anthraticus
Banned
Yea, I pick this one too.None. Still missing the 'REmake' in this poll.
Yea, I pick this one too.None. Still missing the 'REmake' in this poll.
A remake of 4 by modern Capcom would be terrible. They would ruin the game by trying to appeal the horror crowd.I'd like another new resident evil in the same vein as 7, only without the God awful final 30 minutes please, that ruined everything previous to it for me.
And I want more remakes like re3, code veronica and 4.
I cant pick just one.
What about none? Resident Evil works better as a TPS.
Honestly I don't see what can be added to RE on its actual state. I expected Capcom to at least try an open world RE title for the first time.
A remake of 4 by modern Capcom would be terrible. They would ruin the game by trying to appeal the horror crowd.
Like 2 with an official first person camera mode rather than have that be a fan mod.
And sure, VR support would be great for that mode, as long as you could see your hands/grab objects and your guns naturally, rather than still play with a standard gamepad and only have VR useful for looking around.
I'd like both, re7 was excellent in vr and re2 was an excellent remake. Re3make is next I'm guessing after the success of 2 remake and maybe 8 will be first person again. I'd also like a proper sequel to 4 because after replaying it recently I realised just how good it was even after all these years, 5 and 6 don't count, there not on the same level.
A remake of 4 by modern Capcom would be terrible. They would ruin the game by trying to appeal the horror crowd.
And Bieber sells millions... that don't mean anything to me either.
The fact is that RE2R is a game that is so constrained by its minimal mechanics and limited in scope that all it ever offers past the initial playthrough is speed-running. The gameplay never evolves because there's nowhere for it to go.#
Its a dead-end. Not an evolutionary path.
RE2R but with less item management. Give us separate item slots for key items only and keep the limited item slots for ammunition and herbs.
I don't know.I have been playing the series since 1998 and i used to think the same. But lately and especially after playing RE2R i've come to realize that the trial and error of item management is just a tedious way to make a short game feel longer with pointless back and forth . I still want the game to be survival horror by giving me limited amounts of ammo and herbs and by having a limited item inventory for weapons and herbs but having to go back and forth just because you took the wrong plate or lever at the wrong time is not fun for me anymore.That's taking out half the fun out of playing Resident Evil. I'd agree the simplistic slot-based inventory system could be replaced with something better, but removal wouldn't really appeal to me.
Survival Horror is about those choices you make when you're safe and how those choices play out when you're out in the wild.
Like 2 with an official first person camera mode rather than have that be a fan mod.
And sure, VR support would be great for that mode, as long as you could see your hands/grab objects and your guns naturally, rather than still play with a standard gamepad and only have VR useful for looking around.
The poll results clearly speak differently
I don't know.I have been playing the series since 1998 and i used to think the same. But lately and especially after playing RE2R i've come to realize that the trial and error of item management is just a tedious way to make a short game feel longer with pointless back and forth . I still want the game to be survival horror by giving me limited amounts of ammo and herbs and by having a limited item inventory for weapons and herbs but having to go back and forth just because you took the wrong plate or lever at the wrong time is not fun for me anymore.
Resident Evil works better as
It aint Resident Evil unless it's fixed camera perspective with tank controls and pre rendered backgrounds!
The game would probably be better if designed around 1 perspective, no need for compromising with perspective options. Is not something superfluous, perspective does affect the design.No.
Just have both as options. There is not "better" in such a way as its simply perspective and its all subjective, some like it in FP, some like it in TP.
Add Both.
Done.
Which means little imo most people voting are series fans, and RE2 remake is a fan service. RE7 is the exact opposite, a separation. That alone would be a big win in a poll, even if the re2 remake was a lesser game, thankfully it's not but imo this poll has zero credibility in determining which is the better game, even if its 100% votes for re2.
The game would probably be better if designed around 1 perspective, no need for compromising with perspective options. Is not something superfluous, perspective does affect the design.
They need to follow 3 paths. The franchise has enought content to support it.
The oldschool style for switch would be awesome.
The RE4 style (like RE2 Remake) for every other console.
The first person RE7 style for VR and maybe consoles too.
They just need to sort their naming and that would be it.
Do you have any notion about game design and what means changing perspective? adding an option is superfluous( which is what a mod would do) making it work as clockwork with all the pieces of the desing is not.?? The game would be better with less options? if they can make it work with Evil Within 2, they can make it work with Resident Evil series. Its simply a camera change. If someone can MOD THE GAME and do it, I believe the developers are smart enough to figure it out. Doesn't need to be an either or as RE7 and RE2 clearly exist.
If not, that only questions the teams talent in the first place.
It was a joke bro.Thats like trying to say its not Mario if its not in black and white, 2D etc.
'fixed camera perspective" Wasn't a main feature in Resident Evil, as in someone is legit saying they are buying it for that reason only and second to zombies, puzzles, story etc. Nothing about the perspective lends itself so deeply to the concept that they game isn't the same as the game didn't need those things to still have all its features intact.
Can you play Resident Evil in 'fixed camera perspective" and remove zombies, puzzles, limited ammo, story, characters and actually still have it Resident Evil? So a key feature is something that if removed, its no longer that game series. That would be zombies, puzzles, limited ammo, health, story etc. Perspective with camera and even controls are all interchangeable in Resident Evil as they have little to do with the main idea. Simply means you like looking at someones back, but I've yet to find any real Resident Evil fan that spends their time telling us how amazing the back is and look at how the detail on the back is over and over and zombies, gameplay and story are non-factors or something lol As someone thats played the whole series, that is massively irrelevant to the main idea. If you take RE5 and RE6 and compare it to RE7....RE7 IS the legitimate Resident Evil title feature by feature. Limited ammo, health, puzzles etc. Perspective is just the way you see the game, it is not the game itself in regards to what you do. If they had a option to switch from first person to 3rd person, you can't just say one way is the game and the other isn't when BOTH are in the game, it means clearly BOTH concepts are the game itself, not one over the other.
Look at Evil Within 2, it has that feature annnnnnnd still the same game, just a different view. Some games can argue that, Resident Evil, Evil Within etc are just not one of em.
Where did the gameplay evolve in RE7? Besides it being from a different perspective?
I dont understand your gripe.
Limited in scope and mechanics? Are you not mistaking RE7 for RE2?
You have to consider several things, just to name a few:
I preferred both the Revelations games to RE2R, because they at least tried to move the gameplay in interesting directions
I don't think we should trust pool results.....The poll results clearly speak differently
I don't think we should trust pool results.....