it looks like PC developers are still going for textures >>>> polygons.
DenogginizerOS said:Based on the Gears of Wars screens as a comparison, I'd say this game could be done on X360. Plus, considering they are going after Battlefield 2's marketshare, I would think a console version is imminent. Could make a great launch title for PS3....
Borys said:Gears of Wars runs on an engine that hasn't shipped a game yet.
Quake Wars runs on a 2001 engine. QW could be ported to Xbox 1 even if they wanted to.
I'd be a lil'* bit surprised if GoW looked worse, you know - because it doesn't!
* - understatement
Borys said:Quake Wars runs on a 2001 engine. QW could be ported to Xbox 1 even if they wanted to.
DonasaurusRex said:...whats wrong with the helmets...
DenogginizerOS said:I remember hearing that back in May. These new screens look amazing. The need for voice communication just screams XBOX Live. crosses fingers
Unlike its free predecessor, Enemy Territory: Quake Wars will be a full, packaged, stand-alone product sold in stores. The game is in development for the PC along with other platforms, though for now id and Activision aren't specifying which. We expect to learn much more about the title at E3 this week, so keep your eyes here for more.
Flo_Evans said:I didn't say I wasn't gonna buy it or the graphics or horrible or anything. I would just like PC devs to strike a balance between polys and textures.
momolicious said:^ PCs are not that advanced yet to handle both perfectly
Orin GA said:Translation: I CANT AFFORD A DECENT VIDEO CARD. HALF ASSED PC PORT FTW!!!!
:lolKasra said:I have a 3.2Ghz P4 + 6800 Ultra machine.
I'll take a 360 version on Xbox Live, thanks.
Deg said:PC's already are more powerful than PS3. Expect big advances over time.
Deg said::lol
Flo_Evans said:
it's being nitpicky to be sure, but if they expect me to upradge to a 7800 to play this game I dont want to see shit like this!
the body armour and sleeves are pretty low poly too. The normal maps make them look nice head on, but if you look at some of the more angled shots you can see how flat they are.
teepo said:you're not a pc gamer are you?
nor do you play battlefield style games...
Kasra said:You have a point.
But BF2 looks better than this, IMO. From a purely technical standpoint, of course. The premise of Quake is far more interesting to me, however. Being a sci fi nut and all...
teepo said:http://media.gigex.com/ss/4393/screens/4393_10.jpg
see that tree. see how dense the forests are in this game?
the forests in bf2 are a joke.
bf2 doesn't compare in this area.
Kasra said:I sit at a computer all day at work. When I get home, I want to sit on my couch in front of my big screen HDTV and play my games with all of the conveniences of Live. I know you're not a brainiac, but this really shouldn't be terribly hard to understand. Maybe when you get a job one day, you'll see that sitting at a computer for 16 hours a day isn't terribly fun.
Kasra said:I'll give ya that. Quake certainly has a lot more foliage.
R0nn said:Ehrmm no, not really...
Maybe the RSX is comparable to current high-end PC GPU's (especially in SLI), but I don't think any current PC CPU can be compared to either CELL or Xenon. Even if the highest-end PC atm is comparable to either PS3 or X360, it will take developers quite a while to fully exploit that hardware. So I don't expect PC games to actually look better than next-gen console games until after about two years. The same happened current-gen when you think about it. Yes the PC had nice texturing and high resolutions with the likes of Quake 3, but the PS2 did so much other things better (animation, particles, polygons, grafical effects) a year in it's life with the likes of MGS2, GT3 and FFX, that it was actually more convincing looking than most PC games. Hell, just have a look at current PS2 games and the power difference back then between PC and PS2 becomes even more apparant. PC developers always have to take into account the many users with a lower-spec machine, so they can hardly ever optimize for the highest-end hardware available.
see that tree. see how dense the forests are in this game? the forests in bf2 are a joke. bf2 doesn't compare in this area.
Borys said:Man, do I hate ellitist console-only assholes.
Goreomedy said:Three things to consider on the PC front:
1. The engine is so far removed from Doom 3 at this point that Splash Damage is uncomfortable calling it that without a disclaimer("Heavily modified"). Don't expect your rig to run the game perfectly at max settings just because Doom 3 does...
2. The player limit goal of 24-32 is only for official servers. Just like it was for Wolf ET(32). Independent servers will be able to set their own player limit(64 I'd expect), and also should see modifications so that you can play the game to your liking(increased speed, double jump, XP storage, etc). Splash Damage is, imho, the most helpful and generous dev when it comes to the mod community. Which leads to:
3. Custom maps will extend the PC version's life far beyond console iterations.
hadareud said:Elitist console gamers, eh? I was a PC gamer for many many years, and they are the real elitist pricks (as was I ).
Anyway, I think it's quite the other way around. I for one am happy not having to spend hundreds of quid a year (or probably every other year to be fair) on PC upgrades anymore, . The only thing I lost was being an elitist PC gamer - can't say I miss it much though.
Borys said:Happens to me all the time since I started working last year.
8 hours of programming, DAILY, sucks every last drop of PC gaming love from your body.
Deg said:Instead you spend 100's of quid more on massively overpriced goods(more than 100% markup in many cases) for broken versions of games. :lol Console gamers are the ultimate suckers, they pay for anything.
Borys said:Gears of Wars runs on an engine that hasn't shipped a game yet.
Quake Wars runs on a 2001 engine. QW could be ported to Xbox 1 even if they wanted to.
hadareud said:That's nice, on the other hand you could also stop talking shite for the sake of it.
On the other hand this just again shows that there most PC gamers feel a certain kind of superiority over console gamers. But yeah, downloading games for free is slightly cheaper than having to buy them - good for you.
Plus, the broken games argument is so stupid I think we don't really have to discuss this (especially since this thread should be more about the awesome quake wars screens than this shit).
If you twats start another console flamewar in the Quake Wars Thread of Awesomeness I will cuss you bad.
Chittagong said:360 version, please?
seriously.... please?
shpankey said:How did I know that would be ignored?
Deg said:I mean look at the price of the HDD on xbox 360! Or a wireless controller with all bells and whistles VS a top class mouse Also that reminds me games tend to cost 25% less than console games at full price. Plus we've had HD for years now and user community in games.
Solo said:Quake Wars isnt from id, and neither was Quake 4.
Mashing said:I haven't kept up with it much... but I"m surprised they'd license the name out to another developer. Who is making this game?
hadareud said:Don't get me wrong, there's no denying that you're getting ripped off on accessories and game prices with consoles - after all this is what the manufacturers are making their money with.
Still, if I compare what I spend on a console over it's life time of 5 - 7 years to what I'd spend on keeping my PC up to date it's still a lot less. I'm missing out on a couple of great games though, but the PC games that I'm interested in and that are not coming to consoles are getting less and less (apart from RTS - which might very well change soon as well, going by todays announcement of EA).