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PSO2.. (Phantasy Star Online 2) is real!

kyo_daikun said:
I am but only as it has changed from PSU (Sakai changed it enough for me) and is a hell of a lot better, as I edited in on my other post I wouldn't mind the rolling and blocking as they are a good feature.

I don't wear rosetinted glasses, I went back to blue burst after trying PSU 2 or 3 times and enjoyed it a fuck ton more.

Yknow you folks need to understand when I talk PSU. I talk it as the whole. That means PSP and PSP2 because :o they're games in the PSU line and have all evolved from the same base. PSP2 is the definitive PSOnline experience to date and PSP2i will further accel that. Let's hope PSO2 learns from it.
 
kiryogi said:
Yknow you folks need to understand when I talk PSU. I talk it as the whole. That means PS and PSP2 because :o they're games in the PSU line and have all evolved from the same base. PSP2 is the definitive PSOnline experience to date and PSP2i will further accel that. Let's hope PSO2 learns from it.

Say PSP/2 then, because PSU leaves a bad taste in peoples mouths.
 
Gravijah said:
Say PSP/2 then, because PSU leaves a bad taste in peoples mouths.
Like it or not. PSP/PSP2 are PSU games. The races, the features, the presentations and options. They're just actually made super awesome. In the end, PSU has come a long fucking way. And more beyond PSO than you can ever imagine outside of the music/area bits :P It would depress me to no end if they took steps back to appease the PSO fans. And hell again PSZ is a good example of how bad the PSO base is today.
 
The only reason PSP2 was better was because they made it more like PSO, its the main comment about the game everyone makes and it was the main reason I bought it (which I don't regret it is great)

I think we pretty much agree but were just saying it in the wrong way, I really do hope they retain the base PSO mechanics but if they add in rolling, blocking I wouldn't mind at all.
 
kyo_daikun said:
The only reason PSP2 was better was because they made it more like PSO, its the main comment about the game everyone makes and it was the main reason I bought it (which I don't regret it is great)

I think we pretty much agree but were just saying it in the wrong way, I really do hope they retain the base PSO mechanics but if they add in rolling, blocking I wouldn't mind at all.

I'm at a loss here, how is it like PSO besides the tech disks?

edit: and maybe mirage blasts.
 
kiryogi said:
I'm at a loss here, how is it like PSO besides the tech disks?

edit: and maybe mirage blasts.

Challenge mode, battle mode, compacted the number of techs down, got rid of the other 2 buffs and went with just shifta and deband like pso, added a lot of PSO items back into the game, im sure there's more but instantly off the top of my head thats what I can think of.

Seriously it was the main point I saw everyone make who imported the japanese version and was playing it.

Edit: Added a lot of the old PSO enemies back in, going to be even more when Infinity comes out, chaos bringer, baranz, Olga flow.

Suppose you could also say the finding weapon system in a way seeing as you no longer have to create weapons using materials and boards they just drop off enemies ala PSO.
 
Hitlersaurus Christ said:
The one main hub, single TP/PP bar, challenge and battle modes maybe?
I'll give you the hub, but the PP bar is different. PSO never had a regenerating TP bar. Challenge mode isn't new to PSU either. Battle mode is, but god its so broken. Hunters dominate it. A novelty at most.

kyo_daikun said:
Challenge mode, battle mode, compacted the number of techs down, got rid of the other 2 buffs and went with just shifta and deband like pso, added a lot of PSO items back into the game, im sure there's more but instantly off the top of my head thats what I can think of.

Seriously it was the main point I saw everyone make who imported the japanese version and was playing it.

Edit: Added a lot of the old PSO enemies back in, going to be even more when Infinity comes out, chaos bringer, baranz, Olga flow.

PSO enemies that act beyond what they were capable of. Extremely nasty in comparison too. Thanks to the PSU engine. And I dunno, everyone I knew that imported it including me was more like, ooh new and improved PSU. In comparison we were all loathing the PSO changes, sorta tacked on cash ins :P And disks why?! That said they are pretty damn challenging.

The drop improvement and board removal were something that PSP1 did. More like streamlining it versus making it PSOlike. And more numbers to munch on, PSP2 only adds 16 PSO monsters to the already 184 from PSU. (Well and AotI adds 4, so that's 20 total)
 
kiryogi said:
I'll give you the hub, but the PP bar is different. PSO never had a regenerating TP bar.
Unless you played a newman! (yes I know it was super gradual unless you had units for it and I'm just nitpicking at this point but still)
Battle mode is, but god its so broken. Hunters dominate it. A novelty at most.
See? Just like PSO!
 
I don't care if it comes to consoles as long as it has controller support.

So true!

And

YYEEHHAAWWWW w0000000000000000t I was waiting for so long for this announcement. Please please please SEGA don't fuck it up I beg you.
 
SimpleDesign said:
I don't care if it comes to consoles as long as it has controller support.

Can't imagine it won't seeing as Blue burst had controller support.

I really would have liked to get this on my PS3 tho, they could have made it so you could transfer items from PSP2 infinity over and stuff.
 
Definitely excited to see the trailer when I get home from work.

I want for this to be good so fucking bad. PSU was a colossal disappointment to me, and I've been waiting years for any sort of news on a real sequel to PSO. Zero was ok, but it's just not the same experience.

For the love of fuck, get the same composer. The music in PSO was absolutely perfect. Also, console please! :D
 
Coxswain said:
Card Revolution 2 or bust.

Hehe, I don't think thats going to be happening any time soon (would be bloody awesome on PSP tho)

TheLastCandle said:
Definitely excited to see the trailer when I get home from work.

I want for this to be good so fucking bad. PSU was a colossal disappointment to me, and I've been waiting years for any sort of news on a real sequel to PSO. Zero was ok, but it's just not the same experience.

For the love of fuck, get the same composer. The music in PSO was absolutely perfect. Also, console please! :D

Prepare to be dissapointed, the trailer shows nothing of PSO2 other than the symbol and its only confirmed for PC at the moment.
 
kyo_daikun said:
Hehe, I don't think thats going to be happening any time soon (would be bloody awesome on PSP tho)



Prepare to be dissapointed, the trailer shows nothing of PSO2 other than the symbol and its only confirmed for PC at the moment.

Thanks for the heads up, I'll keep my excitement in check. All the man tears in this thread may have set me up for failure. :lol
 
kyo_daikun said:
Hehe, I don't think thats going to be happening any time soon (would be bloody awesome on PSP tho)
Yeah, I know :( It sucks, though; Episode 3 was really the only 21st century Phantasy Star that holds up and a successor is pretty much the only PS game I'd buy, barring some far-flung scenario where PSO2 is some fundamental departure from all the other games.
 
Coxswain said:
Yeah, I know :( It sucks, though; Episode 3 was really the only 21st century Phantasy Star that holds up and a successor is pretty much the only PS game I'd buy, barring some far-flung scenario where PSO2 is some fundamental departure from all the other games.

Episode 3 was awesome (even met my girlfriend on there!)

Think I was rank King 15th on the european servers, god knows how many hours I put into it.
 
THIS IS REAL!?!?!?

My most played game ever! Sweet, sweet tears of joy.

I'm.. i'm.... i can't find the words...

Now live up to my impossible hype :x
 
where the hell is PSU2? I didn't grind it out to level 170 over the last 4 years for nothing >:(
 
THE Caffeinated said:
Literally put over 2000 hours into the first PSO, needless to say kinda excited about this.


Same here,on Gamecube and DC combined...must of killed that Dragon and Dark Falz a thousand times hehe and never got tired of doing it...hell,after all those kills,there was still a small sense of an epic Boss battle everytime we started Dark Falz :lol


Let`s hope they can capture that again with this new one...like I said many times,the first few hack/PK/NOL free months on the DC are still the best time I had online in a game to date.
 
Hope this hasn't been posted already (doesn't seem to be) but there's been an update on the official PSP2 blog by the game's senior director. Mostly it's not interesting, but there's a few bits that have been cut out deliberately to be a tease.

The first is when he's about to say what'll be announced on stage at the end of the show on the 17th, and the second is the announcement of "[X] and [X]" during the 18th's show. Then finally "There's going to be be three [X]s?".

Unfortunately only the 17th's will be live streamed :( Either way it sounds like they have a few announcements to make, and the mention of 3 is obviously to do with the design of the PSO2 logo. Hmm.
 
What makes PSO such a good game? No troll, I'm honestly asking. I've only played Ragnarok Online, WoW, and EverQuest for MMOs, what makes PSO different?
 
Sigh... I remember when I could play a Phantasy Star game, get to the end, marvel at the strictly scripted experience that told a wonderful story, then move on to other games. Online? Bah!
 
"like I said many times,the first few hack/PK/NOL free months on the DC are still the best time I had online in a game to date."

CO-SIGNED!!!!! :D

It was truly a Golden Age for me. I jump on board for the Japanese launch as well. Those first few months were magical. *sigh*

One of the most interesting things that I stil have not seen in any online console games was how the different "Ships" (servers) developed there own cultures. Even individual lobbys had there own flavor. I remember Oberon being PSO's ghetto. So many slimey players ended up hanging out there! Titania lobby 13 4 LIFE! :)

Don't let me down Sega.
 
Einbroch said:
What makes PSO such a good game? No troll, I'm honestly asking. I've only played Ragnarok Online, WoW, and EverQuest for MMOs, what makes PSO different?
The biggest moment-to-moment difference between a PSO-style* game and traditional MMOs like those you mentioned is that you're given direct control of your character, in terms of both movement and attack. This lets them play more like action games than RO's click-to-everything or even the disconnect between player and character you get in WoW's auto-attack + queuing. The end result is that there's a lot more room for player skill to influence gameplay, as compared to how high you've leveled your stats.
The other big difference is that PSO-alikes aren't massively multiplayer - all non-lobby gameplay takes place in private instances. While not a direct consequence of that, it tends to trickle down to the pace of the game, so that dungeons feels more like dungeons in singleplayer games, and (more importantly) the leveling and other advancement curves are almost always designed in line with traditional games, such that in about a week or two, tops, you're at the level where you can comfortably take on anything in the game, which cuts out 95% of the repetition and tedium you get from grinding up levels and equipment in traditional MMOs.

*The footnote is because, in all honesty, PSO really isn't the best example of a "PSO-style" game; it was just the first. There's really not much there that you'd want to duplicate in a modern game gameplay-wise; a lot of that is nostalgia talking (Although the non-gameplay stuff, like the setting, atmosphere, style, music, etc, is still top-notch). There's some variation within this little sub-genre: Monster Hunter dials down a lot of the traditional RPG trappings in favour of really, really refined action gameplay, while PSU goes the other way and cops a lot of design elements from traditional MMOs. Most others (like the PSU-derived Portable games) fall somewhere in between those two extremes, but it still boils down mostly to direct, action-oriented gameplay, and an offline-game mentality toward the pace of the game.
 
kyo_daikun said:
Can't imagine it won't seeing as Blue burst had controller support.

I really would have liked to get this on my PS3 tho, they could have made it so you could transfer items from PSP2 infinity over and stuff.
Now that would be fuckin awesome.
 
I am torn between them just HDing up PSO or just taking all the addictive parts of PSO and making a new game. Keep the MAG's, keep the ? weapon drops, keep the massive bosses, keep the hub world and teaming up, keep the crazy quests and planet hopping...change the combat.

Combat needs to be changed but still having combo's, specials etc but make it a little more like Demon's Souls. Loads of weapons and rares, make the combat feel a little more viceral and heavy. I want to beat those Rappy's in the face. :lol
 
I didn't realize there was all this PSZero hate :lol I actually really liked it, despite the stupid art direction. Definitely enjoyed it heaps more than PSU, anyway. Maybe it was just my desire to have mags again talking :lol

Glad someone remembers Ep. 3 I had built the most awesome deck, only to accidentally lose everything while clearing out some space on my memory card... Absolutely fantastic multiplayer, and I wish there was something I could play similar to it.

I wonder when we'll actually get to see some pictures or gameplay footage?
 
kiryogi said:
PSO2 winning formula = PSP2 but with PSO atmosphere and presentation. That's it. :D And why mags? It's just PITA upkeep. No to section IDs too. Seriously PSP2 gets it. If you haven't played it yet, it just came out. Go play it :P

As much as I'm enjoying PSP2 from what I've played of it so far, it still has the "link techniques to wands" mentality, which is garbage.

I want a PSO2 just so we can hopefully get back to the way it's supposed to work.
 
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