Reading the Fallout 4 rumours almost makes me wish for nuclear winter.
perfect.
Reading the Fallout 4 rumours almost makes me wish for nuclear winter.
I thought next gen already started? What exactly are you waiting for?The massive amount of memory in the new consoles is the main reason I care about next gen.
both of these please. Also a more action oriented leveling system based on using weapons and various skills (if you use laser pistols more you get better at laser pistols etc. etc.) sounds much better to me.
not real sure if I'm cool with them still using the SPECIAL and traits in lieu of Skyrims skill perks. If I'm using laser pistols I would still want a perk/trait relavent to that.
they also need to shitcan the VATS system as well and make the FPS mechanics infinitely better. They can keep the RPG centric stuff with the gun mechanics(stats and weapon type proficiency effects damage dealt) but I'd like it more similar to Skyrim's perk system (lvl 20 laser pistol proficiency = laser pistol damage is 20% greater so on and so forth.
And New Vegas was also fun, but still, it wasn't a Fallout 3.
they also need to shitcan the VATS system as well and make the FPS mechanics infinitely better.
Fallout 3 remains my favorite "next gen" game. I can't wait to get back into the world. I do love Skyrim, but it doesn't compare to the fun I had in Fallout 3.
And New Vegas was also fun, but still, it wasn't a Fallout 3.
Maybe a system like in Killing Floor where it'll slow down for a few seconds and you can be much more accurate.
Bethesda has no plans to reinvent the leveling up system to make it more like Skyrim and want to make Fallout 4 more distinct from Skyrim since of the complaints that Oblivion and Fallout 3 were too similar. Bethesda is thinking about introducing a system, similar to Skyrim, where your skills can level up if you perform certain tasks.
i crafted a million iron bullets and can now make legendary power armor
Hopefully on a new engine.Hopefully for next gen consoles.
Hopefully on a new engine.
But Fallout isn't supposed to be a shooter primarily. The VATS exists because it's supposed to be an RPG at its heart.
I don't mind if they improve the shooting mechanics, but shooting should never be the main thrust.
A Fallout without VATS would be poorer for it.
They do need to improve it so you don't just always go for headshots, though.
The final climactic battle is 10 androids fighting 10 humans, and then everything in the world goes back to normal.
And just as you are about to enter the epic battle they all clip through the floor and the quest ends. Then you can go into the android homebase and no one will care you killed their leaders.
Reading the Fallout 4 rumours almost makes me wish for nuclear winter.
Reading the Fallout 4 rumours almost makes me wish for nuclear winter.
Hopefully for the better,i couldn't play skyrim for more than five mins without seeing a dragon glitch in a hilarious way.Not likely. Beth seems to be pretty proud of the Creation engine as it stands. They'll tweak it, sure, but they wouldn't throw it away after one game.
Hopefully for next gen consoles.
But Fallout isn't supposed to be a shooter primarily. The VATS exists because it's supposed to be an RPG at its heart.
I don't mind if they improve the shooting mechanics, but shooting should never be the main thrust.
A Fallout without VATS would be poorer for it.
They do need to improve it so you don't just always go for headshots, though.
But Fallout isn't supposed to be a shooter primarily. The VATS exists because it's supposed to be an RPG at its heart.
I don't mind if they improve the shooting mechanics, but shooting should never be the main thrust.
A Fallout without VATS would be poorer for it.
They do need to improve it so you don't just always go for headshots, though.
Reading the Fallout 4 rumours almost makes me wish for nuclear winter.
YES.-Bethesda has no plans to reinvent the leveling up system to make it more like Skyrim and want to make Fallout 4 more distinct from Skyrim since of the complaints that Oblivion and Fallout 3 were too similar. Bethesda is thinking about introducing a system, similar to Skyrim, where your skills can level up if you perform certain tasks.
This. I stopped using VATS in NV to increase the challenge a bit. Shooting in F3 was clunky sometimes, so I resorted to VATS's stuff when it got frustrating.They do need to improve it so you don't just always go for headshots, though.
And it's just getting started! Unreal.2013 is shaping up to be one hell of year
VATS just bogs down the gameplay to me. An RPG is more about playing/losing myself in a role versus dice rolls based on stats. that method is great for pen and paper games but really contrived and slow for videogames. I realize the IP originated as a turn based rpg but bethesda makes action rpg's and VATS is a direct conflict to that.
using id tech 5 hopefully not gamebryo or whatever
yeah lets bethesta rewrite everything they are used to use since morrowind just because the engine is janky as fuck lol
But the stats are what forces you to play a role. After a while it gets boring playing a god that can do anything.
yeah lets bethesta rewrite everything they are used to use since morrowind just because lol
YES.
I know people don't like this system a lot, but it makes sense to get better at shooting guns if you well, shoot them, instead of just setting points into it.
i crafted a million iron bullets and can now make legendary power armor
I don't like how a lot of that sounds. This game should be nothing like Skyrim, one of the most casual RPGs ever. There's no room for anything from that PoS in a Fallout game.
What if they added a hardcore mode similar to New Vegas?
What if they added a hardcore mode similar to New Vegas?
If its balanced well the point at which you're a god would be much later in the game.
I do play to become a god. its one of the primary reasons I love Skyrim. I like starting the game vunerable but as the game progresses I like to grow and become more powerful and become a force to be reckoned with.
Balance is key tho and their enemy scaling system still needs a lot of work but they could do something similar to what they did with the Deathclaws in FO3 and NV making you avoid areas until you are a certain lvl.
the VATS just makes the gameplay meh and was more a copout to having a better system in place to the poor FPS mechanics.
It's just that the crafting system is fucking stupid in Skyrim. They need to have a cap on experience for smithing/crafting specific items. You shouldn't be able to spam thousands of a low level item, like iron daggers, to boost that skill and then be able to craft the highest level gear. There should be a tree of progression that makes sense. Otherwise we'll get this...