Overall, even though it is hit and miss at times, Quantum Break is still an impressive title technically. Remedy has made a very good use of PBR, volumetric lighting and all the post-process effects that give the game its personality. Character models, facial animations and cut-scenes also are very well done and there's a huge gap between this and Alan Wake. That being said, overall Quantum Break does not look as incredible as The Division on Xbox One, at least based of the first act. We'll have to wait and see the rest of the game to find out, hoping that the patch announced for this week will address the technical issues we've seen. Until then, keep in mind that all we said are only first impressions and, as such, should not be taken for granted.
Thanks to the implementation of unique powers and the presence of enemies that will come to get you if you remain behind cover, Quantum Break's gameplay may be a lot more dynamic and fast-paced than we expected. The very fact that the game seems to push the player to be as mobile as possible indicates that Quantum Break is not just a cover based shooter like so many. We'll wait until we see the remaining acts before we can can be entirely sure, but we like what we have seen so far.
From the little we've seen, Remedy seems to have once again nailed the narrative aspect of their game. It would have been quite surprising if they hadn't considering their previous work, but we are still relieved to see that the marriage of game and TV series plays out as naturally as it possibly could.
Gameplay vids
http://www.gamersyde.com/hqstream_quantum_break_gameplay_en_-36929_en.html
http://www.gamersyde.com/hqstream_quantum_break_visuals_en_-36928_en.html
Alot more vids in the link
http://www.gamersyde.com/news_gsy_preview_quantum_break-17691_en.html