Faster "now" compared to when? Is he saying these optimizations will make it into a future PS4 firmware update? Or a future hardware revision of the console? Or the optimizations are already there?
6GB? We have confirmation OS quarters off 2GB?
So in DBZ terms what does this mean
I don't want to drag this off-topic, but MS should really set up something like the ICE Team. So far as I know they don't have anything like it, and this generation they need it more than ever.
Doesn't the PS4 have 10.25 GB of RAM?
8GB GDDR5
2.25GB DDR3 (was discovered in a tear down at launch)
....who know what goes where?
I could be wrong about the amounts - please correct me if I am
Uh seriously? I knew it uses ddr3 for the os features but I don't know it has 2 gb of 'secret ram'. What about DF leaks? He said part of gddr5 it's used for the xmb, is it false?Doesn't the PS4 have 10.25 GB of RAM?
8GB GDDR5
2.25GB DDR3 (was discovered in a tear down at launch)
....who know what goes where?
I could be wrong about the amounts - please correct me if I am
Ay, so like, they definitely would have applied for a software patent on whatever new algorithm they've developed, right? Don't want Microsoft getting ahold of it and putting it in DirectX or whatevers. This is ICE's little shot at Pennello, right?!
They lost arguably the best person to head such a team to ICE (Corrine). They do have their D3D team of course, though. They also have a team responsible for the SDK on the XB1. So I'd say they have equivalent resources, just not in a unified team.
I don't want to drag this off-topic, but MS should really set up something like the ICE Team. So far as I know they don't have anything like it, and this generation they need it more than ever.
Ah, now it's clear.No, PS4 has 8GB GDDR5 for main system.
A background processor has a 256mb Ram chip available to it, I can't remember what sort of ram, I wanna guess DDR3.
http://www.maxconsole.com/news/PLAY...-GDDR3-RAM-chip-revealed-RKLS00000025893.htmlUh seriously? I knew it uses ddr3 for the os features but I don't know it has 2 gb of 'secret ram'. What about DF leaks? He said part of gddr5 it's used for the xmb, is it false?
They do. They work on DirectX. However, since DirectX need to work on wide range of hardware, their talent is spread thin I assume.
No, PS4 has 8GB GDDR5 for main system.
A background processor has a 256mb Ram chip available to it, I can't remember what sort of ram, I wanna guess DDR3.
I know some of those words
ICE Team isn't really the equivalence of those things, because Sony also have a team to write the APU and SDK. It's a team set up specially to work on programming techniques for PlayStation hardware that helps all of their internal studios. Part of the reason for the huge gulf in visual quality (in addition to the beefier hardware) last gen was MS lacking an equivalent.
No, PS4 has 8GB GDDR5 for main system.
A background processor has a 256mb Ram chip available to it, I can't remember what sort of ram, I wanna guess DDR3.
256 MB (2 GB) uh? What do you mean?http://www.maxconsole.com/news/PLAY...-GDDR3-RAM-chip-revealed-RKLS00000025893.html
256 MB (2Gb) in the secondary chip. Also gddr3 which is interesting
MS also has an outreach team that assists developers too. I'm simply stating they're not all under one roof like ICE is. ICE also seems to cause a greater occurrence of 1st party studio parity in technology too. ICE does 3rd party visits too. Cort was at Bungie a couple of months ago.
1000 to 10000 % performance boost on tiling is really good, and it also shows how bad the original code was for that...
I'm right ^_^
http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493?
SCEI (Sony Computer Entertainment, Inc.) CXD90026G SoC (includes AMD "Jaguar" Cores and AMD Radeon Graphics GPU)
Samsung K4G41325FC-HC03 4 Gb (512 MB) GDDR5 RAM (total of 16 x 512 MB = 8 GB)
SCEI CXD90025G Secondary/Low Power Processor for Network Tasks
Samsung K4B2G1646E-BCK0 2Gb DDR3 SDRAM
Macronix MX25L25635FMI 256Mb Serial Flash Memory
Marvell 88EC060-NN82 Ethernet Controller
SCEI 1327KM44S
---------------------------
So....
8 GB GDDR5 RAM
+
2GB DDR3 RAM
+
256MB flash RAM/memory
=
10.25GB total RAM
I'm right ^_^
http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493?
SCEI (Sony Computer Entertainment, Inc.) CXD90026G SoC (includes AMD "Jaguar" Cores and AMD Radeon Graphics GPU)
Samsung K4G41325FC-HC03 4 Gb (512 MB) GDDR5 RAM (total of 16 x 512 MB = 8 GB)
SCEI CXD90025G Secondary/Low Power Processor for Network Tasks
Samsung K4B2G1646E-BCK0 2Gb DDR3 SDRAM
Macronix MX25L25635FMI 256Mb Serial Flash Memory
Marvell 88EC060-NN82 Ethernet Controller
SCEI 1327KM44S
---------------------------
So....
8 GB GDDR5 RAM
+
2GB DDR3 RAM
+
256MB flash RAM/memory
=
10.25GB total RAM
I'm right ^_^
http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493?
SCEI (Sony Computer Entertainment, Inc.) CXD90026G SoC (includes AMD "Jaguar" Cores and AMD Radeon Graphics GPU)
Samsung K4G41325FC-HC03 4 Gb (512 MB) GDDR5 RAM (total of 16 x 512 MB = 8 GB)
SCEI CXD90025G Secondary/Low Power Processor for Network Tasks
Samsung K4B2G1646E-BCK0 2Gb DDR3 SDRAM
Macronix MX25L25635FMI 256Mb Serial Flash Memory
Marvell 88EC060-NN82 Ethernet Controller
SCEI 1327KM44S
---------------------------
So....
8 GB GDDR5 RAM
+
2GB DDR3 RAM
+
256MB flash RAM/memory
=
10.25GB total RAM
256 MB (2 GB) uh? What do you mean?
b and B is different.
Now Now
its is a honest mistake
Yes I'm wrong
Now I'm sad
i like cookies
...so what you're saying is, MS don't have something like ICE Team.
You think D3D team don't provide support for devs?
Curious to hear this as well. It's good that's it's faster now, but 10-100x faster compared to what?Faster "now" compared to when? Is he saying these optimizations will make it into a future PS4 firmware update? Or a future hardware revision of the console? Or the optimizations are already there?
Strider, outlast and Thief, I count three. That said, it's strange that the PS4 version if lacking it. But I wouldn't yet call it an issue that is caused by the PS4 hardware.How can anyone come to the conclusion that the PS4 has any AF issues based on a single multiplatform game?
Boggles my mind.
Again...none of these are the same thing as ICE Team.
MS creative culture seems to be separate silos that don't interact. They're outright hostile to each other. It seems to have bled into their games studios too with less than stellar results.
I don't know, but ICE Team work only on Sony's PlayStation hardware, and as you said, the D3D team are building a high-level API, not low-level, hardware-specific tools.
It's not a single multiplatform game. It's Strider, Thief & Outlast.How can anyone come to the conclusion that the PS4 has any AF issues based on a single multiplatform game?
Boggles my mind.
I don't want to drag this off-topic, but MS should really set up something like the ICE Team. So far as I know they don't have anything like it, and this generation they need it more than ever.
Tiling refers to how texels in a mip plane are not organized linearly but instead in blocks; linear layout of memory would have incredibly poor coherence when sampling if that were the case. Some tiling modes are considered more efficient for rendering vs sampling, which impacts decisions for layouts for eg shadow map targets which are used in both manner.
It's fairly rare/unusal to be updating textures at run-time on the CPU outside of small volume textures for low-resolution lighting or post-process color look-up tables. Thus this isn't a terribly interesting advancement per se. That said Cort is an awesome guy.