Quantum Break PC performance thread

Aug 13, 2015
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I'm still not sure if I should get a 980ti or wait for Nvidia's next chipset.

Right now I'm running a 780 which I bought for sevenhundred euros a week after launch...

Should I wait or will the perfomance gap not be that high?
 
Apr 20, 2005
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I'm still not sure if I should get a 980ti or wait for Nvidia's next chipset.

Right now I'm running a 780 which I bought for sevenhundred euros a week after launch...

Should I wait or will the perfomance gap not be that high?
I'd wait, since it appears like Nvidia cards currently struggle with DX 12. I'm guessing this will be corrected with Pascal.
 
Dec 24, 2010
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I'm still not sure if I should get a 980ti or wait for Nvidia's next chipset.

Right now I'm running a 780 which I bought for sevenhundred euros a week after launch...

Should I wait or will the perfomance gap not be that high?
Only two months or less until Pascal\Polaris arrives, better wait.
 
Mar 5, 2014
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Unplayable on a 980ti at 1440p with upscaling off, most of the time it feels like low 20´s high 10´s in terms of fps.
because that's exactly what it is. To get stable 30 fps at 1440p I had to turn down 2 settings to high instead of ultra. Can't remember off the top of my head but it sure pissed me off. Struggling to get 30 fps on top of the line pc is dumb no matter how you slice it.
 
Apr 20, 2005
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Allright.

Im just hoping thar it will be compatible with my motherboard (msi z87 g45)
Why wouldn't it be compatible? I see no reason why it wouldn't.

This is sort of straying off topic, so I'll just make the comment that with gsync at 1440p using a 980ti, using medium settings, Quantum Break is extremely smooth for me, with the exception of a possible gsync bug.
 
Apr 20, 2005
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Nobody has said whether the frame pacing is fixed.

It's mainly what's stopping me from picking this up.
I'm using a gsync monitor and the game is very smooth now, aside from a possible gsync bug. However, if I disable gsync, game becomes very stuttery, even more so than before they patched it. I didn't see a vsync option in-game (unless I missed it) and enabling vsync from the nvcp didn't help, either.
 
Mar 6, 2014
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Is the patch seriously 27gb?

Sorry I may be being petty but if that's the case I'm just going to delete this from my PC. I was at end of chapter 2 before i gave up (980ti) and while mildy enjoyable and interesting the ridiculously slow DL speeds from windows store this game just isn't worth it.

Sorry MS and more so remedy. I wanted to give this a go but you dropped the ball.

Too many other games to play end enjoy without these issues (for me anyway)
 
Apr 20, 2005
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Is the patch seriously 27gb?

Sorry I may be being petty but if that's the case I'm just going to delete this from my PC. I was at end of chapter 2 before i gave up (980ti) and while mildy enjoyable and interesting the ridiculously slow DL speeds from windows store this game just isn't worth it.

Sorry MS and more so remedy. I wanted to give this a go but you dropped the ball.

Too many other games to play end enjoy without these issues (for me anyway)
Yeah, this game has been a total disaster. I couldn't even download the patch because I was out of space on my SSD. To get around this, I had to uninstall the game and then redownload it to get the patched version of the game! And after I did that, I couldn't even sync up to the cloud, so I lost my previous save. So, I just went ahead and started from scratch. So, yeah, what an absolute clusterfuck!

How do you activate Gsync in this game if there isn't a disable option in the panel ?
Not sure I'm following you, but gsync here works much like any other game. Just enable it in the nvcp, and when you boot up the game, gsync is enabled.
 
Mar 6, 2014
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Yeah, this game has been a total disaster. I couldn't even download the patch because I was out of space on my SSD. To get around this, I had to uninstall the game and then redownload it to get the patched version of the game! And after I did that, I couldn't even sync up to the cloud, so I lost all my previous saves. So, I just went ahead and started from scratch. So, yeah, what an absolute clusterfuck!



Not sure I'm following you, but gsync here works much like any other game. Just enable it in the nvcp, and when you boot up the game, gsync is enabled.
I do feel a bit petty for feeling this way due to patch size but it's just the end of a serious of fuck ups with this game in PC!

If I was really, really enjoying the game I might feel differently but despite some cool effects and mechanics i just wasn't feeling it.

Quite frankly id rather regain the 50gb on my ssd than lose another 27 just to play this.
 
Apr 20, 2005
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I do feel a bit petty for feeling this way due to patch size but it's just the end of a serious of fuck ups with this game in PC!

If I was really, really enjoying the game I might feel differently but despite some cool effects and mechanics i just wasn't feeling it.
I don't blame you one bit. Assuming I even end up still playing this game, if I ever do finish it, I'm deleting this game off my SSD. This game is a prime example of what not to do to try and convince a person to move to pc gaming. This game has been nothing but problem after problem.
 
Feb 18, 2013
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Which makes it all the more baffling why you need 27 GB of free space in order to download the patch.
Yeah. Windows Store does not appear to yet support deltas. If they change a file, the whole file has to resync.

Microsoft has good intentions with PC gaming, but they can't pull off the software side. Which is amusing because.. They're a software company.

Edit: I don't believe reconstruction is removed.
 
Jun 23, 2010
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This is fucking hilarious. Are they actively _trying_ to kill of their UWP platform right on the start or?..



That's because from what I was able to catch patching in UWP is done in a very efficient and not at all ancient way: they copy the contents of the current version to a new folder, patch that copy and then delete the old folder. So to install patches in UWP you have to have at least the same amount of free space on the drive as the size of the app/game you want to patch.
Sooooo it's doing what the PS3 does with downloads? Sounds pretty archaic.
 
Jun 24, 2015
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I have free the space needed (now 36GB free) and keep telling me I don't have free space Oo
You need to have enough free space for the entire game (it apparently copies the whole thing to a new folder, patches it and then deletes the old copy). So you'd need somewhere between 60-80Gb free to patch the game.

What I did is moved it to another hard drive, patched it and moved it back.
 
It is: · Fixed frame timing not matching the refresh rate
Can you guys please explain whats happening with reconstruction tech after patch? Looks like with upscaling option turned off 4xMSAA is still applied even for 1080p+ buffers... at least that would explain huge performance drop. Hope you can let us tweak MSAA setting if thats the case. Such high values probably not needed at high resolutions?
 
Feb 28, 2010
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Can you guys please explain whats happening with reconstruction tech after patch? Looks like with upscaling option turned off 4xMSAA is still applied even for 1080p+ buffers... at least that would explain huge performance drop. Hope you can let us tweak MSAA setting if thats the case. Such high values probably not needed at high resolutions?
hopefully remedy will issue a statement of what exactly the setting does. reconstruction seems to still be happening
 

guybrushfreeman

Unconfirmed Member
Sep 19, 2012
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This patch is 2.1gb on Xbox One, and they share the same code base (thru UWA).
I think there's a misconception here that's worth addressing. As far as I know at this time there are no UWA apps on Xbox One (some of the built in Microsoft apps might be, you can run dev mode apps at the moment too) and when they are those won't be games. Games on Xbox One don't run under the Windows 10 layer they run under their own specialised OS to get the best performance. There is likely some code shared between the two versions but Quantum Break on Xbox One is not a UWA app and it's unlikely they share the same binary. AAA games will likely never be UWAs on Xbox One which is one reason I've always been so baffled Microsoft refuses to release normal Win32 versions on Windows. The difference in patch sizes is because they are different code running on different platforms and and such the patch sizes won't necessarily correlate, especially when the issues being fixed differ.

Edit: of course this is confusing because of the way Microsoft talks about UWAs. I see why people think it's the same 'app' but I think it's worth pointing out this isn't the case. I apologise if I got something wrong as well.
 
Apr 30, 2015
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Title Update 2 patch notes (also in the OP):

General Windows 10 Fixes / Updates:
· Fixed a few Unicode issues that prevented some users from launching the game
· Fixed various keyboard input issues
· Fixed aspect ratio and full screen scaling for non 16:9 resolutions
· Enable Alt+Enter to switch between full screen and windowed mode
· Fixed resolution selection when transitioning from windowed to fullscreen mode
· Fixed frame timing not matching the refresh rate
· Fixed options menu items being clickable even if they're cropped
· Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds
· DRM fixes
· Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
· Credits fixes
· Fixed Jack’s subtitles not showing in some cinematics
· Remedy logo fix
· Fix for a rare bug that accidentally wiped progress after completing the game
· Fixed rare instances of cloud saves failing and causing loss of progress
· Fixes for making Xbox Live integration more fault-tolerant.
· Fixed in-game TV screen images which were sometimes grainy
· Fixed circular progress bar alpha in the junction stats screen
· Fixed rendering issues in the menus
· Fixed issue in renderer when initializing participating media
· Fixed video playback not always ending if the video was synced to audio

Act Fixes/Updates:
· Act 2 Part 1: Fixed Nick pathing issues
· Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
· Act 5: Fixed last subtitle going by too quickly to read
· Act 5: Fixed missing line in Portuguese audio in an Act 5 cinematic

Seems these aren't the actual full patch notes as these don't list anything about upscaling and filmgrain toggles.
I think these are old patch notes, from the previous update. Here are latest PC patch notes from the store page (I was unable to select and copy the text, so I printscreened):



I tried copying from the webpage, but then it all gets garbled into one long line:
Version: 1.7.0.0 NEW FEATURES - Added additional graphics options - Added Quit Button to Main Menu - Alt+Enter now toggles full screen mode IMPROVEMENTS - Fixed rare instances of cloud saves failing and causing loss of progress - Fix for a rare bug that accidentally wiped progress after completing the game - Fixed aspect ratio and full screen scaling for non 16:9 resolutions - Fixed resolution selection when transitioning from windowed to fullscreen mode - Fixed frame timing not matching the refresh rate - General Performance Improvements - Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed - Fixed Jack’s subtitles not showing in some cinematics - Fixed various keyboard input issues - Fixed in-game TV screen images which were sometimes grainy - Fixed circular progress bar alpha in the junction stats screen - Fixed options menu items being clickable even if they're cropped - Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds - Fixed rendering issues in the menus - Fixed video playback not always ending if the video was synced to audio - Fixed issue in renderer when initializing participating media - Fixed missing line in Portuguese audio in an Act 5 cinematic - Act 2 Part 1: Fixed Nick pathing issues - Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death - Act 5: Fixed last subtitle going by too quickly to read
Source: https://www.microsoft.com/en-us/store/games/quantum-break/9nblggh6h0rv
 
Feb 3, 2014
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Cool, you may also want to update the graphics options screen, with the new options (like disabling reconstruction), as well as adding DF's analysis to "Benchmarks & Info" links: http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Source: http://www.neogaf.com/forum/showpost.php?p=202252523&postcount=279
"keeping this enabled is highly recommended, as it offers the best visual quality without a significant penalty to performance".

Wut?
 
Apr 30, 2015
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I have surprisingly few problems with downloading the patch. The speed is fantastic, almost maxing out my 250mbit connection:


The only problem I had was that once or twice the download process randomly stopped by itself, so I had to pause and unpause to get it going.
 
Apr 30, 2015
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I don't know how to measure framerates in real time - but I assume that lack of triple buffering was not fixed? If I disable upscaling in 1080p, then the game seems to be immediately dropping to 30fps. I even downgraded some graphics options by a notch and nothing changed. Still choppy. But the momend I enabled upscaling it was back to smooth 60fps.
I have 980Ti and i7 6700K.

Any way to measure framerate in UWP other than presentmon?
 
Jul 28, 2014
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I don't remember a setting for the LOD. Does anybody know what was the default setting before the patch ?

Who knows maybe they have pushed it further. I'll test ultra and high and see for myself.
With upscaling off I expect no more than 40fps at ultra / 1080p.
 
Jul 18, 2007
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The patch added the option of disabling the resolution reconstruction:



Quick comparison:

Upscaling on:


Upscaling off:


Another couple of options added are film grain toggle and main menu game exit option.

Thanks, Remedy, I knew you could do it =)

Edit: Seems to run kinda ok without upscaling in 1080p on Ultra preset on my 980Ti.
I'll wait for vsync off option MS promised in May before playing it though.
Remedy should also think about adding a motion blur toggle in future patches.
Not keen on the change in lighting. The sharpness improvement appreciated though