What does still impress me is a unique and well-executed aesthetic. A lot of Nintendo's Wii U games (no Switch) still look amazing IMO. I still can't get over how good the Guilty Gear Xrd series looks. To that end, DBZ Fighters looks phenomenal.
And then there's Cuphead which is just on another level
I do wish realism was less of a focus because it's never going to hold up.
I can sort of understand what you're getting at, but "Realism" isn't really what you're looking for.
I think what you're looking for is a level of deliberate
detail that more grounded titles like Uncharted or Last of Us have, but in a different direction than a game like Xrd or DBZ.
This is one of the reasons i was so fond of FFXV visuals -- it's a game with AAA graphics, except most of its graphical horsepower is applied in a direction that most games (with a focus on visuals) do not go. It's a depiction of a realistic world, in the eyes of a fantastical character.
I don't really care about face textures or realistic trees. I wanna see magic spells, explosions, lightning bolts, meteors...you know, shit you don't get to see in real life.
You won't see that kind of thing in a game like Uncharted, Assassins Creed, The Order, or Last of Us because those games aren't telling stories in those kinds of worlds.
It doesn't matter how good the "graphics" are. You're
never seeing something like this depicted in Battlefield or GTA. So yeah. It's not "realistic graphics". It's the direction they're taking them in.
In a nutshell, games like DBFZ/XRD uses its graphical power to bring its characters
and their ABILITIES to life. Most AAA games with "realistic graphics" are using that horsepower to make the environments and interactions between characters feel more believable.
That has honestly always been the big difference between Western and Eastern artistic focus in games. "Satisfying" vs. "Believable".