Check Aegeis' Twitter. He was like, "OMG SONY LIARS".
https://twitter.com/aegies/status/344503850734084098
Oh so this is what the media is doing today.
I didn't know about Polygon's existence until the TLoU review and since then all I have seen is a bad reputation coming out of them, are they like Kotaku or something?
Quoting myself from the other thread:
http://www.neogaf.com/forum/showpost.php?p=62609296&postcount=65
This information comes from a third party publishing source. PS4 is exactly the same as PS3 when it comes to DRM and used games. Publishers (including SCE) can put online content behind a paywall if the game is used. Online passes.
So is Jason going to come in here and tell us how long Evan's article is going to be allowed to stay on Kotaku without an update concerning what Tretton actually meant? It's sitting there passing on false information.
#PS4nodrm, Gies gonna Gies
Loophole: How many games have an excuse to be online now to make sure everyone "gets a pass?
Also, until I see EA bring some form of online pass back, I would be suspicious of whatever they plan to do. That goes along with Ubi.
And they even have an excuse due to MSFT "well since we built the game to take advantage of the online X1 capabilities, we decided to bring that benefit to the PS4!"
You know they are going to tap dance this. Best folks can do is I guess not buy.
Yep, they need a correction stat. Whatever goodwill they gained is being lost as it sits there.
System DOES NOT, publishers MIGHT.
I can read just fine - thank you. How about you?
http://www.polygon.com/2013/6/11/44...ty-publishers-can-dictate-their-own-drm-terms
"Well, I mean, we create the platform, we've certainly stated that our first-party games are not going to be doing that, but we welcome publishers and their business models to our platform," Tretton said. "There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on.
"The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement," Tretton added.
In short:
The PS4 will be exactly like the PS3 as it is now. That means publishers can implement some kind of DRM on their games e.g. online passes.
Unlike Microsoft, however, Sony will not facilitate this by making the PS4 always-online. So there are two immediate questions that spring to mind from this.
- How could publishers implement an authentication system for PS4 games? Are they limited to online passes? Does EA backtrack?
- Does the PS4 make it so unrealistic for publishers to pursue DRM that they we may see them pull back from this on the Xbox One? Could Sonys decision be good news for Xbox fans?
Why don't these so called Journalists just grab an interview with EA and the other major publishers and ask them straight. What type if any kind of DRM do you have planned for PS.
EA have got shot of online passes and my guess is they won't be returning and personally I can't see them adding any DRM function at this point.
#2 on that list is what I am wondering. I mean for starters, what is to stop publishers from going beyond a simple online pass? What if they can do a whole game pass? And used game functionality, Sony originally said this was up to publishers. Is this still the case?
If Sony is putting some sort of lockdown on SP, offline content DRM.. then even though publishers have the option of enforcing that on Xbone.. would they? It seems like it would alienate one userbase. Everyone loves to mention EA so lets use them. Say BF4 comes out. Ok, on PS4 you can play the game offline, you can loan the game out, you can sell it, you can trade it in. If you buy it used, you can play it. On Xbone, you can't play offline past a 24 hour mark, but this is beyond EA's control. But then you start getting into the areas they do control. Would they ban loaning the game out, since the PS4 version allows it? Would they ban trading it in, since the PS4 allows it? Would they ban buying used, since the PS4 version allows it? I am not too keen on whether or not publishers decide if Xbone games can be privately sold or how that would even work.
So in the face of all of that, could this actually be a good thing for Xbox One? Could this mean that since PS4 games are barred from certain DRM, that publishers will look for parity on Xbox One wherever possible?
I think they've seen the backlash but well see online passes from a few companies, maybe just EA to start.
Check Aegeis' Twitter. He was like, "OMG SONY LIARS".
https://twitter.com/aegies/status/344503850734084098
IMO - 'publishers can use online passes, not general disc drm, same as PS3' - or something like that.
Sure, they can't stop pubs designing online only games, no more than they could on PS3 or even PS2. Although they could maybe police very superficial usage just to try and skirt inclusion of offline content, but I don't know if they will or not. Making a game online only on a system that doesn't require an online connection will limit your potential audience though, so pubs have to trade off against that...
That'd be nice, but there's a limit on how much pubs can allow on Xbox One within MS's system. The one time gifting, the trade-in via approved retail, the online checks etc. are part and parcel of the system. What pubs have control over there is business terms with retail, and simply whether to enable that controlled trading/gifting etc. or block it completely. From what MS has said, pubs wouldn't be able to give parity with a unrestricted PS4 game.
Can't wait for the swift return of online passes.
I wonder how long we have until we find out that Sony will allow third parties to require "always online" for their games while not requiring it for their own.
And then they can fail cert.
Some pretty desperate stuff from some of the fine members of the gaming press. It almost seems as if certain sites and people involved with them are a wee bit salty about Sony giving the finger to drm.
Some "journalists" really are the biggest instigators and dramaqueens on the internet.
Jesus!
#2 on that list is what I am wondering. I mean for starters, what is to stop publishers from going beyond a simple online pass? What if they can do a whole game pass? And used game functionality, Sony originally said this was up to publishers. Is this still the case?
If Sony is putting some sort of lockdown on SP, offline content DRM.. then even though publishers have the option of enforcing that on Xbone.. would they? It seems like it would alienate one userbase. Everyone loves to mention EA so lets use them. Say BF4 comes out. Ok, on PS4 you can play the game offline, you can loan the game out, you can sell it, you can trade it in. If you buy it used, you can play it. On Xbone, you can't play offline past a 24 hour mark, but this is beyond EA's control. But then you start getting into the areas they do control. Would they ban loaning the game out, since the PS4 version allows it? Would they ban trading it in, since the PS4 allows it? Would they ban buying used, since the PS4 version allows it? I am not too keen on whether or not publishers decide if Xbone games can be privately sold or how that would even work.
So in the face of all of that, could this actually be a good thing for Xbox One? Could this mean that since PS4 games are barred from certain DRM, that publishers will look for parity on Xbox One wherever possible?
And if Sony actually is putting the hammer down on used game and offline DRM, will 3rd party companies react well? What if we see Battlefield 5 as an online only MP shooter, completely forgoing SP content so they could enforce DRM? Among other franchises and genres. It's all very confusing and very interesting.
Personally I have a strong Internet connection and don't mind a daily check-in. It's the issue over used games and controlling my content that has me pondering PS4 over Xbone. But this could potentially mean good things for 3rd party games on the Xbone.
Blocked, everything about Gies has been blocked.
I really don't know how they can be anymore clearer.I still think there is much more to this than has been said, from both sides.
Just to add, even if it's not just pertaining to online passes, this pretty much guarantees that Japanese devs will not do any kind of DRM / used game restrictions lest they want to destroy the entire game market in Japan. Used games are arguably as important as new games to Japan's game economy, so any Japanese dev restricting used games would be really alienating their home base.