airmangataosenai
Member
Didn't quite go as low as Wonderful 101, so they didn't quite out Nintendo Nintendo.
I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.
I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.
As much as I like Puppeteer, it is a bad platform game. 30fps, no momentum or any kind of weight to the main character and let's be honest here, the level design might be creative in look, but there is no real platforming action going on. If you want a real platformer, with tight controls and more skill-based gameplay, Puppeteer will not provide.
That said, I agree that Nintendo should be more creative like this game is (or even Rayman Legends). The art, music and overall presentation is absolutely top-notch (not to mention the awesome voice-acting). It's a great little action adventure game and very much worth yout time and money.
Yep, I agree. Played a bit last night and it's already been proving more enjoyable than any Mario platformer I've played since Galaxy. Plays great and has charm coming out it's ears. Looking forward to really getting stuck in over the weekend.
(Sorry if that hurts your feelings Nintendo fans, but I'm sure there are plenty more second hand opinions out there that'll tell you what you want to hear.)
Now? People have complained about floaty controls in platformers for ages.So NOW people want weight and momentum? lolol
/shrug looks like a LBP level to me, not really interested.
This is the type of platformer Nintendo used to pump out back in the NES/SNES days.
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.Now? People have complained about floaty controls in platformers for ages.
I think it's a completely valid point. Here we have Sony funding unique and creative games that remind people of the kind of work Nintendo used to be capable of. Nintendo of today hasn't created an amazing new IP that reminds people of those days in a very long time. Now it's just milking Mario and a handful of other franchises into eternity, with many of the iterations being remakes and partial remakes of old games. I genuinely feel a little sad thinking about what they've become.
I agree it looks good, but come'on dude, why you gotta be like that with Ninty?
Kid Icarus, Fire Emblem, the New Super Mario 3D world (4 player 3D platforming!) Smash Brothers, Nintendo still makes some of the best games ever, don't sleep on Mario man, its a gateway for new gameplay mechanics, and Nintendo always delivers.
Thruth hurts?What is this nonsense lol
We as a consumer base need more backlash at Nintendo to get them to change things up.
I'm not comparing one game or another since that's a debate I'd rather not get into, but for me weighty controls sounds like the opposite of floaty control so I just pointed out it's not a new thing.Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
Thruth hurts?
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
hell nsmb is floatier then puppeteer.
Because there's no backlash against Nintendo whatsoever round here, right?
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
Unfortunately Nintendo isn't in tune with the hardware gaming consumers like Sony and Microsoft are becoming.
in tune with the hardware gaming consumers like Sony and Microsoft are becoming.
like Sony and Microsoft are becoming.
like Sony and Microsoft
like Microsoft
Microsoft
This thread
lol
What is this nonsense lol
You know what's great about the gaming industry? Choice. If you're not a fan of what Nintendo develops I'm sure someone else out there makes games that suit your tastes.I would love for them to not make a Mario game for 2 years and instead really invest it in another IP. I forgot how the development studios are laid out, but the main studios that are doing Mario and Zelda every year... do something else please.
I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.As much as I like Puppeteer, it is a bad platform game. 30fps, no momentum or any kind of weight to the main character and let's be honest here, the level design might be creative in look, but there is no real platforming action going on. If you want a real platformer, with tight controls and more skill-based gameplay, Puppeteer will not provide.
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Sure buddy.
I dunno, I'm actually surprised at how much precision is required in many of the stages. It's not a simple game.
The physics definitely aren't as tight as the best platformers, but I think they feel solid enough and work with the challenges they've designed.
Also, while 30 fps is usually an issue for these types of games, I'd argue that it does not impact this one in a particularly negative fashion.
The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.After watching the trailer, huh how is this close to Nintendo's stuffs rather than other platformers like Sparksters or Bubsy or something?
If anything people shouldn't be mad that Nintendo isn't making this (seriously wtf) but more that Konami didn't pull something like this instead of the turd they called Rocket Knight recently.
Welcome to the poop Nintendo is releasing now.
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Any more deep retorts?
It is a magnificent game, and one that is highly original and came out of nowhere.
If you have not tried it...
This thread actually acomplishes the opposite of what OP probably wanted lol
Pupeteer looks great and really seems to have a strong personality. But why throw it out there with the precision platforming big dogs before its even out?
At least wait and see before prepping this title to be shit talked if it falls short of these high expectations.
Care to elaborate?
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The OP was way WAY off base with this topic. It's definitely NOT a Nintendo styled game but anyone who enjoys those types of games would very possibly enjoy Puppeteer.
I love the animosity that Nintendo inspires.
Wanna make a bet?
Super Mario 3D World metacritic average vs. Puppateer metacritic average?
Weight and momentum is what gives you floaty controls, psychics based motions, this isn't the case in puppeteer, there are no physics, the controls are not floaty, hell nsmb is floatier then puppeteer.
Uh, what do you think "physics" are?
It was dumb then and it's the same now.
Well, they DO share similar aesthetic designs at a core level. They both focus on the utilization of real world materials and objects in a micro world. The puppet motif is very much present in both games.A lot of people are saying this looks like LBP and other people are saying it's totally not and it's completely different and how dare you draw such a comparison.
I thought it was LBP3.
You are so cool bro. That's a maturr response if I've ever seen one. Constructive.
ahah metacritic battle, the only thing more pathetic than list warz in a thread.I love the animosity that Nintendo inspires.
Wanna make a bet?
Super Mario 3D World metacritic average vs. Puppateer metacritic average?
(waits for incoming excuses of bias, bribed, jaded, and unimaginative reviewers, who just can't see the majesty of Sony's recent, just okay, platforming effort)