It was dumb then and it's the same now.
no u
It was dumb then and it's the same now.
Pretty sure it does like all platformers. How can you keep the character on the floor without gravity. How can you stop the character from sliding all the way to the end of the level without friction?There's no physics controlling the character movement. The game doesn't even use a physics engine at all.
Well, I'd like to retract my statement that it's a "bad" platformer, that's just not true, but for me the 30fps is definitely an issue. It's not so much an issue in the game because so far (and I should mention that I'm only 2 acts in) there just hasn't been any precision platforming. I'm really not getting smooth scrolling action and I feel it does indeed negatively impact the controls, and 60 frames is usually not somthing I feel is necessary for lots of games. I will absolutely agree that this game can stand on its own and actually comparing it to Nintendo platformers is a bit silly seeing as they're vastly different beasts.I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.
The physics definitely aren't as tight as the best platformers, but I think they feel solid enough and work with the challenges they've designed.
Also, while 30 fps is usually an issue for these types of games, I'd argue that it does not impact this one in a particularly negative fashion. Puppeteer features some of the finest motion blur I've ever seen truly giving the illusion of a pre-rendered video in action. The game doesn't scroll fast enough to require 60 fps and the motion blur completely changes the presentation in a way that most 30 fps platformers fail to match. It looks really REALLY good in motion. One of the most impressive looking console games I've seen to date.
It's definitely nothing like a typical Nintendo game, however, and I still think this original thread was unfair to Puppeteer. It's a unique game that can stand on its own legs without being compared to Nintendo.
Welcome to the poop Nintendo is releasing now.
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It was dumb then and it's the same now.
I honestly don't care about metacritic or ratings.
This thread
lol
Was this really necessary? Everyone has opinions. Hurt feelings? Dude just stop it. People enjoy different things. You really don't have say shit like this. Horrible.
The truth.
It was dumb then and it's the same now.
Then why adhere to this silly comparison in the first place if you are not interested in using probably the most coheseve means to contrast fundamentally different gaming concepts such as this thread proposes? Should we all just go by your opinion and your deranged agenda?I honestly don't care about metacritic or ratings.
The style sure looks similar, the gameplay itself fortunately looks a 100% betterA lot of people are saying this looks like LBP and other people are saying it's totally not and it's completely different and how dare you draw such a comparison.
I thought it was LBP3.
ahah metacritic battle, the only thing more pathetic than list warz in a thread.
except this dude...clowning on mario 3 means no one should listen to you in platfomer threads, honestly
This thread reeks of fanboy filth. Nintendo loyalists who cannot accept that Puppeteer does certain things much better than Mario has done, and Sony fans who think Puppeteer somehow makes Mario irrelevant.
I seriously wonder what Puppeteer's reception would have been had it been made by Nintendo. These fanboy delusions are hilarious. It's a fucking awesome game.
Nope, I've found something 10 times more pathetic.
Sony fanboys bending over backwards every single time Sony releases a game in the same genre of a Nintendo franchise, just to try to convince everyone that Nintendo has "lost it" and Sony "has it."
Very sad.
Wow.After watching the trailer, huh how is this close to Nintendo's stuffs rather than other platformers like Sparksters or Bubsy or something?
If anything people shouldn't be mad that Nintendo isn't making this (seriously wtf) but more that Konami didn't pull something like this instead of the turd they called Rocket Knight recently.
The game is not even 60fps? Lololol!
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"
Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.
I am not a great fan of Nintendo but when it comes to platform games I consider them the best.
Then why adhere to this silly comparison in the first place if you are not interested in using probably the most coheseve means to contrast fundamentally different gaming concepts such as this thread proposes? Should we all just go by your opinion and your deranged agenda?
I love Super Mario Bros 3 to death, I just don't like the suit.
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"
Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.
I am not a great fan of Nintendo but when it comes to platform games I consider them the best.
So NOW people want weight and momentum? lolol
Also I don't know what game you played but the controls are tight.
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"
Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.
I am not a great fan of Nintendo but when it comes to platform games I consider them the best.
Wow.
i mean...you can fly & turn into a statue. what's not to like? if its just that its a raccoon suit, i'll assume the froggy one gets no love as well
Pretty sure it does like all platformers. How can you keep the character on the floor without gravity. How can you stop the character from sliding all the way to the end of the level without friction?
What.
You seem to have an almost perfectly inverted understanding of floaty platforming. Jumps feel floaty when the character just seems to follow a kind of preset trajectory, without any sense of the weight and momentum of their movement. Weight and momentum are precisely what set the very first Super Mario Bros game and its sequels apart from the rest of the market, and they bind you to your character in a way that lets you feel the jumps and movement. The NSMB series handles it very well, which is why it's such a great series for speedrunning and other feats.
(I'm not commenting on Puppeteer, having not played it.)
I have no idea about what you're talking about.
So your argument was that Nintendo used to make better games, and your reasoning for why the games are bad now is that they're putting Mario in an animal suit just like they did back when you thought the games were great?It was dumb then and it's the same now.
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"
Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.
I am not a great fan of Nintendo but when it comes to platform games I consider them the best.
The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.
You can kill Thwomps with that suit. How can you not like it?I love Super Mario Bros 3 to death, I just don't like the suit.
I'm just astonished you'd compare this to Bubsy and Sparkster.No World of Warcraft is not a good platformer.
So your argument was that Nintendo used to make better games, and your reasoning for why the games are bad now is that they're putting Mario in an animal suit just like they did back when you thought the games were great?
Great logic you've got there.
You implied it by using a cat suit and saying "Look at the poop they release now". Which implies that they used to not release "poop" despite the fact that those games have the same things you used as reasoning for the new games being "poop".For the last time, I never said ANY of this.
Eh... I shouldn't bite, but... whatever.
Looking forward to seeing how these don't count.
There's no physics controlling the character movement. The game doesn't even use a physics engine at all. You press a button you character moves X pixels, that's it, there are no other variables that would make the game have unresponsive controls / delay / etc. That's why the game has tight controlsand isn't floaty. I mean, have you even played it? I have my doubts.
Don't bother. There seems to be no possibility of rational discussion.You implied it by using a cat suit and saying "Look at the poop they release now". Which implies that they used to not release "poop" despite the fact that those games have the same things you used as reasoning for the new games being "poop".
Why is this thread a-
*looks at the bumper*
How unsurprising.
It really is in an incredible game... but I agree. This thread is terrible because of the inability to have a reasonable discussion in it.Did this really need to be bumped?
:/
I think you're getting mixed up with how the environment acts. Like if a pole fell to the ground a physics engine could mean it could bounce a different way every time whereas giving the pole some animation means it will fall the same way every time. Basically they are saying it isn't like LBP dynamic props which are all controlled by a physics engine but more like an old SNES game which had to give animation to everything.You manually program it to respond that way... You press a button, the character moves in a set way, no "friction" involved.
Otherwise all games would have physics engines, they don't.
"But we dont really use any physics engines at all or anything."
http://www.neogaf.com/forum/showthread.php?t=636141