asshole said:When we saw all the comments when we announced the game would be focused on Wii U, all of the peeople that have both the PlayStation 3 and 360 were really disappointed, Poix told IGN. So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.
Its a different kind of experience if you have the Wii U, Poix said. Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.
If they loved the Origins experience, its close to the same kind of feeling but with a level of immersion and brand new settings that havent been seen before. We have other features that I cant disclose right now, but its really a brand new game. Even in terms of visuals, we built our own engine in terms of lighting, in terms of having 3D elements so you can have dragons that fly from far to go in your face and back. Its a unique kind of 2D platforming experience.
"[the reason for the delay is] really about the fans. Its really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.
-Xavier Poix, managing director of Ubisofts French studios
http://www.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive
FUCK YOU