Sure, but saying a greeting button to greet random NPC's that disappear around the next corner is better than every NPC in a game having a name, an own character, having day and night scedules or different interactions or locations based on weather is a strange stroke to have.
Obviously you don't meet as many, and most of them are in towns you can walk aorund in for 20 minutes until you have seen everything or in stables that are just NPC hubs, so maybe that's why you prefer GTA in that regard.
The gameplay itself when traversing the world is completely different. I prefer Zelda in that regard as well, simply due to the verticality of it all. I can see people preferring having different vehicles at your disposal.
You know what would be fun? If for a change we get a huge surprise nobody saw coming. Like a trailer and then saying November 2017 as release date. People would go nuts.
No different than saying: "Can't wait to blow someone's brain out and see the details in glorious 4K, graphics have come a long way" while speaking within the context of a videogame announcement.
If you can't make a distinction between real life and videogames, then maybe you should stop playing.
Betsheda games, especially FO4, are far more fun sandboxes to explore and have level of hand craftiness that R* open worlds don't come even close to. R* open worlds to me have always felt too clinically clean and... straight forward.
Witcher 3 felt a lot more living, struggling and evolving than GTA games, at least for me. Having NPC's walking along the street without any actual purpose and cars driving few blocks before being despawned doesn't do it for me. In TW3 major cities, small settlements etc. felt more alive as NPC's were basically going about their lives and doing tasks around their, well, areas.
For me GTA 3 and Vice City were big deal because back then they were actually revolutionary by just being 3D TPS open world games, but once I grew out of wanting to just mess around and blast those "skybox NPC's" with rocket launcher between story missions they just lost that charm on me. R* open world just doesn't suck me in and immerse me in their world![]()
I'd say there's a huge difference between our two examples but people seem intent on missing my point so I'm gonna move on.
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You know what would be fun? If for a change we get a huge surprise nobody saw coming. Like a trailer and then saying November 2017 as release date. People would go nuts.
That's the one thing I don't see, unless it's like that massive gtav trailer. We don't even officially know the setting, main character(s), and premise. Too much Sp stuff to reveal.
It drummed up an incredible amount of publicity and anticipation. Rockstar probably thought it was a huge success.I thought the reveal was handled pretty poorly last year. Those daily tweets of an image u know? Then they dropped such a small teaser after all that build up. Hopefully today's trailer is the one that should have followed those tweets last year
I see we have very different definitions of the term "handcrafted".
If I see the same assets/buldings in a relativly short amount of time over and over again like in FO4/ Skyrim/ Witcher3/ WatchDogs, it's not really "handcrafted" to me.
It catapults me out of the experience of what I want from a convincing world. I get constantly reminded that it's artificial and some designer copied that assets to save some development time.
In my opinion every area in GTA5 is that diverse and unique that it brings you just way closer to that uncanny valley of living in a fantasy world.
I realize that they copy different assets too but they do it in a way in that at least I notice it to a minimal degree.
As for your point with the NPC's. As I mentioned before thats not what I really ment with open world design (should have phrased myself better).
Of course GTA/RDR can't hang with other titles in terms of NPC design/interaction, nor is it aiming to do so.
But that just shows that people have different priorities when it comes to open world design and it's great that there are various titles out there that meet these.
One can dream... But tbh I got so many games I still have to play that maybe 2018 is fine. They should take their time instead of crunshing their staff into oblivion.
It drummed up an incredible amount of publicity and anticipation. Rockstar probably thought it was a huge success.
All they did was drop a single red logo image and Rockstar dominated the internet for a week with the following teases, down to major devs copying the style as fun homages/being part of the momentlmao people in here getting wild saying this year... Gaf hype trains never fail
I thought the reveal was handled pretty poorly last year. Those daily tweets of an image u know? Then they dropped such a small teaser after all that build up. Hopefully today's trailer is the one that should have followed those tweets last year
I didn't say that about the greeting button. In general, Rockstar's NPCs are more alive than any other game IMO. They also have schedules in RDR.
Just because they have names that doesn't make them alive. They usually stand like lifeless statues until you talk to them and they start making weird sounds and show a textbox.
Yeah, WD2 is my gold standard for NPC behaviors in an open world game.I would say the different kind of behaviors from a NPC is something WD2 has locked down. I've seen pedestrians going about their lives in almost countless different ways and it never was like that in a Rockstar game.
I'd argue WD2 hs the most vivid open world yet, surpassing GTAV. Ubisoft really did their homework.I would say the different kind of behaviors from a NPC is something WD2 has locked down. I've seen pedestrians going about their lives in almost countless different ways and it never was like that in a Rockstar game.
I would say the different kind of behaviors from a NPC is something WD2 has locked down. I've seen pedestrians going about their lives in almost countless different ways and it never was like that in a Rockstar game.
Yeah WD2 was pretty good though it's technically a generation ahead of GTAV. What makes GTA pedestrians amazing is the little things that not everyone experiences like if you follow a woman long enough she'll start fast walking, if you continue to do so she'd call the cops. Those subtle things that R*'s NPC's do, you know. Other games might have "unique" NPC's but not as alive as Rockstar's.
Yeah, WD2 is my gold standard for NPC behaviors in an open world game.
I'd argue WD2 hs the most vivid open world yet, surpassing GTAV. Ubisoft really did their homework.
Betsheda games, especially FO4, are far more fun sandboxes to explore and have level of hand craftiness that R* open worlds don't come even close to. R* open worlds to me have always felt too clinically clean and... straight forward.
The ๖ۜBronx;250290452 said:Better not disappoint. Wouldn't usually say such a thing but the handling of GTAV SP vs. Online has me eh.
Really hope they show off some of the new systems and more of the landscape.
I respect your opinion but could not POSSIBLY disagree with you more. R* is the master of hand crafted, living, breathing worlds.