I've said it before in another thread, but VR is a niche product. There are too many barriers of entry to be largely profitable at this time.
Looks like Sony corp. agrees.
PSVR is a lower barrier of entry compared to PC VR I'll concede that, however cost is a prohibitive barrier still. I have a hard time believing that Sony will create another iteration of PSVR that can take advantage of the new console hardware and sell it for $299.99 U.S. I'll be the cost to develop it would be higher as well so I'll bet they would try and sell it for much more. I'd imagine that most people do not want to pay the price of yet another console. So again, the select few will purchase this. Here are some numbers from The Verge from 2019 (basically under 5% of console owners purchased a psvr... that's not very good).Like what barriers ?
I agree. Also let's consumer's get their new TV's over the next couple of years first before looking at a new PSVR headset which will undoubtably be expensive.This makes sense to me. Wait to introduce PSVR 2 when the PS5 user base has matured.
some people don't want to play with cables running along the floor
The Oculus Quest 2 even with all the Facebook bad press is selling fast. The stand alone headset with no wires that plays PCVR wirelessly, so even though you do have a point and wireless VR is the way forward, it is already here.
Have you ever played VR, what do you mean Poor in-game implemention? VR motion controls are awesome. You can also play VR with a normal controller.poor specs, poor in-game implementation
Their market analysis and testing would have taken all this into account.
When you have to throw in an assumptions like this it shows just how weak your barriers to adoption argument is.Not to mention the barriers that could be in place manufacturing and developing this to begin with (i.e. obtaining quality materials at reasonable prices, workforce, etc...) as Covid-19 seems to ramp up again for the winter.
I don't know, I see barriers everywhere, including increased costs in general for consumers with respect to console gaming.
I, like the overwhelmingly large majority of people, couldn’t care less about it. Why would I want it to fail? I have no desire for it to fail. I’ve got a gaming pc that is made for VR out of the box, yet I don’t have a VR headset for it because it doesn’t interest me. Not everyone is a fanboy wanting someone to win and someone to lose. The fact you went straight there with nothing to back you up says more about your mindset than anything.Lol dude you WANT psvr to dietalk about writing on the wall. It’s written all in your posts that you have a pathetic desire to see it fail.
"VR doesn't interest me, but trololing VR users is my fave pastime"I, like the overwhelmingly large majority of people, couldn’t care less about it. Why would I want it to fail? I have no desire for it to fail. I’ve got a gaming pc that is made for VR out of the box, yet I don’t have a VR headset for it because it doesn’t interest me. Not everyone is a fanboy wanting someone to win and someone to lose. The fact you went straight there with nothing to back you up says more about your mindset than anything.
So I’m not allowed to read topics that are posted and give my opinion? Even though I don’t care for VR, Sony potentially abandoning VR is a big story and I’m allowed to comment on it. Quit trying to gate-keep to try and have some VR safe space."VR doesnt interest me, but trololing VR users is my fave pastime"
For someone who says VR doesnt interest you, you sure have a lot to say about it. I usually ignore threads about things that do not interest me.
"I just want to say this thread has no interest for me, respect my opinion on a thread that does not interest me"So I’m not allowed to read topics that are posted and give my opinion? Even though I don’t care for VR, Sony potentially abandoning VR is a big story and I’m allowed to comment on it. Quit trying to gate-keep to try and have some VR safe space.
The thread topic interests me. Buying a Vr headset does not. Different things mate. Grow up."I just want to say this thread has no interest for me, respect my opinion on a thread that does not interest me"
I think they are researching and prototyping, but not abandoning it.It's kinda sad how Sony is completely abandoning the technology for at least 2 years. Even if they plan to release PSVR2.0 a few years from now they shouldn't behave this way, but try to preserve the continuity.
5% is still a pretty healthy number considering it's a pretty expensive piece of hardware (not counting massive sales) and it's a hard one to sell to people unaware what VR is. Not doing anything for 2+ years will not help VR grow, it may have an opposite effect on its long-term popularity.I think they are researching and prototyping, but not abandoning it.
I don't think it makes financial sense based on economic barriers among other barriers for them at the time.
Literally just under 5% of PS4 console owners purchased a PSVR headset for whatever reason.
Ms called it. Vr a still very niche. This delay has set vr back even further
That’s interesting, has wifi6 sufficient bandwidth for uncompressed video?The Oculus Quest 2 even with all the Facebook bad press is selling fast. The stand alone headset with no wires that plays PCVR wirelessly, so even though you do have a point and wireless VR is the way forward, it is already here.
PS5 has Wifi 6 and I think the majority of people do not own a Wifi 6 Router, why would Sony put that in the PS5 if Wifi 6 adoption is so rare? my guess is it's for wireless PSVR 2. It makes sense they want to perfect it before they release it.
Have you ever played VR, what do you mean Poor in-game implemention? VR motion controls are awesome. You can also play VR with a normal controller.
When you have to throw in an assumptions like this it shows just how weak your barriers to adoption argument is.
Sony has not dropped support for VR, the PS5 is fully compatible with the original PSVR headset and games are still being released for it like Hitman. The people here that are into VR and follow VR circles can see that VR adoption is increasing. I am not saying it is ready for the masses I just dissagree with people who just pretend to know how well VR is selling when in reality its selling better than you think.
I'm not the right person to answer that, sorry. My Quest 2 runs wireless PCVR better than I expected on a standard 5ghz. Good enough to be very playable and for me to consider not using my Rift S, so I am hoping that Sony or Oculus could make some improvents with Wifi 6 since the Quest is also Wifi 6 capable. I have a feeling Wifi 6 will have a key part to play in Wireless VR, but its just a guess.That’s interesting, has wifi6 sufficient bandwidth for uncompressed video?
we can say the the technology as it stands now is dead.
If there is a thread about thisI think there is a thread about this...
... but it is absolute garbage news. Sony should have been transparent about this a year ago.
Had no idea that could be done. Will look into itI'm not the right person to answer that, sorry. My Quest 2 runs wireless PCVR better than I expected on a standard 5ghz. Good enough to be very playable and for me to consider not using my Rift S, so I am hoping that Sony or Oculus could make some improvents with Wifi 6 since the Quest is also Wifi 6 capable. I have a feeling Wifi 6 will have a key part to play in Wireless VR, but its just a guess.
https://www.vrdesktop.net/Had no idea that could be done. Will look into it
The PSVR screen is only 1920x1080 though.
Don’t stress. PSVR games will be PS4/pro/PS5 spec from here on in. - or my name ain’t shmunterthat screen is often not getting used enough. Few games look awesome with supersampling and 90fps. Some games run at 720p 60fps. A few games like NMS or DC look awfully blurry at lower than 720p it seems - they apply enough AA to hide it...
so, that's it. Though PS5 is handling fine 4K 60fps in lots of games, that's sadly not translating into 1080p 120fps VR it seems. No need for PS5 for now, specially given psvr2 will probably be best served by PS5 Pro years ahead...
that screen is often not getting used enough. Few games look awesome with supersampling and 90fps. Some games run at 720p 60fps. A few games like NMS or DC look awfully blurry at lower than 720p it seems - they apply enough AA to hide it...
so, that's it. Though PS5 is handling fine 4K 60fps in lots of games, that's sadly not translating into 1080p 120fps VR it seems. No need for PS5 for now, specially given psvr2 will probably be best served by PS5 Pro years ahead...
if Sony were really serious about VR this wouldn't be happening. they need to be supporting VR from day 1. we MIGHT get a PSVR2 at some point but it'll just be more of the same. crappy specs + very few games.
it's disappointing since sony is the only one who seemed to care about VR. we need both Sony + MS fully backing VR for it to really take off. I know it's doing great on PC but if we want it to become standard and get better games then this isn't the approach to take.
Sorry my mistake i found 2020 results now...
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VR Headset Sales Drop Over 40% Compared to Last Year – Why?
SuperData, a subsidiary of Nielsen, has shared some interesting insight into VR sales in 2019. Despite high demand, total sales have dropped over 40%.www.digitalmusicnews.com
ouch
Just remember that the cheapest barrier to entry VR headset was released on the second best selling console of all time, and it still only sold to maybe 3% of the install base. That should be enough to tell people like you that no matter how much you think it’s the future of all video games, it’s not. It’s just not how people want to play games. The same way that people didn’t want to stand and waggle and swing their arms around fir the wii after the novelty wore off, and the same way people didn’t want to clear a 6ft area to jump around and flail about in for Kinect, they especially don’t want to have to do that with a bulky headset on with a cable attached to their console.
Less than 5% is not a healthy number, and it shows the market and consumer interest is just not there atm.5% is still a pretty healthy number considering it's a pretty expensive piece of hardware (not counting massive sales) and it's a hard one to sell to people unaware what VR is. Not doing anything for 2+ years will not help VR grow, it may have an opposite effect on its long-term popularity.