There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or slow buffering of the content. And users lacking compatible hardware or software systems may be unable to stream certain content.

Some popular streaming services include Netflix, Hulu, Prime Video, the video sharing website YouTube, and other sites which stream films and television shows; Apple Music and Spotify, which stream music; and video game live streaming sites such as Mixer and Twitch.
 

yurinka

Member
100GB 4K/8K Blue Rays + next gen PS Now. This time when buying a PS5 game it would be added to your PS Now library to be able to stream it everywhere.
 
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Xenon

Member
Try again


https://en.wikipedia.org/wiki/Streaming_media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner;[clarification needed] the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.

A client end-user can use their media player to start playing digital video or digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popular music available as streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio, such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".

Live streaming is the delivery of Internet content in real-time much as live television broadcasts content over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.

There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or slow buffering of the content. And users lacking compatible hardware or software systems may be unable to stream certain content.

Some popular streaming services include Netflix, Hulu, Prime Video, the video sharing website YouTube, and other sites which stream films and television shows; Apple Music and Spotify, which stream music; and video game live streaming sites such as Mixer and Twitch.

The other media was in context of being offered as part of a new system, vue was available on other devices. So you try again. This is just a stretch as a premise. PS4 didn't bring shit as far as new media is concerned and thats ok. They used it as a selling point. From what I can tell it worked out well for them
 
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onQ123

Member
The other media was in context of being offered as part of a new system, vue was available on other devices. So you try again. This is just a stretch as a premise. PS4 didn't bring shit as far as new media is concerned and thats ok. They used it as a selling point. From what I can tell it worked out well for them

Yes it did live streaming before Facebook Live & other platforms was doing it Live from PlayStation was entertaining as hell lol
 
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