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Reggie calls out unsatisfied fans

Yeah, great you gave us Pikmin. A game we were supposed to get last gen (which we could have used since you barely released anything else), and you're now releasing on WiiU...even though it was clearly built for the Wii.

Oh, and thanks so much for Nintendo Land.
 
Japan told him he only gets to sell red and blue 3DS XLs while Europe gets silver?

Haha true enough. Still though the color choices always come in time.

As far as purchasing studios does anyone really do that anymore? Once the talen leaves the studio is a shell of what it used to be. I like the working with other studios thing much better.
 
If the only games you have to show us from 3rd parties are ZombiU and a bunch of ports of old PS3/360/PC games that are/will be available at $10-$20 when the WiiU releases (but the WiiU versions will be a full $60), then no, that's not enough, Nintendo

the system's 3rd party support will be dead in 1 or 2 years, just like the Wii, once the next systems from sony and MS come out
 
I was pretty happy after E3 2010. I certainly wasn't asking "But what else" in terms of the 3DS lineup.

I don't think it's very healthy for a company to say "We showed you a couple titles that you should be interested in. Isn't that enough?"
 
The Wii U itself is a HD console, and the tablet controller has a touchscreen in it.

Fixed that for you.

EDIT:

Also dear Reggie, maybe look at sony. I don't think sony fans were asking "give us more" for the last 2-3 years. Because the lineup was great. Same for 360 to a lesser extent.
 
I can't believe this idiot is complaining about the fanbase. The truth of the matter is their isn't a more loyal or easy to please fanbase out there compared to the Nintendo fans. Take for instance the near mythical status E3 2010 has with them. What games were actually shown? Metroid Other M and Goldeneye were considered two of the main stand-out announcements of that show and they both ended up being forgettable at best. And it wasn't a case of amazing looking games falling short, they both looked questionable from the get-go but their fans gave them the benefit of the doubt like they always have and (Probably) always will. No company has the good will in the community to get away with what they get away with, if any exec said what Reggie said here he'd of burned through any and all support from the gaming community for arrogance of this caliber. Sony execs have gotten worse for less, that's for sure.

Exactly.

I'm a nintendo fan that woke up, much like Neo in the The Matrix.

I feel sorry for those still stuck in the Nintendrix. I like my Steak real thank you!

2010 was shit. Metroid? Goldeney? Wii?

The last best E3 was 1996!
 
I'm buying the Wii U only on the promise that Nintendo will eventually have something released that I will want. At this point, there is not a single thing revealed to impress. After waiting on Pikmin for so long, it should have looked beautiful. It should have taken the innovation up a step. Instead, it looks like what I might have expected if it had been released on the Wii in 2007. And that was the only "core" game we were given. The rest was entirely about the casual audience. If they want to pursue the casual audience entirely, it's understandable, as those are the tens of millions buying up WiiFit and NSMB, but then don't pretend there is any interest in the core audience, still. Don't spend years building up how their interest in the core audience will pay off, and only have Pikmin. Don't refuse to localize the majority of titles coming out of the parent company and say we should be happy with what we get. Just admit you're a casual-only company, and recommend that core players move on to other platforms.

And I've never liked Reggie. He's always seemed weasel-y and out of touch. The fact that people would champion him and his terrible catch phrases was beyond embarrassing.
 
I can't believe this idiot is complaining about the fanbase. The truth of the matter is their isn't a more loyal or easy to please fanbase out there compared to the Nintendo fans. Take for instance the near mythical status E3 2010 has with them. What games were actually shown? Metroid Other M and Goldeneye were considered two of the main stand-out announcements of that show and they both ended up being forgettable at best. And it wasn't a case of amazing looking games falling short, they both looked questionable from the get-go but their fans gave them the benefit of the doubt like they always have and (Probably) always will. No company has the good will in the community to get away with what they get away with, if any exec said what Reggie said here he'd of burned through any and all support from the gaming community for arrogance of this caliber. Sony execs have gotten worse for less, that's for sure.

Lol, you picked out the two worst games shown at E3 2010 (and Goldeneye is pretty good, IMO).

EDIT: Wait, Metroid Other M was announced in 2009 with a trailer shown at E3 2010.
 
Guys,

What are we doing bickering about past glories?

We need to unite and start an anti-reggie club.

Off with his head!
 
And if this is how Reggie communicates with the fans, then it's clear why his communications with third parties have not resulted in anything. What is this guy paid to do?
 
Fixed that for you.

Ok it may not be POWERFUL as in next-gen levels but it's still more powerful than this gen.

And the controller has more than just a touch screen, dude. It's got that, an NFC chip, a camera, an IR scanner for working with Wii Remotes, a gyroscope, and for the first time ever on a Nintendo controller clickable dual analogue sticks. I am absolutely positive that with something resembling effort Nintendo can produce a new, innovative Mario title that takes advantage of all of those features to acclimate people to the new controller. Not only that but with the extra power under the hood of the system it should LOOK beautiful too.

Instead we get another 2D side-scrolling New Super Mario game. It uses the touch screen to let the second-player place blocks - the SECOND player, not the person actually playing the game as Mario. And it doesn't LOOK like a beautiful HD Mario game should. It has nice backgrounds sure, but look at Mario Galaxy. Look at Mario 3D land. Then look at NSMBU. Come on.
 
Guys,

What are we doing bickering about past glories?

We need to unite and start an anti-reggie club.

Off with his head!

When someone says that all E3 2010 had was Metroid and Goldeneye... that is blasphemy. Yes, E3 2010 was godly.

What the fuck happened Nintendo?
They over thought the lessons they learned from the 3DS
 
Guys,

What are we doing bickering about past glories?

We need to unite and start an anti-reggie club.

Off with his head!

So, first we're calling for a firing, and now this.

This thread blows me away. I'm not even going to actually talk about what the man says anymore.

Anyone have some popcorn?
 
Wow, a glimpse?

I doubt everything Reggie says. The developers at Platinum quickly debunked that Project P-100 will be launch window. I doubt it'll be released before March, 2013.

I don't think Iwata and Reggie have a clue what to do with WiiU in 2013. They probably think Pikmin and Scribblenauts in Q1 is enough exclusives, with Project P-100 in June. They probably think those are enough noteable exclusives.

Right now, do you really think there are big Wii U exclusives for core gamers to come out in the first half of 2013?

Based on how Retro Studios and Monolith Soft's last games came out in 2010, I'd imagine we'll start to see one or both of them at least make appearances at E3 next year. I never said that we'd see the big titles come out in the first half of the year. If anything, Nintendo will save them for the holiday season (assuming they'll even be Retro and/or Monolith Soft's titles). DKC Returns was announced in the same year it was released in, so there's no telling if Retro will be ready to do that with its Wii U title as well. Monolith Soft's title already have a design document drafted as of July 2011 so they should be making some good progress this year. Of course, they were still hiring new staff as well.

Like I already said, Nintendo plans to spread out its titles for basically the first half of the year. Third-parties will have to fill in the gaps as they always have and at their own pacing. As we all know, first year software schedule is generally rough on the console manufacturer as well as third-parties. We've seen it before plenty of times. I mean, it happend with the current-gen home console launches and we've always seen it with 3DS and PS Vita. Even if Iwata and Reggie were to think that Nintendo doesn't have enough software out in 2013, what can they do? I'm not trying to make excuses for them, but its basically the same issue across the board for all console manufactuers. With Nintend, Their development teams can only produce and release so many games per year between two different platforms. Nintendo also has to spend time building up the Nintendo Network and Miiverse for Wii U and it will take likely up to year to have most of the content put on to it. 360 and PS3's first year software schedules weren't exactly all that impressive and PSN wasn't built in a day.
 
Based on how Retro Studios and Monolith Soft's last games came out in 2010, I'd imagine we'll start to see one or both of them at least make appearances at E3 next year. I never said that we'd see the big titles come out in the first half of the year. If anything, Nintendo will save them for the holiday season (assuming they'll even be Retro and/or Monolith Soft's titles). DKC Returns was announced in the same year it was released in so there's no telling if Retro will be ready to do that with its Wii U title as well. Monolith Soft's title already have a design document drafted as of July 2011 so they should be making some good progress this year. Of course, they were still hiring new staff as well.

Like I already said, Nintendo's going to spread out its titles will have to spread out its titles for basically the first half of the year. Third-parties will have to fill in the gap even though that has historically been an unreliable strategy. However, the first software schedule is generally rough on the console manufacturer as well as third-parties. We saw it with the current-gen home console launches and we've always seen it with handhelds including the 3DS and PS Vita. Even if Iwata and Reggie were to think that Nintendo doesn't have enough software out in 2013, what can they do? Their development teams can only produce and release so many gamers per year between two different platforms. Nintendo's also has to spend time build up the Nintendo Network and Miiverse for Wii U throughout the year. I'm not trying to make excuses for them, but it's basically how the industry handles things. 360 and PS3's first year software schedules weren't exactly all that impressive and PSN wasn't built in a day.

Stop making sense, dude.

It's much more fun to bring the torches and pitchforks for a Reggie hunt.
 
People would be less concerned about the software line up for the system if they had any hope that there might be third party support to fill the gaps. If we can't even get CoD, Tomb Raider, and Watch_dogs developed for the system alongside the consoles supposedly less powerful,then why would we expect any differently in the future?
 
People's expectations for E3 and console launches are just out of control. People forget just how awful the PS3 and 360 launches were, and for some reason expected the world from the Vita (one of the best launches ever) and now the WiiU.
 
Ok it may not be POWERFUL as in next-gen levels but it's still more powerful than this gen.

And the controller has more than just a touch screen, dude. It's got that, an NFC chip, a camera, an IR scanner for working with Wii Remotes, a gyroscope, and for the first time ever on a Nintendo controller clickable dual analogue sticks. I am absolutely positive that with something resembling effort Nintendo can produce a new, innovative Mario title that takes advantage of all of those features to acclimate people to the new controller. Not only that but with the extra power under the hood of the system it should LOOK beautiful too.

Instead we get another 2D side-scrolling New Super Mario game. It uses the touch screen to let the second-player place blocks - the SECOND player, not the person actually playing the game as Mario. And it doesn't LOOK like a beautiful HD Mario game should. It has nice backgrounds sure, but look at Mario Galaxy. Look at Mario 3D land. Then look at NSMBU. Come on.

I highly doubt that NSMBU is replacing any 3D Mario game. It'll come out, sooner rather than later perhaps, but it's going to get released.
 
People's expectations for E3 and console launches are just out of control. People forget just how awful the PS3 and 360 launches were, and for some reason expected the world from the Vita (one of the best launches ever) and now the WiiU.

Exactly, it just doesn't start picking up steam until after the first year. It's been that way with most console launches.
 
I can't believe this idiot is complaining about the fanbase. The truth of the matter is their isn't a more loyal or easy to please fanbase out there compared to the Nintendo fans. Take for instance the near mythical status E3 2010 has with them. What games were actually shown? Metroid Other M and Goldeneye were considered two of the main stand-out announcements of that show and they both ended up being forgettable at best. And it wasn't a case of amazing looking games falling short, they both looked questionable from the get-go but their fans gave them the benefit of the doubt like they always have and (Probably) always will. No company has the good will in the community to get away with what they get away with, if any exec said what Reggie said here he'd of burned through any and all support from the gaming community for arrogance of this caliber. Sony execs have gotten worse for less, that's for sure.
As usual you've got it all wrong. The Other M shocker was E3 2009, and Nintendo also had Galaxy 2 and NSMBWii there.

E3 2010 was Skyward Sword, DKCR, Kirby's Epic Yarn, Goldeneye, Epic Mickey, Golden Sun 3 and the pitch perfect 3DS rollout. It was probably the best E3 press conference any company has ever had, the response was pretty much universally and overwhelmingly positive from all corners of the industry. The biggest complaints actually came from hardcore Nintendo fans themselves (lamenting the lack of Xenoblade or The Last Story).

webcome-PA-e32010.jpg
 
People would be less concerned about the software line up for the system if they had any hope that there might be third party support to fill the gaps. If we can't even get CoD, Tomb Raider, and Watch_dogs developed for the system alongside the consoles supposedly less powerful,then why would we expect any differently in the future?

I wouldn't worry about Call of Duty. Even Wii had it. Ubisoft stated that it is considering the possibilty of porting Watch Dogs to Wii U. However, the fact that Ubsisoft reportedly hasn't started yet means they would need more than 6 months to release it in time for Wii U's 2012 launch. I think Capcom said that did like a 8 month rush job to port Street Fighter 4 to the 3DS. Right now, I think part of the problem is that third-parties have already spent years developing their currently announced projects and they've just learned about Wii U earlier last year. Many of them just want to get their current projects finished on the 360 and PS3 before they even begin adding Wii U to their plans. We can't expect to get all of the major holiday times this year on Wii U in 2013.
 
I wouldn't worry about Call of Duty. Even Wii had it. Ubisoft stated that it is considering the possibiltyof porting Watch Dogs to Wii U, but the fact that it hasn't started yet means they would need more than 6 months to release it in time for Wii U's 2012 launch. I think Capcom said that did like a 8 month rush job to port Street Fighter 4 to the 3DS.
The thing is, if people were doing their jobs, studios wouldn't just be talking about starting porting stuff over, now. They would have been developing for the new system for the past year.
 
Exactly, it just doesn't start picking up steam until after the first year. It's been that way with most console launches.

More than that though, the Vita had a pretty incredible launch window. I have bought like eight games for it since its US launch.

And while it's too early to tell with the WiiU, if we get a Mario, a Pikmin, and a Kamiya-directed P-100 within a month or so of each other? That's outstanding. I think it'd be hard to put either the PS3 or the 360's exclusive holiday games up against that.
 
More than that though, the Vita had a pretty incredible launch window. I have bought like eight games for it since its US launch.

And while it's too early to tell with the WiiU, if we get a Mario, a Pikmin, and a Kamiya-directed P-100 within a month or so of each other? That's outstanding. I think it'd be hard to put either the PS3 or the 360's exclusive holiday games up against that.

You can please some of the people something something but cannot please all the people all the time.

Anyway, we're talking about Nintendo here. There is a great divide in the gaming community. Some people will love them no matter what and some will hate them no matter what. It's just the nature of the beast.
 
"I have heard people say, 'You know, you've got these fantastic franchises, beyond what you're doing in Smash Bros., isn't there a way to leverage all these franchises?' So we create Nintendo Land and they say, 'Ho-hum, give me more.' So it's an interesting challenge."

Is he trolling here or does he really not understand what people are talking about?
 
While it was out for a good few years, the support for Wii was dropped pretty unceremoniously, with games delayed and now we're expected to buy into their new machine which may share the exact same issues. Hardly builds good will with their customers. I think people are yet to be convinced on the Wii U - I think they're desperate to do something to differentiate it from "regular" consoles but we'll see. Their vision for it seems really messy and almost uncertain, especially with respect to third party stuff.
 
People would be less concerned about the software line up for the system if they had any hope that there might be third party support to fill the gaps. If we can't even get CoD, Tomb Raider, and Watch_dogs developed for the system alongside the consoles supposedly less powerful,then why would we expect any differently in the future?

See, this is the kind of stuff I have a really hard time understanding.

You want multiplat games on the new hardware? Are you really looking to purchase the WiiU for it's multiplatform offerings? Is it new IPs? Is it first party Nintendo software? Showing Black Ops 2 at E3 wouldn't have changed anything for the WiiU's reception. There's already a thread on this very board with people laughing about a quote that said WiiU might be the preferred platform for the game.

Nintendo cannot please everyone. No company can. Reggie made some pretty solid points in his interview, none of which were supposed to be an insult, and people here are calling for his head. It's just ridiculous how much the goalposts are moved when it comes to this company.
 
He's right. Nintendo announced six first-party titles for the launch window (first three to four months on the market) of the Wii U:

- New Super Mario Bros. U
- Pikmin 3
- Nintendo Land
- Project P-100
- Game & Wario
- LEGO City Undercover

While it's fair for people to eagerly await more, to complain and hate on Nintendo for their offerings is absurd, given how strong the launch lineup is in that regard.

P-100 wasn't at the conference. All the other titles in the list look like HD ports of Wii games and that is highly unacceptable for a launch line-up showcasing Nintendo's move into the next generation. Even the Mii's are the same character models used on the Wii/3DS.

Big Nintendo fan but not going to buy Wii U until they announce some actual quality software or get some good third party support. Currently, not a single game in the Wii U launch lineup makes me feel like I'm missing out on something big and must have it no matter what. Not a single one.
 
I think fans in North America have a right to be unsatisfied. We're getting nearly every major thing dead last, or not at all. I know Europe still misses out on stuff, but there has not been such a world of different support between NoA and NoE since the SNES. But that's picking at the scraps Reggie wants to show us. People wanted megatons, and Nintendo's now focused on what's coming soon, which all but ruins any megaton reveals unless they're soon, like NSMB2 and the 3DS XL announcement.
 
When people say they want a Mario game at launch they mean they want Mario in a revolutionary game that utilizes the most cutting edge technology available at the time and becomes the centerpiece title for Nintendo's new console. You know like:

super-mario-bros-modern-sound.jpg

super-mario-world.jpg

sm64-saving-penguins.jpg


A 2D Mario game with a bland art style that has already seen multiple iterations in the past few years is not going to cut it. We needed 3D HD Mario bigger and bolder than Super Mario 64 ever was with fresh new concepts and world designs taking full advantage of the Wii U hardware and controller. Is this really that hard to grasp?
 
See, this is the kind of stuff I have a really hard time understanding.

You want multiplat games on the new hardware? Are you really looking to purchase the WiiU for it's multiplatform offerings? Is it new IPs? Is it first party Nintendo software? Showing Black Ops 2 at E3 wouldn't have changed anything for the WiiU's reception. There's already a thread on this very board with people laughing about a quote that said WiiU might be the preferred platform for the game.

Nintendo cannot please everyone. No company can. Reggie made some pretty solid points in his interview, none of which were supposed to be an insult, and people here are calling for his head. It's just ridiculous how much the goalposts are moved when it comes to this company.
How are the goal posts being moved? If Nintendo promises new experiences, we want new experiences. If Nintendo promises Pikmin for three or four years, we want the promised Pikmin. If Nintendo promises 3rd party support, we want third party support. After the third party showing at E3 and what Nintendo has decided to highlight (Arkham Asylum, Scribblenauts, etc) it's clear that we still cannot take their word for support. If I'm going to buy into the Wii U, I would like the opportunity to fill the gaps with the best multiplatform offerings. We only have a two year time window where Nintendo can take advantage of this before the technology is outclassed, again.
 
Here is the thing about NSMB being a "real" Mario game:

Mario games that launch the console, are typically and historically there to usher in the new controller to get everyone used to it and its innovations.


Wii didn't have a Mario game either, and when it did, they were both very traditional games that didn't really do anything exciting or unique with the controller.

Have to disagree with that, I think the pointer controls in Galaxy were very well-integrated, and made a nice compromise to allow some sort of co-op play in a 3D platformer without resorting to split-screen.
 
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