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Puppeteer out Nintendo's Nintendo.

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I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.

Xenoblade reminds me of the old times of great JRPGs.
 
I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.

What is this nonsense lol
 
As much as I like Puppeteer, it is a bad platform game. 30fps, no momentum or any kind of weight to the main character and let's be honest here, the level design might be creative in look, but there is no real platforming action going on. If you want a real platformer, with tight controls and more skill-based gameplay, Puppeteer will not provide.

That said, I agree that Nintendo should be more creative like this game is (or even Rayman Legends). The art, music and overall presentation is absolutely top-notch (not to mention the awesome voice-acting). It's a great little action adventure game and very much worth yout time and money.
 
Not really. There is so much going on which result in clash of styles and colour.
Watching Giantbomb Quicklook gave me a lot of headache.
 
As much as I like Puppeteer, it is a bad platform game. 30fps, no momentum or any kind of weight to the main character and let's be honest here, the level design might be creative in look, but there is no real platforming action going on. If you want a real platformer, with tight controls and more skill-based gameplay, Puppeteer will not provide.

That said, I agree that Nintendo should be more creative like this game is (or even Rayman Legends). The art, music and overall presentation is absolutely top-notch (not to mention the awesome voice-acting). It's a great little action adventure game and very much worth yout time and money.

So NOW people want weight and momentum? lolol

Also I don't know what game you played but the controls are tight.
 
Yep, I agree. Played a bit last night and it's already been proving more enjoyable than any Mario platformer I've played since Galaxy. Plays great and has charm coming out it's ears. Looking forward to really getting stuck in over the weekend.

(Sorry if that hurts your feelings Nintendo fans, but I'm sure there are plenty more second hand opinions out there that'll tell you what you want to hear.)

Was this really necessary? Everyone has opinions. Hurt feelings? Dude just stop it. People enjoy different things. You really don't have say shit like this. Horrible.
 
This is the type of platformer Nintendo used to pump out back in the NES/SNES days.

Welcome to the poop Nintendo is releasing now.

200px-CatMario_-_SuperMario3DWorld.png
 
Now? People have complained about floaty controls in platformers for ages.
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
 
I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.

So, uninformed or willful ignorance?
 
It's a fantastic game, but there's way too much story in it to be a Nintendo title. Hell, I'm pretty sure there's more story in Puppeteer than in Nintendo's entire back catalogue combined.
 
I agree it looks good, but come'on dude, why you gotta be like that with Ninty?

Kid Icarus, Fire Emblem, the New Super Mario 3D world (4 player 3D platforming!) Smash Brothers, Nintendo still makes some of the best games ever, don't sleep on Mario man, its a gateway for new gameplay mechanics, and Nintendo always delivers.

Always delivers the same things year after year. We as a consumer base need more backlash at Nintendo to get them to change things up.

I would love for them to not make a Mario game for 2 years and instead really invest it in another IP. I forgot how the development studios are laid out, but the main studios that are doing Mario and Zelda every year... do something else please.
 
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
I'm not comparing one game or another since that's a debate I'd rather not get into, but for me weighty controls sounds like the opposite of floaty control so I just pointed out it's not a new thing.

Also I'm pretty sure all platformers have physics.
 
hell nsmb is floatier then puppeteer.

that just isn't true, i am playing puppeteer now. whilst the controls are fine, they aren't as good as nsmb.
The 'new' series is almost utter rubbish in every department apart from controls.You can crap on nsmb however you like,
it deserves it, but not in terms of controls.
puppeteer is far better than the 'new' series in terms of creativity, imagination and the love that's clearly gone into making it.
 
This thread! Oi vey!

To all this disgrunted Sony fans that want it to be nintendo so bad... you know you could buy nintendo products, right?

Judging by all stars battle, little big planet kart and playstation dogs Sony should stop trying to outnintendo anyone.

The company does best when it does its own thing. Pupeteer is fine. Its no journey, ico or shadow of the colossus though.
 
This thread

lol

What is this nonsense lol

Any more deep retorts?
It is a magnificent game, and one that is highly original and came out of nowhere.
If you have not tried it...

Sadly many will not even try games like this if it does not have a familiar mascot stamped onto it, but hopefully word of mouth will get at least some to try it and pass it along.
 
I would love for them to not make a Mario game for 2 years and instead really invest it in another IP. I forgot how the development studios are laid out, but the main studios that are doing Mario and Zelda every year... do something else please.
You know what's great about the gaming industry? Choice. If you're not a fan of what Nintendo develops I'm sure someone else out there makes games that suit your tastes.

Some people like what Nintendo develops. Why should they suffer?
 
As much as I like Puppeteer, it is a bad platform game. 30fps, no momentum or any kind of weight to the main character and let's be honest here, the level design might be creative in look, but there is no real platforming action going on. If you want a real platformer, with tight controls and more skill-based gameplay, Puppeteer will not provide.
I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.

The physics definitely aren't as tight as the best platformers, but I think they feel solid enough and work with the challenges they've designed.

Also, while 30 fps is usually an issue for these types of games, I'd argue that it does not impact this one in a particularly negative fashion. Puppeteer features some of the finest motion blur I've ever seen truly giving the illusion of a pre-rendered video in action. The game doesn't scroll fast enough to require 60 fps and the motion blur completely changes the presentation in a way that most 30 fps platformers fail to match. It looks really REALLY good in motion. One of the most impressive looking console games I've seen to date.

It's definitely nothing like a typical Nintendo game, however, and I still think this original thread was unfair to Puppeteer. It's a unique game that can stand on its own legs without being compared to Nintendo.
 
After watching the trailer, huh how is this close to Nintendo's stuffs rather than other platformers like Sparksters or Bubsy or something?
If anything people shouldn't be mad that Nintendo isn't making this (seriously wtf) but more that Konami didn't pull something like this instead of the turd they called Rocket Knight recently.
I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.

The physics definitely aren't as tight as the best platformers, but I think they feel solid enough and work with the challenges they've designed.

Also, while 30 fps is usually an issue for these types of games, I'd argue that it does not impact this one in a particularly negative fashion.

The game is not even 60fps? Lololol!
 
After watching the trailer, huh how is this close to Nintendo's stuffs rather than other platformers like Sparksters or Bubsy or something?
If anything people shouldn't be mad that Nintendo isn't making this (seriously wtf) but more that Konami didn't pull something like this instead of the turd they called Rocket Knight recently.
The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.
 
Welcome to the poop Nintendo is releasing now.

200px-CatMario_-_SuperMario3DWorld.png

I love the animosity that Nintendo inspires.

Wanna make a bet?

Super Mario 3D World metacritic average vs. Puppateer metacritic average?

(waits for incoming excuses of bias, bribed, jaded, and unimaginative reviewers, who just can't see the majesty of Sony's recent, just okay, platforming effort)
 
Any more deep retorts?
It is a magnificent game, and one that is highly original and came out of nowhere.
If you have not tried it...

Okay, here is one from page 7

This thread actually acomplishes the opposite of what OP probably wanted lol

Pupeteer looks great and really seems to have a strong personality. But why throw it out there with the precision platforming big dogs before its even out?
At least wait and see before prepping this title to be shit talked if it falls short of these high expectations.


But please guys. Carry on championing this game as being above what is generally considered the top tier platforming developer.
All this talk of tight controls and super smart level design is helping the game tons. No really
 
The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.

I don't think so either, as I said there was plenty of varied platformers back then that were nothing like what Nintendo was releasing, this is more inline with that.
Nintendo shouldn't even enter into consideration, unless you mean people who like platformer for people who like Nintendo...
 
A lot of people are saying this looks like LBP and other people are saying it's totally not and it's completely different and how dare you draw such a comparison.




I thought it was LBP3.
 
The game looks good.

however the game looks nothing like any Nintendo platformer I have ever played in neither art style, mechanics, or execution.
 
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.

What.

You seem to have an almost perfectly inverted understanding of floaty platforming. Jumps feel floaty when the character just seems to follow a kind of preset trajectory, without any sense of the weight and momentum of their movement. Weight and momentum are precisely what set the very first Super Mario Bros game and its sequels apart from the rest of the market, and they bind you to your character in a way that lets you feel the jumps and movement. The NSMB series handles it very well, which is why it's such a great series for speedrunning and other feats.

(I'm not commenting on Puppeteer, having not played it.)
 
Uh, what do you think "physics" are?

There's no physics controlling the character movement. The game doesn't even use a physics engine at all. You press a button you character moves X pixels, that's it, there are no other variables that would make the game have unresponsive controls / delay / etc. That's why the game has tight controlsand isn't floaty. I mean, have you even played it? I have my doubts.
 
hmm, nope OP. The game is cute and all but hardly amazing and certainly not something I'd spend more than $20 on, sorry.
 
A lot of people are saying this looks like LBP and other people are saying it's totally not and it's completely different and how dare you draw such a comparison.

I thought it was LBP3.
Well, they DO share similar aesthetic designs at a core level. They both focus on the utilization of real world materials and objects in a micro world. The puppet motif is very much present in both games.

Once you get over that, however, the two games are completely different from one another.
 
I love the animosity that Nintendo inspires.

Wanna make a bet?

Super Mario 3D World metacritic average vs. Puppateer metacritic average?

(waits for incoming excuses of bias, bribed, jaded, and unimaginative reviewers, who just can't see the majesty of Sony's recent, just okay, platforming effort)
ahah metacritic battle, the only thing more pathetic than list warz in a thread.
 
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