Joseph Merrick
Member
ZombieSupaStar said:i took the plunge for $62
http://www.zomsportal.com/images/id_steam.jpg
ZombieSupaStar said:i took the plunge for $62
http://www.zomsportal.com/images/id_steam.jpg
ZombieSupaStar said:i took the plunge for $62
imageofgodliness.jpg
Vic said:So, the conference is over? I guess so.
`End of Official presentation. Q&A BEGINS, and will be summary only for liveblog posting. Look for our full video of the presentation and Q&A as QuakeCon continues.
1: Q: If Rage will ship on 2 DVDs, how will that work for multi-console?
A: The source data is more than that even. We go through tons of data compression, so the game is segmented in that regard. I wouldn't expect an HD DVD release for Rage though. What's interesting though is that it all fits fine with a 256m video card. On PS3, video requirements doesn't even completely use the 256 video memory; we wish we could use more in other places. Bottom line, it can be compressed from source.
2: Q: On XBLA and Wii VC, would you be interested in making titles for those?
A: As of right now, no. There isn't enough bandwidth for us to do it, and those games are end up being a weird balancing act with data compression. Offensive is too strong a word, but they don't fit my programing tastes. It's great for gamers and developers though. It really exceeded my expectations for the service (speacing directly on XBLA here).
3: Q: Have you ever considered handing off the power to the gamers, specifically seen in Little Big Planet, or perhaps an MMO style game?
A: We've talked about it, but there hasn't been a force really driving that. We're working on what developers can use, and we'd have to look at it in a different way when dealing with mods. The age of the mod-maker has passed. It's great for getting into the industry, and in that way it's still a good thing, but there was a time when everyone made their house or office in a Doom editor, but games are simply getting bigger. That type of freedom is getting harder to use.
Quazar said:"There's another option out there for developers and publishers to use other than what's out there on the market."
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Jtyettis said:Awesome, awesome, awesome.
No Wolfenstein info, what the hell is going on?
Sigh. I lost my Quake III key so long ago.White Man said:Anyone up for some Quake III + Team Arena![]()
link me the website plz.rakka said:``
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Jenga said:Sigh. I lost my Quake III key so long ago.
I hope they go back to this concept some day once they're done with Rage.Quazar said:"That is the name. Rage is the game we've been working on internally, and there's quite a story behind it." Talking about when id was deciding on next game. Initially, after Doom 3, id was working on a different game. First working on dark survival horror island game codenamed Darkness. "Obviously somebody else has already picked up that name now."
Vic said:link me the website plz.
Nice, didn't expect that. Affords the games more customization than if they were just standard compatibility ports.ZombieSupaStar said:also guys
some of the older games use dosbox,
and they work with dosbox gui launcher if you wanna tweak (at least it did for me, I use dfend gui)
Shacknews said:Today at QuakeCon in addition to the reshowing of the Rage footage we also had a chance to watch Matt Hooper of id Software walk through the Rage engine and show us all kinds of features. We recorded the whole thing for you guys and it's now available on FileShack. The download is over 400 megs but we're sure you'll enjoy it. So check out the HD Rage developer walkthrough
Last night's QuakeCon press conference brought us the news that Enemy Territory: Quake Wars will launch in North America on 2nd October - but now we know we're getting it here a few days prior to that.
That's thanks to the ever-helpful Enemy Territory community blog, which reveals the European date to be 28th September - the Friday beforehand.
As blogger badman puts it: "Mark your calendars, gentleman!"
Speaking to Eurogamer earlier, Splash Damage's Paul Wedgwood also clarified the situation regarding the PS3 and 360 builds of the game. They won't launch at the same time, he said, but certainly in the 360's case the product is identical, but for the expected interface changes. He called it a "non-simultaneous simultaneous" release, which is a nice soundbite, and we honour nice soundbites around here.
For more on all that's happening at QuakeCon, check out our QuakeCon 2007 Conference Report or hit back and whack your arrow on John Carmack's handsome chin.
yeah, the wolfenstein games might still be banned in germany.cs060mk2 said:I think those games where banned in Germany? Or you had to ask for them, they where not allowed to showed them in stores.
oldboy1 said:
Quazar said:So 360 version will release before PS3?
oldboy1 said:Not sure, I'm just hoping one of the console versions is released in the UK by Christmas.
this doesn't sound good for the ps3 versionhey won't launch at the same time, he said, but certainly in the 360's case the product is identical, but for the expected interface changes. He called it a "non-simultaneous simultaneous"
Quazar said:I had it in my brain that QW for consoles is early 08.
heh. haven't gotten to the final yet.. watching the quakeworld match with Thump4. pretty nuts :-D~~bee said:awesome final in the quad damage tourney, toxjq is just too dam good with the lg and rail
THese days, nothing sounds too great for the PS3.Grayman said:this doesn't sound good for the ps3 version
I have no idea what non-simultaneous simultaneous can mean either.