First of all there is no global illumination in that infiltrator demo, it uses some dynamic and baked lighting, it uses TSAA for anti aliasing and SSAO for ambient occlusion. Here's another little fun fact the Infiltrator character only has 52,000 triangles, Senua from Hellblade has 125,000. You haven't a clue what you are talking about. What's next you're going to ask if a console game has Tessellation, RT Reflection, POM, etc etc.
Here go ahead and read up on the technologies used in
Killzone . Or perhaps use google and search for talks about the making of any console games like Horizon, GOW, Uncharted 4, . They are using similar and some more impressive techniques and technologies than infiltrator demo.