LiquidMetal14
hide your water-based mammals
People really are passionate about this game.
It must truly be people's Density.
It must truly be people's Density.
Huh? Infinite's story was great. What supposedly happened?
Uh, to be fair, that "Your Grace" was your Guardian being a smug little badass, thanking the Queen while completely ignoring her brother, shutting him down and reminding him of his place. Guy was a prick and your Guardian told him to fuck off.
"Your Grace" is the way you address the King or Queen orally in at least the United Kingdom, so definitely not a GoT reference.
This is almost the exact questions that popped up in my mind after the game ended...
All in all, Destiny's story is utterly horrible and incompetently told and Bungie should be ashamed. They effectively wasted the first chapter of their new IP which should have set the narrative and tone of the series, but instead we got this unfinished, unimaginative and unsatisfying mess of a 'story'.
It's really sad to see a big and talented dev fuck up so bad, even missing the low bar they themselves set with Halo when it comes to story.
All this story talk is missing the point, there really isn't a story in Destiny. We get one fucking scene when we enter the reef that just barely gives a story cutscene, then nothing.
Actually I forgot, there is a brief scene with the speaker at the beginning, and very brief scenes with the exo girl.
It's insane.
There's clearly a lot of semi abandoned points. Rasputin is on Mars and the fact you're called by YOUR NAME in the AI research Academy for example.
What do you mean by that last part?
He thinks that during the archive mission when the computer says "welcome dr so and so" that that is you being adressed by the computer, when it's probably just whatever access code the ghost used to get in there being recognized.
He thinks that during the archive mission when the computer says "welcome dr so and so" that that is you being adressed by the computer, when it's probably just whatever access code the ghost used to get in there being recognized.
Is this true?Mejilan said:Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
oh no, the fallen are doing something bad
forget the fallen, the hive are doing something worse
forget the fallen and hive, the vex are going to consume the galaxy
forget the vex for a minute while we fight the cabal so that we can fight the vex again later
nothing wrong with multiple races of course, but there was hardly any mesh or motivation that strung the shifting encounters together in a meaningful way.
Ah. Yeah, that is obviously the login credentials of someone who worked at the place.
I still think that the game the descion makers made is the game they wanted. That is, a highly tuned shooter with a tiny story, few cutscenes, and vanilla wow loot grinding/raiding mechanics.
There are many people who hate videogame stories and cutscenes and do not want them in their games. Likewise, there are many who had some real epic gaming moments in WoW and want to create games where that can happen for others. I think combining those two gamedesign principles into a single game produced destiny. It wasn't a product of evil activison or crunch.
* * *
On a more personal note, I never thought I would need a story to enjoy a game. But I think I do. Borderlands 2 gave me plenty of reasons to shoot things (114 sidequests, 26 main story missions), and I played that game for almost 200 hours according to Steam. It was fun and satisfying.
In Destiny, shooting was at least as good as BL2, but Destiny gave me no reason to shoot things, and so I did not enjoy it. It felt like busywork in school, pointless and unrewarding. But that is just a personal preference, like strawberry ice cream. I really do not enjoy strawberry ice cream, but millions do and I'd never say that strawberry ice cream is objectively bad.
Destiny is a great, highly polished game with no unnecessary story or cutscenes to get in the way. I do understand why some people really enjoy the game, and why the designers designed it this way. I just prefer vanilla bean ice cream.
Well I could follow why I was going where and where I was doing what and how pretty well. It was presented in an amazing way but I always knew why I was where.
Especially when just going with the main story missions and not the side missions, which usually have their own little subplot or a "day in the life of a guardian" plot.
Something to think about as well....the Vault of Glass? The very first endgame raid?
It has zero Dinklebot exposition. None. The only thing he says the entire time are variations of "Guardian Down". That's it. No intro descriptor, no mid-mission chatter, nothing.
It's you and your buds on the mics. That's it.
Is this true?
A good example is that two major plot characters dont even acknowledge my character is an awoken.
That.... I actually didn't even realize that Dinklebot says absolutely nothing.
HUH.
It's funny him a way how many aspects of the game from marketing and PR seem to take their cues from big, dumb summer films.Almost all the trailers and even the reveal focused on the story heavily. If they wanted a half baked loot game then they would of focused way more on those mechanics and multiplayer and Co op stuff. Rather than showing trailers that consisted of pure story. Some of which didn't even appear in the final game.
So it looks we are all into loot games, is diablo 3 right now stop the best on PS4 at least? B/c destiny is not completely scratching that itch for me.
I think I have/had very different expectations to most of you. I didn't even pay attention during the cut scenes. They're just a means to slow down the gameplay as far as I'm concerned. This is an FPS that is focused on obtaining loot, playing PVP and/or playing missions with friends. Everything else is secondary IMO. The perceived lack of story or removal of story is completely irrelevant to me personally and I find it strange that some people would allow it to prevent them from enjoying the game whose core gameplay is very good.
What is the implications of this?
This is perfect.
And yeah, I feel the same way. Didn't even finish the story. It's so nonsensical and tedious that I'm really annoyed by it. I don't *get* how the game is supposed to be played either.
For me it's the same gameplay loops over and over. I get a new story mission, I want to prepare for it and gain a level or two by going on patrols. Patrols are boring. Then I tackle the story mission, which are laughably easy because my level is too high - which makes them boring. There's no story to drive me forward, I just seem to be playing random, incoherent fluff. And the post level 20 endgame (or beginning of the game proper, really) is absolutely uninteresting for me. Also, I don't like PvP.
I love Halo and was really hyped for this. Hell, I even enjoyed Oni, and really like the old Marathon games. But Destiny really isn't for me, it's a very mediocre game.
I don't think Infinite's story was changed that much, it was the gameplay that was scaled back a lot.
The worst part of this all is that I think those two problems are solved through the DLC packs.
Something must have happened during development to produce such a shit story. Whether its this theory or not we may never know. From a game perspective it surely seems like a lot of things did get cut and in a very hurried fashion.
What is the implications of this?
I still think that the game the descion makers made is the game they wanted. That is, a highly tuned shooter with a tiny story, few cutscenes, and vanilla wow loot grinding/raiding mechanics.
There are many people who hate videogame stories and cutscenes and do not want them in their games. Likewise, there are many who had some real epic gaming moments in WoW and want to create games where that can happen for others. I think combining those two gamedesign principles into a single game produced destiny. It wasn't a product of evil activison or crunch.
* * *
On a more personal note, I never thought I would need a story to enjoy a game. But I think I do. Borderlands 2 gave me plenty of reasons to shoot things (114 sidequests, 26 main story missions), and I played that game for almost 200 hours according to Steam. It was fun and satisfying.
In Destiny, shooting was at least as good as BL2, but Destiny gave me no reason to shoot things, and so I did not enjoy it. It felt like busywork in school, pointless and unrewarding. But that is just a personal preference, like strawberry ice cream. I really do not enjoy strawberry ice cream, but millions do and I'd never say that strawberry ice cream is objectively bad.
Destiny is a great, highly polished game with no unnecessary story or cutscenes to get in the way. I do understand why some people really enjoy the game, and why the designers designed it this way. I just prefer vanilla bean ice cream.
"Your Grace" is the way you address the King or Queen orally in at least the United Kingdom, so definitely not a GoT reference.
Really, anyone here hates videogame stories? So some people want to be dropped in a game with no reason to do anything? Just shoot and go there for no reason?
Since we really have no choice but to speculate, here is my personal guess:
Lead writer was told (2013 spring-ish) to simplify the story. Rework it, shorten it (whatever) simplify cause there was just no time / way to implement the story he was trying to tell (had spend years writing) via a string of kill missions. That vision, his story, years in the making, was not going to be told. Destiny Project had kicked into "get it shipped" mode. Kill the romance, get the shootbang complete, stitch the missions together so it goes out the door Fall 2014. Period.
All these years with Bungie, and working on Destiny, and the finish line is in sight to witness the culmination of 4 years of dedication to the creative process... to creating Destiny's universe, lore, story... annnnd he just ups and quits.. "F this I'm out!".
When his game, his baby, is so close to being done. Why bail on your game at this point?
Because (I'm guessing) it was really no longer his story in the game. The Vision was being chopped up, and sections hastily attached to fit whatever world levels were already done. All the intricacy of the story was being removed. It had to be. Either he retools it (ie removes it) or someone else will. Cause nothing stops this train.
My guess is telling that whole story at launch would require way way way more levels and in game cut scenes, expository, voice acting, and planets and areas etc than they had the time or budget to build and test and complete, before a looming drop dead date.
So he was told to butcher his story and make it fit into 20 or so kill quests that would ship as "the game".
Just my guess. Winded, as it may be.
LOL BS ODST had the best campaign/story/characters of the Halo series,Destiny feels like odst, a halo expansion turned into a retail release. Halo reach engine with different character models, horde mode spread out as campaign, and slighlty updated graphics sold for $60.
I know this is 95% speculation, but I think this is the most likely scenario given the facts we do know. The story likely outgrew the amount of content that they could feasibly deliver on ship day, and so they took the axe to it.
It still feels very odd though that there wasn't even a cut scene attached to every story mission or some such. It could have solved a lot, and that's pretty basic stuff to have gone in the project plan and had manpower attached.
And it's not that they object to cut scenes, because there are some and a few could easily go with little impact.
It just feels like one disc is missing.
It still feels very odd though that there wasn't even a cut scene attached to every story mission or some such. It could have solved a lot, and that's pretty basic stuff to have gone in the project plan and had manpower attached.
And it's not that they object to cut scenes, because there are some and a few could easily go with little impact.
It just feels like one disc is missing.
Whether that yarn is accurate or not, it's pretty obvious that someone took a big knife and started cutting stuff out of this game. Whether it was because content was bad or they needed to make deadlines you can't deny that an experienced developer like Bungie wouldn't release a product with such a thin layer of story.
So you're overleveled, so the levels are easy and that bores you.
Why don't you switch to the hard mode where enemies are 3 levels about the Normal one?
Why do you overlevel if you know it makes the game boring?
Why do you do patrols so much if they're boring and you overlevel due to them? (<- which is the cause of a good chunk of your problems)
If you're overleveled increase the difficulty. Don't grind anymore, just do the story missions, play when you feel like it, do some PvP matches if you feel like it and don't worry for the bounties at this point (if you're already overleveled)
When you reach level 20 there are new difficulty setting where you won't feel as overpowered.
the way things went down with Marty makes me more inclined to believe shit went down sometime at bungie between leaving microsoft and joining with activision.
joe was at bungie since 1998 and marty 1997 thats two practically founding members leaving/fired within a year of each other.
joe also works at Microsoft on crack down sunset overdrive and scalebound according to his wikipedia page
FInally, why cant I skip cutscenes on story missions I'm forced to play 100 times?!?!?!