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Rage Against the Doomsday Clock: Counterspy announced for PSVita

ReaperXL7

Member
SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's platforms. The first of these games that Foster City Studio shared with us is Counterspy, a 2D cover-based shooter set during the Cold War

.Counterspy puts players in control of their own spy agency, which has been tasked with keeping the U.S. and USSR from engaging in all-out warfare; the Doomsday Clock provides players with a constant reminder of how close they are to nuclear Armageddon. Luckily, players can roll back the clock by completing missions, which take place in procedurally generated levels, featuring different routes, items, and enemy configurations every time you play. However, missions play out in real-time, so those extra few minutes you send searching for items and upgrades bring you that much closer to certain death. The early demo we saw featured a mix of stealth and action, with the player able to sneak up and assassinate enemies from behind, or hide behind cover to pick off guards with a few well-placed pistol shots.

Rage against the doomsday clock screens

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http://www.gameinformer.com/b/featu...against-the-doomsday-clock-in-counterspy.aspx
 
This is the most promising title for my taste. Cold War setting with a 2D perspective and for Vita? Sign me in.
 
Dude, all this Vita news is delicious. Game looks cool.

It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.
 
It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.

if your that unhappy with it then sell your Vita because it clearly seems that Sony is going hard for indies, and it does not look like a light strategy. There are larger titles coming, maybe some more will announced soon, maybe not, but constantly complaining about game announcements just because they are indie games seems pointless to me.
 
It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.

it's not like all these recent announcements are exclusives,they all multiplat on much popular platforms,for Vita "health bar" this mean nothing.

Well you may eventually want one if it had a good number of exclusives. Sony should be working towards that.

I thought this was the case a year ago,now I doubt this will ever happen,Sony strategy on the thing is far away from throwing anything exclusives on it...I mean even handheld series like Invizimals went to PS3 and got the bigger project than the Vita version too..just think about this for a sec.
 
I thought this was the case a year ago,now I doubt this will ever happen,Sony strategy on the thing is far away from throwing anything exclusives on it...I mean even handheld series like Invizimals went to PS3 and got the bigger project than the Vita version too..just think about this for a sec.

facepalm.jpg

I really wish you wouldn't talk about shit you clearly have no understanding about.
 
It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.

Of couse it would be great if the Vita could get some more general/healthy support but I do enjoy the idea that something is being released. It's almost like the independent developers are attempting to pick up the slack present in the Vita's current library but large developers still seem to be sitting on their hands.

Can't wait for Dragon's Crown and Ys!

:|
 
Why don't they release a cheap, matte finish, "lite" model of the Vita and market it as the defacto portable indie gaming device? They clearly have no problems getting a lot of the smaller titles on the platform. Cross-buy PS3 titles would just be an added bonus.
 
It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.

So, less games = good?
 
But, but.... The Doomsday Clock does not tick! It's set by hand and the time is supposed to represent the day of humanity so a minute translates to far more than a real minute!
 
It may be for you, but frankly I'm getting tired of every recent announcement being another indie game for the platform. I suppose it's better than the alternative,which is nothing yet I can't help but wonder if this is even a healthy strategy. These indie games are going to appeal to the current crop of Vita owners, and there's not a whole lot of them. Flooding the market with content competing for the same audience doesn't seem smart.

I get that, but we can certainly embrace the good while lamenting the bad. This is good news. The lack of counterparts is a different story.

I would say that the competition platforms have been wallowing only in smaller releases all along. I love my DS, but there's hardly any productions even from Nintendo that rival the massive work that went into GOW: Ghost of Sparta or MGS: Peace Walker, and Resident Evil Revelations on 3DS proved to be the exception that proved the rule rather than the start of a new direction on the successor platform. Nintendo seems comfortable in that small-to-midrange game on its portables, and Sony has more or less struck out swinging for the fences with its games, so a bit of an adjustment is unfortunate but logical. If they can get down in that range (say the smaller but great Killzone: Liberation rather than the spectacular Killzone Mercenary, although that's on the same engine and has some play looping features so maybe we'll see the logic of their design approach in the final) I think I could still be happy with my Vita for a long time. I do look at Assassin's Creed Liberation and Uncharted: GA as lofty heights of portable game ambitions and would be sad to see them unreached again, but I enjoy my Nintendo games on DS/3DS so much I sometimes forget there's very rarely AAA production efforts on the system, Vita could live in that same neighborhood.

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