Single player maybe. Multiplayer will still be 30fps for games that aren't running at 60 on the OG ps4
Jesus....yes and 144hz displays are just witchcraft.....
You really see no difference between 60 FPS and 30 FPS?
No.
1) The CPU does not have enough oomph to bring 30hz targeted games up to 60hzin a reliable manner.
2) There are no imposed standards about framerates on consoles, espeically 60hz, if you look at the output of this generation, the last, and the one before it even.
3) Sony will apparently not allow multiplayer games with different performance profiles in general for some reason (i.e. one version targetting 30hz and the other targetting 60hz).
Slightly relevant: I see no reason though why Sony should disallow games that are already unlcoked framerates up to 60hz to run better on PS4pro.
Per core performance of current gen consoles is weaker than per core performance of last gen consoles.
Every damn new hardware.
fps or res won't ever be standard, just because you'll always find devs who prefer pushing other aspects.
The answer will still be no in 20 years after many more new pieces of hardware.
Sony have said that's exactly how it will work.That's not how multiplayer works.
you are talking like it doesnt matter, of course the design is important in achieving 60fps on consoles, but you can always use the extra GPU power for something else like resolution and effects.60fps will unfortunately never be a standard.
The industry seems focused on 30fps, the fact that the new consoles are pushing 4k30fps says it all.
I don't doubt that we'll see single player games receive patches that increase the framerate, but don't expect a sudden surge of focus on 60fps games.
To be honest we could have 60fps games today, but image quality and graphical effects are a priority.
I don't agree with that at all. Today's consoles are more than capable of 60fps, but it would mean toning down the way certain games look. There's no incentive for developers to do that as the majority of consumers are not concerned with having 60fps.
Obviously the PS4 is not capable of Uncharted 4 campaign at 60fps, otherwise it would have been 60fps. But Naughty Dog could quite easily have made the game look worse (like in multiplayer) to hit that target.
To be honest I'd be happy with all games needing to hit 60fps, as I believe games could still look good while hitting that target, maybe not as good as some titles do given the hardware but good enough for me.
Eh 60 is overrated. Im fine with anything +40. Why does it have to be one or the other? Nobody can tell the difference between 50 or 60 anyway.
The human eye can't really see anything over 30fps anyway.
Because the TV signals are cycling at 60Hz. 50fps with vsync means that every fifth frame is going to be 33ms long instead of 16ms, which will cause visible judder; 50fps without vsync means tons of screen tearing.Eh 60 is overrated. Im fine with anything +40. Why does it have to be one or the other?
With gsync/freesync, the difference between 50fps and 60fps is fairly subtle. But on a TV screen, it's quite obvious.Nobody can tell the difference between 50 or 60 anyway.
as a pc gamer, playing every game (af least every new game... ports of older games sometimes suffer from locked framerate) at 60 is not a luxury. so I would rather all developers target 60fps on consoles even when it will cut back some effects or dynamics.
CPU limited.I never understood why 60fps can't be standard. Even if some developers prefer pushing visuals, wouldn't 60fps across the whole platform level the playing field? If you're a dev that wants to push visuals you can still easily do that by making your game a certain way (more linear than open), having good aesthetics or just using a better technique than a competing studio. No studio would refuse to abandon 40ml+ users just because sony would mandate 60fps. Every player would benefit from that.
CPU limited.
Very difficult to push 60fps on weak Jaguars.
Sony have said that's exactly how it will work.
Look at the Phantom Pain and Doom, which are arguably two of the best-looking games (in motion, not in still screens) on PS4, and run at a locked 60fps pretty much all the time.
You can nitpick about how those games don't have X graphical effect or Y level of polygonal density unlike Uncharted 4 or The Order or Infamous SS or what have you, but I'd venture most gamers would say Phantom Pain and Doom are excellent-looking games (again, in motion, not in screenshots) that compare favorably to the aforementioned titles.
I hope many games allow a 60fps option for Pro owners, but I'm not holding my breath.
CPU limited.
Very difficult to push 60fps on weak Jaguars.
you are talking like it doesnt matter, of course the design is important in achieving 60fps on consoles, but you can always use the extra GPU power for something else like resolution and effects.
there was a noticeable difference on both framerate and iq on PS4 and will continue with the pro, but no machine is perfect for 60fps unless the developers design for it.
And the CPU is definetly a big part of that design
CPU limited.
Very difficult to push 60fps on weak Jaguars.
60fps is never going to be a standard.
No it's not...you could push 60fps on any CPU you want...
Games being 60fps on the PS4 (or Xbone for that matter) have ZERO to do with Jaguar CPU cores
I fear Playing these games running at 4K 30fps is going to feel like watching a slideshow.
I wouldn't say NEVER. Just not in the near future. There will likely be a time when technologies make 4K far more affordable and 60 FPS may become commonplace.
? Shit, give me the option between 1080p 30fps and 720p 60fps and I'll go for the 720p. And no, I don't really want to hook up my PC in the living room...