Welp, pardon the pun but it was fed to the sharks.
But they told me in that thread that releasing all those games at once was good!
Welp, pardon the pun but it was fed to the sharks.
Lots of games have no demos and sell ridiculously well
Journey had no demo at launch.
I think those games do well despite not having a demo. They have a lot of hype behind them. Games like Derrick, not so much.
Uh, Steam is pretty important. You shouldn't be proud of not knowing anything about that platform in a thread talking about indie game sales.
Marketing is important, but dont underestimate the correlation between a good game and good sales figures.
Tokyo Jungle is a very good game (not for everybody for sure), and Derrick probably isn't.
Lots of games have no demos and sell ridiculously well
Journey had no demo at launch.
A massively hyped game from a studio with a massive following.Lots of games have no demos and sell ridiculously well
Journey had no demo at launch.
So what are your sales and profit numbers on your released XBLA/Steam/iOS games?I am an Indie developer and there is no way I would touch PSN. Only XBLA, iOS and Steam are worthy platforms depending on what type of game you make. You can port to PSN but going exclusive is a death sentence. Yes there are plenty of failures on those platforms as well, but he already started out gimped IMHO..
So bad games sell well on Steam/iOS/XBLA? Because the game apparantly didn't have that good reviews.And with the quality he has put into this game.... I can almost guarantee he would have made his money back if he had picked a different platform.
Indeed.The point is, the game didn't do shit because it had no demo. Games can clearly sell well without one.
The point is, the game didn't do shit because it had no demo. Games can clearly sell well without one.
The problem was, they didn't promote it enough.
Journey is the exception to the rule... and also later got a demo for a reason. Demos sell games.
PSN games:
TOKYO JUNGLE
Worms Revolution
The Unfinished Swan
Sonic Adventure 2
inFAMOUS: Festival of Blood
Tony Hawk’s Pro Skater HD
Amy
The Walking Dead – Season Pass
Journey
Hydrophobia Prophecy
Top 20 PSN and PS3 Full Games
The Walking Dead – Episode 4: Around Every Corner
Sonic Adventure 2
inFAMOUS Festival of Blood
NBA 2K13
Resident Evil 6
Dishonored
TOKYO JUNGLE
Assassin’s Creed III
Ghostbusters: Sanctum of Slime
The Unfinished Swan
The Walking Dead – Episode 3: Long Road Ahead
DOOM 3 BFG Edition
The Walking Dead – Episode 1: A New Day
Counter-Strike: Global Offensive
Retro City Rampage
Okami HD
Borderlands 2
FIFA Soccer 13
AMY
Tony Hawk’s Pro Skater HD
I think those games do well despite not having a demo. They have a lot of hype behind them. Games like Derrick, not so much.
Journey is the exception to the rule... and also later got a demo for a reason. Demos sell games.
US
80% of the games dont have demo.
Derrick might sell later on once the game is discounted to 3$ like how Amy and Hydrophobia Prophecy reached in top 10 because of that
Do we know the sales numbers for Journey before/after the demo came out?
I don't know. I barely heard of FTL or Amnesia before release, they were certainly not hyped, and yet they sold a ton. Word of mouth has a much bigger impact than a demo I'd say.
In fact I'd wager the majority of the indie successes on PC have had no demo.
This is one of those posts that guarantees the user never comes back to the thread.Yeah, this isn't shocking. When the record is Journey at 300k sold, PSN exclusitivity can easily be a death sentence.
But they told me in that thread that releasing all those games at once was good!
Would have had much better visibility.Yeah, the game would have been profitable releasing the next week. Yep.
Any startup usually involves debt.Well, looks like putting yourself into debt doesn't seem like a good idea. Lesson learned.
Would have had much better visibility.
FTL is quite popular due to kickstarter
and Amnesia is quite a popular game because its rare game Horror game.
Even Siren is quite popular in psn
Having no demo didn't help. Not sure why devs don't release a demo. They are either not confident in their product or so confident they think the game will sell without one. Put me in the no demo = no buy camp unless it's something that gets extraordinary reviews and word of mouth like Journey.
It would have had prominent ad placement. It wouldn't share an ad with 8 other games. The only thing released the following week was Arkedo Series.Or it would have had less. Because no one knew about it and no one went to check the store for something else. Works both ways, neither of which was this games problem.
It would have had prominent ad placement. It wouldn't share an ad with 8 other games. The only thing released the following week was Arkedo Series.
Not saying it would have sold huge, but but it would make a difference.
No the old ps store just threw all the weeks releases in 1 ad. Usually 3rd rotation on the large ad spot on the right.Erm, aren't ad placements sold? Pretty sure they could have had ad placement no matter when it released.
honestly I think that if you already released on PSN that's probably enough exposure to make Valve pay attention, maybe even possibly skip greenlight. Many examples out there
I think they could do a better job at promotion and marketing of indie titles that sign on though. Looking at the storefront now and it's just random stuff everywhere when they could have one section that highlights full games, one section for indie/DD games, one for movies etc.
Not sure if it's because of Sony or the gaming press but some PSN games get hardly any reviews. RCR, which seemed to get a lot of exposure, has 7 reviews on PS3, Derrick currently has 5 reviews.
Selling on Steam isn't that easy to do. It's a very closed system.The game looks interesting but if you're an Indie dev, you should probably be selling your game and steam. XBLA and PSN are starting to feel like they're for the high profile Indie devs or the smaller, independent developers. We also haven't heard yet if games bought on those services will run on next gen consoles. It's certainly stopping me from buying anything outside of high profile exclusives on them.
This is what the store looked like the day it released.
I fail to see the point of the pic. There's a big game displayed on the front page, and a little game under it. Are you implying that DtD should have been on the front page? Didn't it appear on the New Releases section like most of the titles?
He thinks that if the game released next week it would have been the one featured on the front page...
Bethesda paid the big bucks, that's all there is to it.
Here is the fundamental problem:
Why would I want to invest any more money into PS3 DD purchases when the next PS4 is 12 - 24 months away and incompatible with cell? Basically any money I've invested to this point is lost the moment the PS4 is released and my aging PS3 finally dies with no possible hope of recoup through resale.
Yet again, digital distribution inconveniences the customer more than physical distribution.
Wait, is this confirmed?
This is what the store looked like the day it released.
Here is the fundamental problem:
Why would I want to invest any more money into PS3 DD purchases when the next PS4 is 12 - 24 months away and incompatible with cell? Basically any money I've invested to this point is lost the moment the PS4 is released and my aging PS3 finally dies with no possible hope of recoup through resale.
Yet again, digital distribution inconveniences the customer more than physical distribution.
No, it was lumped with 6 others in 1 banner on the rightWon't the game show up in that animated bar in the middle?
Except that isn't what I am saying. The next week was skinned with whatever the next D1D title was (nba? Don't really remember).He thinks that if the game released next week it would have been the one featured on the front page...
Bethesda paid the big bucks, that's all there is to it.
Wait, is this confirmed?