Dog Problems
Banned
Yeah, Steam and iOS aren't the saviors for indie developers that a lot of people make them out to be. Some developers have had more success through Steam than other services, it doesn't happen for everyone.
I am stunned The Oil Blue is not yet on Steam.
I hope all those iOS/Steam people in this topic read that. It sold as much on iOS as on the almost dead WiiWare (by that time) and that is comparing worldwide iOS sales to American WiiWare sales.
I hope all those iOS/Steam people in this topic read that. It sold as much on iOS as on the almost dead WiiWare (by that time) and that is comparing worldwide iOS sales to American WiiWare sales.
Yeah, Steam and iOS aren't the saviors for indie developers that a lot of people make them out to be. Some developers have had more success through Steam than other services, it doesn't happen for everyone.
that's not why it's a better place for Indies. the fact that you can make games for steam and Android without paying Sony $1200 for a ps3 dev kit is a pretty big plus for low cost development, don't you think?
Of course. But I was commenting on the idea that if it's on Steam or mobile then the developer will be fine, which is not always true. If I were developing a game on PC/Mac/Linux I'd be thinking about all of the other services. GOG, Desura, Indievania, and if it ends up on Steam then great.
There's never any guarantees of success but I see the allure if getting your game on a service like PSN or XBLA. Even if it cost me more out of my own pocket I'd honestly be tempted to do the same.
ah right, obviously
as for your other comment, that's a shame really. psn and live do almost nothing to promote your game and charge you for the privilege, so I think the "allure" you alluded to is based more on your personal biases than anything concrete.
True, but that has something to do with the strange choices of Nintendo and less with the iOS/WiiWare viability comparison. He wouldn't have gotten a lot of them anyway, it was done by another studio.And the iOS version still made more money as they will likely never see anything from Nintendo...
So I guess they are putting this on PC now: http://instagram.com/p/UhE7u0J5sS/
Looks like its out on PC and Mac now. Hopefully they recover some of their costs... and can afford to make a vita version!
I had never heard of this before.
Graphically, the game looks great, but, judging from the trailer, there might not be much to the actual gameplay. I would like to be wrong.
So they can sell 12 copies?
So they can sell 12 copies?
Is the game any good though? Thats the question. What abotu price?
Nope. They get a sum based on an estimate.
http://www.neogaf.com/forum/showpost.php?p=42843075&postcount=97
Those iOS sales are nearly 2 years worth of it too. Derrick on PSN sold more in 1 month. but i thought ios is the indie savior
No platform is an indie savior if you don't tell people your game exists.
So what has caused the great DD game sales collapse over the last year or two?
PSN and XBLA games dont seem to be doing that hot.
Is it the rise of Steam?
General public disinterest in console platforms?
PlayStation Plus making buying new games seem dumb?
MS burying games on the 360 dash in favour of mountain dew adverts?
All the above?
Outside of Minecraft and Journey I havent seen a lot of people happy with there sales the last year.