They will
What makes you so certain that Sony will be putting 4GB GDDR5?
They will
Why would the OS need 120g of HDD space...?
Carmack's criticism wasn't of the cell, but of the memory and the slow read speeds of the BD.At certain, trivial workloads.
Lets see one of it's biggest critics is Carmack, who to trust, you or him...
The IPC of the Xenon/Cell PPE is supposed to be 0.2, vs close to 1 for current X86...
I actually dont think 20x is an exaggeration. In order to out of order alone is insane difference.
http://controversy.typepad.com/vide...nfinity-shown-behind-closed-doors-at-ces.html
According to reliable sources, the Xbox Infinity (which has a slight chance of being called Xbox 365 when it launches) has in fact been revealed to major developers at the 2012 CES! The reason these developers have not mentioned anything to the public or the media is because the developers have signed a contract preventing the console from being discussed publicly. And from what I'm told, the Xbox Infinity is still on schedule to be released in time for Christmas of 2012 in North America. I'm looking forward to seeing the Xbox Infinity in action at the 2012 Electronic Entertainment Expo!"
2 SPEs wouldn't make any sense, that still won't get you BC. You need at least 6. Which, one you integrate any at all, shouldn't be much additional burden. In comparison to the transistor budgets of the average modern CPU, these SPEs are tiny.
(A Bulldozer module is ~300 million transistors, a SPE is 21 million)
Read again,Is there any reason why this guy, and this post specifically is meant to be reliable? Because aside from it not showing up at E3, he says in posts from April that its due in late 2013.
Xbox Infinity is scheduled to be released in late 2012 in North America. The European launch is not scheduled until the spring of 2013.
SPU modules as in 1spu 4spe's. 2 of those would get 2spu's with 8spe's.
Read again,
Last I checked, SPE and SPU were the same thing.
Source: http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/Each SPE consists of:
A vector processor, called a Synergistic Processing Unit, or SPU
A private memory area within the SPU called the local store (the size of this area on the PS3 is 256K)
A set of communication channels for dealing with the outside world
A set of 128 registers, each 128 bits wide (each register is normally treated as holding four 32-bit values simultaneously)
A Memory Flow Controller (MFC) which manages DMA transfers between the SPU's local store and main memory
Read again,
Last I checked, SPE and SPU were the same thing.
The chances of DDR3 being in the next Xbox in any way shape or form is less than 50%, sounds more like wishful thinking from anti-microsoft crowd.
It's never be used for GPU memory\frame buffer
It's not common for games of next-gen fidelity, which is obviously the only thing relevant. In fact I can't name one...DDR3 is currently in the kits. A LOT of it .
Incredibly incorrect. It's pretty common, actually.
It's not common for games of next-gen fidelity, which is obviously the only thing relevant. In fact I can't name one...
DDR3 is currently in the kits. A LOT of it .
Incredibly incorrect. It's pretty common, actually.
At the very low-end. Which I assume is what iamshadowlark was pointing at with the "next-gen fidelity" part.There is an absolute shit-ton of video cards (and mobile video chips) that use DDR3 instead of GDDR5. Out right now. Actively.
Read again,
Yeah exactly.At the very low-end. Which I assume is what iamshadowlark was pointing at with the "next-gen fidelity" part.
I have to think that, should MS go with a DDR3-only UMA console, they will include eDRAM or some other type of fast framebuffer memory again. Everything else would just be too slow.
At the very low-end. Which I assume is what iamshadowlark was pointing at with the "next-gen fidelity" part.
I have to think that, should MS go with a DDR3-only UMA console, they will include eDRAM or some other type of fast framebuffer memory again. Everything else would just be too slow.
There is confusion as to what they are discussing. If it's a Xbox365 they can't announce it till ready to sell as it will disrupt/destroy the Xbox360 market. Days before it goes on Sale it will be announced. Till then behind closed doors with NDAs. The author has the correct name and release schedule but thinks it's next generation or incompatible with Xbox360.Nevertheless, they didn't announce it on E3 2012. So there is >99% no release this year.
We may see an announcement on a dedicated conference like they did for surface...
At the very low-end. Which I assume is what iamshadowlark was pointing at with the "next-gen fidelity" part.
I have to think that, should MS go with a DDR3-only UMA console, they will include eDRAM or some other type of fast framebuffer memory again. Everything else would just be too slow.
Really? How many can you get now? How expensive is it? Is it being mass produced to the same degree that a GTX680 is being mass produced? a.k.a in the tens of thousands?I dont really know the "mass production" schedules or feasibility here, DDR3-2800 is being produced
Two different issues and risks. I'm sure Sony thought in 2005: "I think blu-ray diodes are ramping soon" and with far more information than you and I have.I think MS can order it to be mass produced. I think DDR4 is ramping soon.
Wii U is low risk manufacturing with old low-tech non-exotic parts. And how do you know they haven't started mass producing it yet?And it doesnt have to be in production in less than a year unless you also state Wii U must be in mass production right this instant...
Imagine if we made a petition saying, "Sony, 4GB GDDR5 for PS4 or bust" and spread it across multiple forums and blogs. Perhaps we should send Sony the price list of RAM from Newegg, Amazon etc (this will for us what multicoloured cup cakes were to ME fans, i.e. no commonality but is useful symbolically).
Perhaps we may get a response about what's what sooner than later.
IIRC one of our insider people said that final hardware has been sent out with just the tools and APIs being updated. So it's possible the system itself could be in production if all the Q&A work is done. Though I imagine they would limit production to a point so they aren't stuck with a warehouse full of systems if sales don't pan out.
& what if that make them change their minds & go for 4GB of GDDR5 but have to change the design & lose performance that they would have got by stacking the memory on the chip?
Any next generation console that is scheduled to release in 2012 is not PS4 or Xbox720...correct????? If it's a new whatever and coming in 2012 is must be PS3.5 or Xbox 365. In January we could not say that Xbox 720 and PS3 were coming 2013 or later, 6 months later it's now obvious that this is true. We now need to look at the rumors in a different light.You didn't answer the question. Which is not surprising, since you're reading the rumors the way you want to read them. For example, you claim that a number of Durango and Orbis rumors are actually about X361 and PS3.5. Why? Because that's what suits your agenda.
But I can't square the circle of having a massive amount of slow ram in a next gen console. Unless its for a windows 8 OS.
My biggest hope for the PS4 is that is contains no legacy Cell components, and I can finally reclaim my online name from the misuse of Sony.
7 years on, and I still double take when I see people post about SPE thinking they're talking about me.
If they can do it for 2GB (if they are doing it at all) then why can't they do that for 4GB GDDR5? If Asus can fit 32 chips on its special MARS line of GPU I am sure Sony will find a way to do the same on a motherboard at least 1.5-2 times larger.
I mean, they are in this for the long haul once more and as aforementioned, multiplat games should not suffer once more. And don't mistake me for a troll but I have significant doubt on PS can survive just on first party releases.
Besides, stacking seems simple enough:
;P
maybe there is a problem with heat when stacking more than 2GB at the moment but they are waiting to see if their is a breakthrough
And bingo was his name-o
Any next generation console that is scheduled to release in 2012 is not PS4 or Xbox720...correct????? If it's a new whatever and coming in 2012 is must be PS3.5 or Xbox 365. In January we could not say that Xbox 720 and PS3 were coming 2013 or later, 6 months later it's now obvious that this is true. We now need to look at the rumors in a different light.
My agenda is to discover the truth hidden in misunderstandings and rumors. What is your agenda? If you don't believe the PS4 is coming this Christmas season then your statement is either incredibly stupid or you are trolling.
Really? How many can you get now? How expensive is it? Is it being mass produced to the same degree that a GTX680 is being mass produced? a.k.a in the tens of thousands?
Two different issues and risks. I'm sure Sony thought in 2005: "I think blu-ray diodes are ramping soon" and with far more information than you and I have.
Wii U is low risk manufacturing with old low-tech non-exotic parts. And how do you know they haven't started mass producing it yet?
it's like all the signs are right there but no one seems to be reading them.
Any next generation console that is scheduled to release in 2012 is not PS4 or Xbox720...correct????? If it's a new whatever and coming in 2012 is must be PS3.5 or Xbox 365.
In January we could not say that Xbox 720 and PS3 were coming 2013 or later, 6 months later it's now obvious that this is true.
My agenda is to discover the truth hidden in misunderstandings and rumors.
If you don't believe the PS4 is coming this Christmas season then your statement is either incredibly stupid or you are trolling.
The IEB roadmap was presumably written by marketers; I don't think anything can really be taken from it with regard to technical specifications beyond vague performance target multipliers and an overarching theme of being an affordable Windows 8 home entertainment centre.Also we have the leaked doc which specifically points at DDR4, so it doesn't have to be DDR3-2800. That's just the high end for reference.
I was referring more to a Win 8-based/like STB being the basis, and how a large pool of slower ram makes more sense in that regard.
I wasn't talking about you I was talking about people not seeing that the Xbox Next will be pretty much a windows 8 box.
even if it's not a full windows 8 OS it will be pretty close.
Imagine if we made a petition saying, "Sony, 4GB GDDR5 for PS4 or bust" and spread it across multiple forums and blogs. Perhaps we should send Sony the price list of RAM from Newegg, Amazon etc (this will for us what multicoloured cup cakes were to ME fans, i.e. no commonality but is useful symbolically).
Perhaps we may get a response about what's what sooner than later.
Could the more technically inclined rank the following in their opinion of what would be best for gaming/game development:
8GB DDR3 with some amount of eDRAM
6GB DDR3 and 2GB GDDR5
4GB GDDR5
2GB GDDR5
Could the more technically inclined rank the following in their opinion of what would be best for gaming/game development:
8GB DDR3 with some amount of eDRAM
6GB DDR3 and 2GB GDDR5
4GB GDDR5
2GB GDDR5
4xjaguar at 3.2 ghz would also be a decent CPU. It would have 2x the cores and 2x the clock speed off brazos before even considering architectural ipc improvements.
why would you include 2gb of gddr5? there is no technical benefit to having less of the same RAM.
It'll probably have Windows RT at most. Having full blown Windows 8 is utterly pointless.
Thanks. Interesting that the two you ranked lowest are actually the most likely by what's currently rumored for the PS4 and 720 respectively.It depends on for what purpose but I would generally go..
4GB GDDR5
6GB DDR3 and 2GB GDDR5
Between 2GB GDDR5 and 8GB DDR3 with some amount of eDRAM depending on how much eDRAM you're talking about.
Because I'm wondering where it fits in relation to 8GB of DDR3.why would you include 2gb of gddr5? there is no technical benefit to having less of the same RAM.