Oh for fuck´s sake.
IN A VIDEOGAME!
Oh for fuck´s sake.
IN A VIDEOGAME!
I think just one.
Zelda is very different than R* worlds but doesn't even come close to the living worlds of GTA and RDR! Rockstar's NPC interactions alone surpass every other open world game. There's even a button to casually talk to other NPC's in RDR and they'll talk back. I hope they double down on that in RDR2.
Also dynamic NPC's encounters and missions. For example, someone might give you shit while walking around the town and you can challenge them to a duel. All NPC's around the town will react to what happens.
Rockstar worlds are the only ones that feel organic like a real place with real people living in it instead of a lifeless sandbox built for the players to mess around. It really is a simulated world.
Zelda is great but the open world is not as fun when I just want to walk and live in it without a goal in mind.
*looks at screenshot of a woman in RDR2*
"Man I can't wait to tie up that woman and beat her up then shoot her in the head. Even if she was clean a bitch is still a bitch."
Do you see maybe why what you said is aggravating regardless of whether you were talking about a game or not?
You're either trolling or a terrible human, either way can you shut up please?
Ok.. but I disagree. No other open world envoirement feels as alive as GTA 5 in my opinion.
They managed to create a world that feels as alive and convincing as no other.
Other open world games feel like a copy paste clusterfuck while GTA 5 or RDR feel like carefully handcrafted.
Anyway what games do open world design better in your opinion?
Guys, it's clear that glamFM was just joking
I love rockstar worlds too, but the button interaction in npc doesn't really make they seem more alive than zelda's when in zelda every npc is named with different dialogue and will react to enemies appearing by running away, by fighting back. The npcs all have different schedules too, and react with different dialogue based on weather.
Rockstar games have this, but the npcs are all generic characters, the interaction stops when i shoot them or not. Of course, agree to disagree.
edit: witcher 3 is pretty phenomenal too
Are you out of your mind?
Red Dead online trailer I can feel it.
Yeah I can't agree with that at all. While the greeting button is a very cool addition, overall I find how these NPCs react and go about their lives VERY limited actually. In that regard Watch Dogs 2 did a superb job. Really hope Rockstar has worked on that for this game.
Not only that, hopefully they bring back stuff that GTA IV and RDR had and V didn't. Like when I shoot a dude in the leg he would fall to the ground, still pick shots at me while crawling away. In GTA V they just die most of the time from one leg shot. :|
Overall I just hole everything that was in RDR will be in here as well. But after GTA V I'm not so sure.
Are you out of your mind?
The BC version is beautiful on xb1...will be more so on 1x.I would be eternally grateful if we would get a remake of RDR as well in some form.
Red Dead online trailer I can feel it.
Yeah I can't agree with that at all. While the greeting button is a very cool addition, overall I find how these NPCs react and go about their lives VERY limited actually. In that regard Watch Dogs 2 did a superb job. Really hope Rockstar has worked on that for this game.
Not only that, hopefully they bring back stuff that GTA IV and RDR had and V didn't. Like when I shoot a dude in the leg he would fall to the ground, still pick shots at me while crawling away. In GTA V they just die most of the time from one leg shot. :|
Overall I just hope everything that was in RDR will be in here as well. But after GTA V I'm not so sure.
We can't have that kind of talk!! Now excuse me as I go back to wiping out this town of peopleTheres some serious overreactions going on in this thread in regards to Glams comment. Jesus, just let it go already. Its Red DEAD, guys. Get off your high horse... and lets see what happens when we put it on the railroad (disclaimer: not IRL.)
yea GTA v removed quite a few things. Not just what your talking about but also actually gameplay things like police and firefighters missions. The excuse they gave doesn't sit well with me. I want to do what I want in GTA not what the characters would wantYeah I can't agree with that at all. While the greeting button is a very cool addition, overall I find how these NPCs react and go about their lives VERY limited actually. In that regard Watch Dogs 2 did a superb job. Really hope Rockstar has worked on that for this game.
Not only that, hopefully they bring back stuff that GTA IV and RDR had and V didn't. Like when I shoot a dude in the leg he would fall to the ground, still pick shots at me while crawling away. In GTA V they just die most of the time from one leg shot. :|
Overall I just hope everything that was in RDR will be in here as well. But after GTA V I'm not so sure.
I think a lot of things that they regressed in terms of physics and specific shots in GTA V was due to memory constraints of the ps3 and x360.
One thing that i hope is please balance how much health you have, you can die so easily in GTA V, that it sucks to try and experiment in the game
We can't have that kind of talk!! Now excuse me as I go back to wiping out this town of people
Are you out of your mind?
Zelda is very different than R* worlds but doesn't even come close to the living worlds of GTA and RDR! Rockstar's NPC interactions alone surpass every other open world game. There's even a button to casually talk to other NPC's in RDR and they'll talk back. I hope they double down on that in RDR2.
Also dynamic NPC's encounters and missions. For example, someone might give you shit while walking around the town and you can challenge them to a duel. All NPC's around the town will react to what happens.
Rockstar worlds are the only ones that feel organic like a real place with real people living in it instead of a lifeless sandbox built for the players to mess around. It really is a simulated world.
Zelda is great but the open world is not as fun when I just want to walk and live in it without a goal in mind.
I love rockstar worlds too, but the button interaction in npc doesn't really make they seem more alive than zelda's when in zelda every npc is named with different dialogue and will react to enemies appearing by running away, by fighting back. The npcs all have different schedules too, and react with different dialogue based on weather.
Rockstar games have this, but the npcs are all generic characters, the interaction stops when i shoot them or not. Of course, agree to disagree.
edit: witcher 3 is pretty phenomenal too
Probably going to buy a PS4 for this, because I'm physically incapable of waiting for an unannounced PC version. I do hope they don't skimp on single player content to flesh out that online mode.
Or Fargo Season 2.They are pulling a Godfather Part 2 or an MGS 3.
What Honorio said:
I genuinely feel sorry for you and the shit you've had to put up with in this thread because you said you want to shoot a dog in a videogame.
The backlash from GlamFM's comment about the dog is hilarious.
I'm with him though, he was talking about a dog in a game.
Can't wait for Digital Foundry to tell me how many pixels it has.
I didn't find Zelda to be fun while walking around the world and interacting with NPC's. Different strokes for different folks I guess.
*looks at screenshot of a woman in RDR2*
"Man I can't wait to tie up that woman and beat her up then shoot her in the head. Even if she was clean a bitch is still a bitch."
Do you see maybe why what you said is aggravating regardless of whether you were talking about a game or not?
Aspect I'm genuinely curious about after they saw how huuuge money print GTAV Online is. Would make sense for them to go hard in on RDR2 Online and really flesh it out for monetisation.
Trailer in 35 minutes?