Kresnik258
Member
http://www.eurogamer.net/articles/2...hes-spin-off-maker-after-troubled-development
Disappointing to hear that. Engine Software have been a solid porting studio (Oceanhorn; Terraria) but they seem to be having a bit of trouble lately. They're the studio behind the ever-delayed 3DS/Vita versions of Mighty No. 9 too.
Terraria owner Re-Logic contracted Dutch developer Engine Software to make Otherworld after its good work porting the original to PS Vita, PlayStation 3 and Xbox 360. But it seems things did not go well.
Re-Logic broke a period of radio silence with a forum post published in July 2016 to say Otherworld "needed quite a bit of work - and even a good bit of rework - in a number of areas". The lead designer and art lead at Engine were replaced "to better align to our vision for the game".
At the time, the expectation was that Re-Logic would continue to work with Engine Software to try to save Otherworld, but now, half a year later, it is clear that effort failed.
In a post on the Terraria forum, Re-Logic said it had taken Otherworld away from Engine Software and handed development duties to Pipeworks, a studio that did Terraria re-write work on console and mobile.
What this means is a fresh start for Otherworld - and a lengthy wait for fans.
Re-Logic plans to work with Pipeworks to examine the entire game from top to bottom, but warned fans to expect the quiet period to go on a bit longer.
So, what went wrong with Engine Software? It's clear the studio struggled to meet the expectations of Re-Logic, but there are also suggestions the project suffered from mismanagement.
Disappointing to hear that. Engine Software have been a solid porting studio (Oceanhorn; Terraria) but they seem to be having a bit of trouble lately. They're the studio behind the ever-delayed 3DS/Vita versions of Mighty No. 9 too.