angular graphics
Banned
that not the point, my point is that most of today GPUs will suffer because of the VRAM.
And my point is that you can't make that point from that example.
that not the point, my point is that most of today GPUs will suffer because of the VRAM.
I'm starting to get confused.
A lot of console players were ecstatic beyond anything for the bump in RAM, everyone went on about how much of a difference it would make, oh all the possibilities, oh the stuff you could dedicate to the GPU for added AA and resolution, NextBox is DOOOOOOOMED!!1
Now when push comes to shove, people don't even appreciate higher resolution, AA or high framerate or high-resolution assets. Now it's all about art design and "it looks good in motion".
So basically it was all a waste and the NextBox is going to do just fine.
There are PCs out right now that out power the PS4.
There are PCs out right now that out power the PS4.
/thread
And my point is that you can't make that point from that example.
Doesn't Sk3tch have a PC with a 3-way SLI Titan setup? I have a hard time believe that a shitty console will beat that, even if he doesn't upgrade through it's 'ten year lifecycle.'
People always underestimated the importance of VRAM, the truth is that VRAM was always and the still the biggest bottleneck for PCs. Just compare the most demanding PC games back then to Today PC games:
Far Cry 2004:
Crysis 3 (2013) :
How so? No GPU from 2004-2005 had more than 256mb of VRAM and yet a new 2006 next gen game like Lost Planet: Extreme Condition came out and suddenly it had an absolute minimum requirement of 256mb of VRAM. I expect the same to happen next gen with game suddenly requiring at least 2GB VRAM.
How many people will be willing to drop 3k on their GPU setup alone?Doesn't Sk3tch have a PC with a 3-way SLI Titan setup? I have a hard time believe that a shitty console will beat that, even if he doesn't upgrade through it's 'ten year lifecycle.'
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You mean with settings that the console versions do not even have?
Did the console versions have that high quality of soft shadows? I don't think so. I think they were like the "medium" setting.
What about the DX10 exclusive fur shader?
Again, I don't think so.
I didn't play at that low res even in ~2000, let alone 2005. And I never had a top of the line PC.
PS4 got outpowered by single gpus 2+ years ago... both memory bandwidth, texel and fill rate wise , and it's not out for another 8 months...
By then the next gen amd gpus are out and a year after that there'll be another gen that'll probably put it in a worse position than ps360 were in 2010
I give it a year until pc ports will be back at 60+fps higher LOD higher resolution with more AA compared to the ps4 versions on a single gpu.
8GB vram is nice but 176GB/sec isn't much to write home about these days, that's midrange bandwidth right now.
Titan's should have nothing to worry about.![]()
People always underestimated the importance of VRAM, the truth is that VRAM was always and the still the biggest bottleneck for PCs. Just compare the most demanding PC games back then to Today PC games:
Far Cry 2004:
Crysis 3 (2013) :
Doesn't Sk3tch have a PC with a 3-way SLI Titan setup? I have a hard time believe that a shitty console will beat that, even if he doesn't upgrade through it's 'ten year lifecycle.'
Literally the only thing PS4 has that a high-end PC doesn't is the VRAM amount. Bandwidth? Nope. GPU? Nope. CPU? Hell no.
That said, focusing on a single spec and having access to more of the hardware during development is a plus for consoles. But you can't create power magically where there isn't any. An AMD HD7850 in a console will perform, at best, like an AMD HD7850 at full power. My wording may be a bit off in that last sentence....
This is likely only the case for Durango.
How so? No GPU from 2004-2005 had more than 256mb of VRAM and yet a new 2006 next gen game like Lost Planet: Extreme Condition came out and suddenly it had an absolute minimum requirement of 256mb of VRAM. I expect the same to happen next gen with game suddenly requiring at least 2GB VRAM.
Cool stuff but how did these people play Lost Planet: Extreme Condition (2006) back then? An actual seventh gen game you know?
Piracy rate.What was the biggest thing holding PCs back this gen?
high end PC GPUs risk being hit with poly counts and GPGPU work that they can handle fine, but ram usage they can't match.
At 4GB of RAM Sony were heavily rumored to be reserving 512MB for OS functions. At 8GB it's reasonable to expect that they would be reserving 1-1.5GB for OS functions, especially since the push for 8GB apparently came from game developers.Not if sony want to be on feature parity with with it. I sincerely doubt microsofts console OS team has suddenly gone full retard and learned how to not code a console backend efficiently.
And targeting the lowest common denominator is the developer maxim these days.
As i said, welcome to our hell.
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http://www.neogaf.com/forum/showthread.php?t=517479
People really dont remember the previous cycle that accurately.
With all respects, have 1080p+60 fps don't give a better looking appearance in a game, even tech wise. I find totally opinable & subjective to claim. I have to go now.
That wasn't the case.This topic doesnt include processors which were the strongest points of current-gen consoles. 6 threads in Xenon and 8 cores in CELL made huge difference.
What was the biggest thing holding PCs back this gen? Developers leading on console and reusing console assets.
high end PC GPUs risk being hit with poly counts and GPGPU work that they can handle fine, but ram usage they can't match.
Piracy rate.
Except that this won't be the case forever, PC GPUs will catch up fairly quickly I reckon, we are still comparing a next-gen machine of 2013 to 2012 PC parts....
Aren't high-end gaming PCs already better than the PS4 in terms of power?
Doesn't Sk3tch have a PC with a 3-way SLI Titan setup? I have a hard time believe that a shitty console will beat that, even if he doesn't upgrade through it's 'ten year lifecycle.'
That wasn't the case.
/thread
What? Yes it was.
That wasn't the case.
Devs were complaining about how bad the 360 and PS3 CPUs were on day 1, I have no idea why you're just looking at the # of cores/threads and making that kind of judgement. The PS3's SPEs aren't even cores in the traditional sense either. The 360's best component was it's GPU which had unified shaders.What? Yes it was.
I'm talking about the PPU portion of Cell, which is poor when it comes to general purpose operations.The 360 and PS3 are very CPU-centric, actually.
Lord Carmack has spoken.
I went as far back as July 2011 and still didnt see the tweet. Pretty sure he never tweeted that.
Thats true to a certain extent but I thought we were all arguing about the GPU ..This topic doesnt include processors which were the strongest points of current-gen consoles. 6 threads in Xenon and 8 cores in CELL made huge difference.
A fast Google search will result in this link: https://twitter.com/ID_AA_Carmack/status/50277106856370176I went as far back as July 2011 and still didnt see the tweet. Pretty sure he never tweeted that.