• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Puppeteer out Nintendo's Nintendo.

Status
Not open for further replies.
There's no physics controlling the character movement. The game doesn't even use a physics engine at all.
Pretty sure it does like all platformers. How can you keep the character on the floor without gravity. How can you stop the character from sliding all the way to the end of the level without friction?
 
I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.

The physics definitely aren't as tight as the best platformers, but I think they feel solid enough and work with the challenges they've designed.

Also, while 30 fps is usually an issue for these types of games, I'd argue that it does not impact this one in a particularly negative fashion. Puppeteer features some of the finest motion blur I've ever seen truly giving the illusion of a pre-rendered video in action. The game doesn't scroll fast enough to require 60 fps and the motion blur completely changes the presentation in a way that most 30 fps platformers fail to match. It looks really REALLY good in motion. One of the most impressive looking console games I've seen to date.

It's definitely nothing like a typical Nintendo game, however, and I still think this original thread was unfair to Puppeteer. It's a unique game that can stand on its own legs without being compared to Nintendo.
Well, I'd like to retract my statement that it's a "bad" platformer, that's just not true, but for me the 30fps is definitely an issue. It's not so much an issue in the game because so far (and I should mention that I'm only 2 acts in) there just hasn't been any precision platforming. I'm really not getting smooth scrolling action and I feel it does indeed negatively impact the controls, and 60 frames is usually not somthing I feel is necessary for lots of games. I will absolutely agree that this game can stand on its own and actually comparing it to Nintendo platformers is a bit silly seeing as they're vastly different beasts.
 
Welcome to the poop Nintendo is releasing now.

200px-CatMario_-_SuperMario3DWorld.png

It was dumb then and it's the same now.

I honestly don't care about metacritic or ratings.

You don't need to pout and use schoolyard insults to support/promote this game you know? ;)
 
Since poop is now an effective gauge of measurement I can assume that I out Nintendo'd Nintendo on the can this morning.

But really was there any need to bring this back up? The only comparisons this thread seems to draw is one where various Nintendo studios recent platforming efforts are comprised entirely of New Super Mario Bros and Sony exist in a world where anything that now touches 2D must be caught in the gravity of Little Big Planet and its floaty atmosphere.
 
I honestly don't care about metacritic or ratings.
Then why adhere to this silly comparison in the first place if you are not interested in using probably the most coheseve means to contrast fundamentally different gaming concepts such as this thread proposes? Should we all just go by your opinion and your deranged agenda?
 
This thread reeks of fanboy filth. Nintendo loyalists who cannot accept that Puppeteer does certain things much better than Mario has done, and Sony fans who think Puppeteer somehow makes Mario irrelevant.

I seriously wonder what Puppeteer's reception would have been had it been made by Nintendo. These fanboy delusions are hilarious. It's a fucking awesome game.
 
A lot of people are saying this looks like LBP and other people are saying it's totally not and it's completely different and how dare you draw such a comparison.




I thought it was LBP3.
The style sure looks similar, the gameplay itself fortunately looks a 100% better
 
ahah metacritic battle, the only thing more pathetic than list warz in a thread.

Nope, I've found something 10 times more pathetic.

Sony fanboys bending over backwards every single time Sony releases a game in the same genre of a Nintendo franchise, just to try to convince everyone that Nintendo has "lost it" and Sony "has it."

Very sad.
 
This thread reeks of fanboy filth. Nintendo loyalists who cannot accept that Puppeteer does certain things much better than Mario has done, and Sony fans who think Puppeteer somehow makes Mario irrelevant.

I seriously wonder what Puppeteer's reception would have been had it been made by Nintendo. These fanboy delusions are hilarious. It's a fucking awesome game.

But it doesn't try to do anything like Mario really,
it's like saying Tomb raider is shit because it's not GTA.

Nope, I've found something 10 times more pathetic.

Sony fanboys bending over backwards every single time Sony releases a game in the same genre of a Nintendo franchise, just to try to convince everyone that Nintendo has "lost it" and Sony "has it."

Very sad.

It's true that the whole declassified thing going last year was beyond pathetic.
 
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"

Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.

I am not a great fan of Nintendo but when it comes to platform games I consider them the best.
 
After watching the trailer, huh how is this close to Nintendo's stuffs rather than other platformers like Sparksters or Bubsy or something?
If anything people shouldn't be mad that Nintendo isn't making this (seriously wtf) but more that Konami didn't pull something like this instead of the turd they called Rocket Knight recently.


The game is not even 60fps? Lololol!
Wow.
 
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"

Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.

I am not a great fan of Nintendo but when it comes to platform games I consider them the best.

Eh... I shouldn't bite, but... whatever.

Kid_Icarus-Uprising_logo.jpg

tumblr_m9qc4rvuID1qmqg59o1_400.jpg

PS_3DSDS_TheDenpaMenTheyCameByWave.png


Looking forward to seeing how these don't count.
 
Then why adhere to this silly comparison in the first place if you are not interested in using probably the most coheseve means to contrast fundamentally different gaming concepts such as this thread proposes? Should we all just go by your opinion and your deranged agenda?

I have no idea about what you're talking about.
 
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"

Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.

I am not a great fan of Nintendo but when it comes to platform games I consider them the best.

The people who complain about Nintendo having no new IP have no intention of buying any new IP that Nintendo might create, hence why whenever Nintendo do try to do something different (blue ocean aside), the sales figures are awful.

I think that Nintendo have a very good idea of the best way to leverage their talent and maximise their income.
 
So NOW people want weight and momentum? lolol

Also I don't know what game you played but the controls are tight.

The hell? I've never really liked games with canned movement, they generally require little to no skill; hit the jump button and your character will always jump the exact same way, that kind of stuff. I hate to bring Nintendo back into this again, but with NSMB you can actively get better at playing the game the more you get used to the controls. I loved that I was sucking at NSLU at first because Luigi had such different momentum than Mario.

This comment isn't necessarily directed at Puppeteer (though it does indeed lack momentum) as it is a more general thing for me.

Puppeteer controlling tightly is not an issue, my "issue" (it could also simply be preference) is that you instantly have mastered Puppeteer's controls the minute you start playing it. This isn't a bad thing, but I prefer a learning curve; where the game has depth that you need to find by getting better.
 
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"

Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.

I am not a great fan of Nintendo but when it comes to platform games I consider them the best.

The gaming population at large doesn't seem to have a problem with that at all actually going by the way Nintendo platformers sell. It just seems to be a few vocal fans disillusioned by Nintendo that can't get over it. And judging by the initial sales of titles like Pupeteer, can we blame them?
 
Pretty sure it does like all platformers. How can you keep the character on the floor without gravity. How can you stop the character from sliding all the way to the end of the level without friction?

You manually program it to respond that way... You press a button, the character moves in a set way, no "friction" involved.

Otherwise all games would have physics engines, they don't.


"But we don’t really use any physics engines at all or anything."
http://www.neogaf.com/forum/showthread.php?t=636141


What.

You seem to have an almost perfectly inverted understanding of floaty platforming. Jumps feel floaty when the character just seems to follow a kind of preset trajectory, without any sense of the weight and momentum of their movement. Weight and momentum are precisely what set the very first Super Mario Bros game and its sequels apart from the rest of the market, and they bind you to your character in a way that lets you feel the jumps and movement. The NSMB series handles it very well, which is why it's such a great series for speedrunning and other feats.

(I'm not commenting on Puppeteer, having not played it.)

What? oO How does that make sense? Floaty, as the word implies, is something that floats, something that floats is governed by other variables and something that would be unresponsive/prone to changes.

My understanding of floaty platforming is something like LBP.
 
I have no idea about what you're talking about.

hes asking why the cat suit is your reason for saying nintendo has lost it when you greatly enjoyed a game that had a similar suit that you also disliked. Surely if you could think mario 3 was great despite the suit there is a chance mario 3d world could also be great despite the suit. Clear?
 
It was dumb then and it's the same now.
So your argument was that Nintendo used to make better games, and your reasoning for why the games are bad now is that they're putting Mario in an animal suit just like they did back when you thought the games were great?

Great logic you've got there.
 
The problem with Nintendo is that they have their main Characters for side scrolling platform games (Donkey Kong, Mario, Kirby) and they deviate from very little else.
And while these games sometimes add new cool features in to them, because they are not an original IP many people scoff saying "same old Nintendo and a 2D Mario with oh a new outfit"

Nintendo need to introduce some new heroes and then people will see more clearly that Nintendo still have it.


I am not a great fan of Nintendo but when it comes to platform games I consider them the best.

If you are right then this thread is hilarious in a tragic way

We're Not Idiots, Nintendo

Cuz if dedicated gamers cant get past the usage of the same mascots to see the changes and fine tuning in mechanics and level design, I guess we really are idiots.
 
The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.

People have this weird tendency to praise games that are in roughly the same genre as the top Nintendo games by calling them better, emphasizing how stale/boring/bad Nintendo's games have gotten and insulting Nintendo fans in the same breath. It happened before to games like Darksiders and it will happen in the future and all it does is incite fanboy wars and hurt the games like in this case.
 
So your argument was that Nintendo used to make better games, and your reasoning for why the games are bad now is that they're putting Mario in an animal suit just like they did back when you thought the games were great?

Great logic you've got there.

For the last time, I never said ANY of this.
 
For the last time, I never said ANY of this.
You implied it by using a cat suit and saying "Look at the poop they release now". Which implies that they used to not release "poop" despite the fact that those games have the same things you used as reasoning for the new games being "poop".
 
There's no physics controlling the character movement. The game doesn't even use a physics engine at all. You press a button you character moves X pixels, that's it, there are no other variables that would make the game have unresponsive controls / delay / etc. That's why the game has tight controlsand isn't floaty. I mean, have you even played it? I have my doubts.

No physics? You mean no gravity, no collision detection or anything like that?
 
Why is this thread a-

*looks at the bumper*

How unsurprising. I'm surprised the person isn't even warned for bringing this one up instead of replying on the OT or making a new thread.
 
You implied it by using a cat suit and saying "Look at the poop they release now". Which implies that they used to not release "poop" despite the fact that those games have the same things you used as reasoning for the new games being "poop".
Don't bother. There seems to be no possibility of rational discussion.
 
You manually program it to respond that way... You press a button, the character moves in a set way, no "friction" involved.

Otherwise all games would have physics engines, they don't.


"But we don’t really use any physics engines at all or anything."
http://www.neogaf.com/forum/showthread.php?t=636141
I think you're getting mixed up with how the environment acts. Like if a pole fell to the ground a physics engine could mean it could bounce a different way every time whereas giving the pole some animation means it will fall the same way every time. Basically they are saying it isn't like LBP dynamic props which are all controlled by a physics engine but more like an old SNES game which had to give animation to everything.

However the game will still have physics for the character otherwise the moment they jump they'll continue upwards because nothing is forcing them downwards.
 
Status
Not open for further replies.
Top Bottom