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Red Dead Redemption 2: Digital Foundry Analysis (2-parts)

Good post, so it's almost how Ubi already had a game running at that rez in a prior title and continued with it.....Since Vgtech says their counts come out mostly 1920 x 2160, it just shows that the CB is botched or not working at all...
Glad that more persons are catching up to the HDR situation, so there's definitely a couple of things Rockstar didn't deliver properly on this release.....OTOH, I don't know if you have a PRO, but if you do. Play in 1080p mode and disable SS, you get a locked 30fps...

The guys says he has an Xbox One S, and you respond by asking if he has a Pro as he can then get 30fps. That's not helping him, and is another thinly disguised dig at Xbox/big up for PS. You seriously can't help yourself.

Hey, TLW. If you have an X you can get 4k and as near a 30fps lock as matters! Do you find that comment helps you, as you seem very upset at the Pro 4k CB solution with FPS dips...?
 
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IMO, I never see HDR more vibrant than SDR. HDR seems have smoother color. (Feels like using better ambient occlusion?). Pardon for my limited word for this explanation.

But for RDR2, it looks washed out. Hopefully they fix it along with blurry graphic. Stupidly, I thought the blurry image was the dof thing 🤣
 
I'm constantly in awe of how good this game looks. Can't believe it's fully open world with so much physicality and still running at true 4K.

Hardware wise it also bodes really well for the next 18 months until next gen machines arrive.
 
Sorry for asking here, but i finally have the time to start the game and can't seem to find the RDR2 "Controls" thread. Does anyone remember the set-up to make the controls tighter??? Someone posted them, i took a snapshot like on Sunday but can't seem to find it in my phone. 😔

Thanks!
 
accidently parked my horse near sum train tracks and it decided to wander off while I was pursuing a mission

I finish the mission and look for my horse and its laying dead next to the tracks

had to hard reset and redo the mission
 
Got the controls how i want them. Controlling is fine, what is everyone's problem? I mean, some things are going to take getting use too (using 1 button for multiple things, ect), but shoot outs, taking cover, ect, no problem, dropping dudes like flys! Playing on the X BTW.
 
Wow, I'm generally not impressed by these comparisons but this is definitely a case of the X1X looking A LOT better than any other platform.

Yeah, I'm ok with my Pro but I would have gladly paid $100 more (or gotten it later) for Xb1X tier upgrade.

There might not even be an X without a ps4 pro. The X1S is very close to the power of the PS4 base.

They will just continue to leap frog each other.

Honestly without seeing both on my 4k TV I can't tell the difference between any platform nor do I give much of a shit. They all look good.
 
There might not even be an X without a ps4 pro. The X1S is very close to the power of the PS4 base.

They will just continue to leap frog each other.

Honestly without seeing both on my 4k TV I can't tell the difference between any platform nor do I give much of a shit. They all look good.


Umm, no...The X was well into development when the Pro was announced, Sony and MS had the same trick up their sleeves, MS was just smarter with their timing hardware wise.
 
Isn't that exactly what Sony did last gen with the PS3? So obviously all ports ran better on PS3 because it came out a year later and was 100.00 more.

Right?
Wrong! These statements only ever work one way.

It's very similar to:
Game underperforms on Sony hardware = developers fault. Game underperforms on Xbox = weak hardware / platform
 
I still can't decide if I prefer HDR to SDR in this game. SDR has proper dark shadows, but it also bathes the game world in orange-y light for most of the day (on my TV anyway).

I've been switching back and forth manically the last few days, to the point where I'm not actually playing the game. :messenger_persevering:
 
I still can't decide if I prefer HDR to SDR in this game. SDR has proper dark shadows, but it also bathes the game world in orange-y light for most of the day (on my TV anyway).

I've been switching back and forth manically the last few days, to the point where I'm not actually playing the game. :messenger_persevering:
Don't know what TV you have, but I'm on an Oled. Even though HDR in rdr2 is supposedly fake, somehow I still prefer it to SDR on my TV. I'm using a Pro btw.
 
Don't know what TV you have, but I'm on an Oled. Even though HDR in rdr2 is supposedly fake, somehow I still prefer it to SDR on my TV. I'm using a Pro btw.
I prefer it too. The gloomy look works for it in the fog. I felt the same about Nier and that has "fake hdr" also.
 
I still can't decide if I prefer HDR to SDR in this game. SDR has proper dark shadows, but it also bathes the game world in orange-y light for most of the day (on my TV anyway).

I've been switching back and forth manically the last few days, to the point where I'm not actually playing the game. :messenger_persevering:


I was going through the same thing today, had the gang in RDR2 in a spot on a hill-top overlooking half grass half snow and to where i didn't have to pause it and kept turning the HDR on and Off from within the One X dash board, and also playing with the settings on my TV (LGUH8500 UHD HDR 4K 65") and no doubt it looked better with the HDR on. Have it at 400 nits, also put dynamic contrast on medium and dynamic color on low, looks absolutely gorgeous! Did this for about 2 hours until i was satisfied.😁👍
 
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It has been a joy playing this game with next to no issues at Native 4k while watching people scramble freak out and become OCD over RDR2. Pro owners are forcing 1080p output? Going OCD over SSO on or Off? Analyzing blown up screen shots to try and figure out which combination of cut backs make the game look better on their "Pro" console, uninstalling the game and preventing it from being patched?

You realize how silly all of this looks when people were memeing 900p vs 1080p and GTA grass gate. Such irony those users are now chooseing to play the game in 1080p.
 
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Cerny was just flat out wrong several games on the X prove it.

Yeah I can't remember the exact quote he used but in general saying a specfic TF number is needed to run games in 4K is not accurate. It's a moving target really. Older/less demanding games need much less than 8....games 4 years from now will probably need more.
 
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Cerny was just flat out wrong several games on the X prove it.
But they're optimised which isn't what he said. He was making current ps4 games with no further optimisation at all.

Heck the pro has multiple native 4k games days they were tuned specifically for the system
 
But they're optimised which isn't what he said. He was making current ps4 games with no further optimisation at all.

Heck the pro has multiple native 4k games days they were tuned specifically for the system

BS no such thing as completely non optimized games, goal posts moving to save Cernys face. If a game is released and runs on a piece of hardware it was optimized. That defense of his dumb generalizing statement makes no sense
 
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BS no such thing as completely non optimized games, goal posts moving to save Cernys face. If a game is released and runs on a piece of hardware it was optimized. That defense of his dumb generalizing statement makes no sense
See just cause 3.

I wouldn't call that optimised
 
BS no such thing as completely non optimized games, goal posts moving to save Cernys face. If a game is released and runs on a piece of hardware it was optimized. That defense of his dumb generalizing statement makes no sense

Cerney knows more about tech if he were in a coma than any of us could even try to apply. That would be the wrong tree to bark up with console/company bias.

He is still accurate with 8TF to run pretty much every game we have now in native 4K... and a handful of games when the majority does NOT run in native 4K... isn't disproving him. :messenger_tears_of_joy:

How close the X gets with the other 95%+ that is not native 4K shows he is more accurate in that statement, since if it were a 8TF machine, pretty much all the games would be 4K just as the PS4 is 1080p box at 95%+ clip with close to 2TF.

2, 4, 6, 8 - integer of 4x, just like the resolution. Give it a rest.
 
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Continued goal post moving to try and redeem Cerny when his statements are demonstrating false. He was wrong it happens the more people try and Stan for him just looks pathetic.
 
Continued goal post moving to try and redeem Cerny when his statements are demonstrating false. He was wrong it happens the more people try and Stan for him just looks pathetic.

My, you are quite the projective one. Quote me next time.

By your admission, he was proven "false" when the very first 4K game hit the Pro, long before the X came out. You are lacking the nuance of the statement, leaving out valuable information to said statement, because you cannot see the forest through the green trees.

But I am so sure Mark Cerney was "got'em". :pie_eyeroll: It is not 'stanning' correcting your blinded statements trying to smear a dude on the team you do not like.

Hell, even Okami ran in 4K down-sampled to 1080p on the PS3, lol.

 
Well we have one of the latest and one of the best looking games this gen in this very thread struggling on a Ps4 at 1080p and pretty much cruising at 4k on a 6TF machine. Obviously more power than 6tf will make it easier to hit 4k but every game is different.

Edited as it was a unnecessary silly rant by myself.
 
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Attaching a raw FLOPS number to a specific output resolution is silly. At that point you're completely ignoring possible uarch, bandwidth and latency improvements.

If you upgrade the base PS4 (XB1 for that matter) model with a GPU that has a peak performance of 8TFLOPS but leave the rest as it is. It won't be able to run the same games at four times the default resolution. Simply because the bottleneck will have moved to other parts of the system.

Besides the hardware context, you also have improvements made in rendering pipelines within game engines and of course the important level of precision you aim for.

Now I'm not claiming that I know more than Mark Cerny on this topic, not at all. He's a much more capable person than I'm. However I do firmly believe that the statement made by Mark Cerny got blown out of proportions and should not be taking too literal. One that got more attention than I assume Mark realized when he said it, as he said it himself it was nothing more than a quick personal calculation.
 
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It's also just a silly number to put out there because it varies so much game to game.

I'd imagine a game like NBA 2k is easier to achieve native 4K than a game like Just Cause 3.

I always just took the "8tf" quote as a general guideline for stndardized 4K output across an entire consoles game catalog
 
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